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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960604 times)

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Offline mott

Re: RHW (RealHighway) - Development and Support
« Reply #660 on: October 02, 2007, 05:29:00 PM »
@jplumbley: 2-tile networks, there's that Really Good Reason(tm).  Thanks for the thoughtful response. 

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #661 on: October 03, 2007, 10:51:58 PM »
Getting part of the way there with the diagonals . . . (note these aren't the final textures, and the RHW-2 sticking out of the end is just a part I haven't overriden yet)



-Alex


Offline thundercrack83

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Re: RHW (RealHighway) - Development and Support
« Reply #662 on: October 03, 2007, 10:53:26 PM »
I'm always happy to see new progress here, Alex! I've said it many times, this is definitely re-inventing the game! Excellent job, my friend!

Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #663 on: October 03, 2007, 11:25:31 PM »
OOO... Ah....

All those possibilities....  I thought we had a lot of possibilities with what we already have, but then I saw this.  Thundercrack was right.  This will re-invent the game  ;D

Keep up the great work!

Offline allan_kuan1992

Re: RHW (RealHighway) - Development and Support
« Reply #664 on: October 04, 2007, 02:49:42 AM »
Wow... wish i had those textures so that I could edit them... =P

Anyways... I was amazed by the asphalt-dark colours that Shadow-Assassin used, but they were in a sense not to my style, especially since I'm used to yellow lines on the left! Anyways, that matter aside, I took those textures, mixed them up a bit with those of rickmastfan67, and the result looks promising... especially when I made these with only MS Paint and Paint.net! by the way, I have a whole texture set ready... just wondering though if anybody is willing to use it. Anyways, the US asphalt texture for the RHW-MIS exit is attached.

Opinions welcome!

- Allan K.
« Last Edit: October 05, 2007, 01:41:54 AM by allan_kuan1992 »

Offline bat

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Re: RHW (RealHighway) - Development and Support
« Reply #665 on: October 04, 2007, 03:36:23 AM »
That is looking wonderful! Great progress! :thumbsup:

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #666 on: October 04, 2007, 05:06:53 AM »
Not bad there allan_kuan1992.

Anyways, you could get my name correct at least.  :P

I took those textures, mixed them up a bit with those of rickmanfast, and the result looks promising
-- James Mast, aka: rickmastfan67
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Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #667 on: October 04, 2007, 05:47:50 AM »
sounds like breakfast  :D
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Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #668 on: October 04, 2007, 10:44:28 AM »
Thats some really nice work there allan_kuan1992!  Great job! I really like it!

Offline EDGE4194

Re: RHW (RealHighway) - Development and Support
« Reply #669 on: October 04, 2007, 11:19:03 AM »
alex- its looking good  :thumbsup:
allan- the textures turned out nice
rickmanfast- i kinda like the new name  ;)

Offline thundercrack83

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Re: RHW (RealHighway) - Development and Support
« Reply #670 on: October 04, 2007, 11:33:54 AM »
allan_kuan1992: Looks pretty good, my friend! Keep up the good work!

Offline Envirotechture

Re: RHW (RealHighway) - Development and Support
« Reply #671 on: October 04, 2007, 04:38:57 PM »
I don't know if you have already done this or not, but I would like to see a MIS under Raised RHW piece. That way, it would be possible to have ramps going under the RHW. It would be helpful for making exits that go to a road that is only on one side. It would also make more interchange types possible.

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #672 on: October 04, 2007, 05:01:02 PM »
allan, I really like that texture you posted--it really hybridizes the two sets well.  Excellent work. :thumbsup:

Envirotechture, I can confirm that there will indeed be a MIS-under-Elevated RHW piece, as well as a MIS-over-RHW piece.  I'm trying to figure out how exactly to implement them.  I can always just do a puzzle piece, but I may experiment with seeing if I can get it draggable. ;)  As far as exits that only go to one side, that's also in the works.   :)  Hope that answers your question.

-Alex (Tarkus)

Offline figui

Re: RHW (RealHighway) - Development and Support
« Reply #673 on: October 04, 2007, 07:39:23 PM »
allan_kuan1992: looks good  :thumbsup:
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Offline allan_kuan1992

Re: RHW (RealHighway) - Development and Support
« Reply #674 on: October 05, 2007, 01:43:12 AM »
Whooops! >.<

Name corrected.

EDIT:

When textures come, they come in bundles. Attached is an interim RHWMIS2 exit layout and an interim RHW3 layout.

EDIT #2:

I know that the RHWMIS2 exit layout looks funny at the moment, and also the RHW3. One thing i can explain though is why the RHW3 looks funny; I couldn't center it to allow the RHW4 to be able to merge into the RHW3. Of course, merging this into an RHW2 is now harder to do, but we'll see...

- Allan Kuan
« Last Edit: October 05, 2007, 03:19:34 AM by allan_kuan1992 »

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #675 on: October 05, 2007, 07:09:04 AM »
Well guys, I don't have any new shots to show you yet of the RHW-2 rebuild (Alex hasn't gotten some of the pieces into SC4 yet), but I do want to confirm two things about it.

1. Yes, when it's released, there WILL BE a RHW-2 > RHW-4 connection.  However, it will be in puzzle piece format, but you will be able to drag RHW-2 and RHW-4 from it.  It will be 2x6, so you guys can set up any future area you need for it. ;)

2. Here's a small incite into some of the new pieces you will see for the RHW-2.  And this is the only thing I'm going to say about new pieces, so don't ask what other pieces will be included (I'll announce some of them later once I have pics inside of SC4).  The RHW-2 WILL HAVE ACCESS TO THE MIS SYSTEM. ;)

That is all.  ;) $%Grinno$%
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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #676 on: October 05, 2007, 07:50:29 AM »
You have made my day. No, seriously. I'm not joking.

The Super-2 concept has fascinated me for years and the ability to add it to SC4 is simply amazing.

Great work, James and Alex.

Cheers,
Kevin

Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #677 on: October 05, 2007, 08:42:17 AM »
Hey allan_kuan1992, that first image you posted... Can that directly connect with a One-Way road? 
If not, would it be possible to do so?  That would add a LOT to the connectivity issues of the RHW network (right now you have to downconvert the RHW to a One-way road/ave to get another one-way road to connect with it.)

And about the RHW-2 being "MIS-compatible", well all I can say is that Thats Awesome!

Keep it up everyone!  This hype keeps getting bigger and bigger!
-Haljackey.

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #678 on: October 05, 2007, 11:47:53 AM »
Can that directly connect with a One-Way road? 
If not, would it be possible to do so?  That would add a LOT to the connectivity issues of the RHW network (right now you have to downconvert the RHW to a One-way road/ave to get another one-way road to connect with it.)

Haljackey, there are actually some issues with using OWRs as highway ramps, which seem to be because the network speed is too low, and thus, unfavorable according to the Traffic Simulator.  The two-lane connections will actually be served by an MIS-2 (which looks identical to the RHW-4), and all the modding I've done for the single-lane version can simply be copied and pasted.  I've actually done tests with on one particular interchange, re-building it using three particular methods: a) OWR ramp, b) Maxis Elevated Highway/Diamond interchange, and c) an extended setup with the puzzle piece version of the MIS. 

The OWR ramp made the motorists prefer to stay on surface streets and stay off the highway, while the Maxis interchange had some of them using it again.  I thought at first it was the purported issue with interchange ramp length, but the MIS ramps I built were longer than either and encouraged a lot more motorists to use highway.  I tried several different lengths with the OWR ramp, with the same results.

There will, however, be ways to connect the MIS ramps into OWRs to allow for frontage setups.

allan, the textures look fantastic, though I don't think I've seen any two-lane ramps that spawn off of two-lane highways before.  I'd suggest adding a third "exit-only" lane that merges into the right lane of the ramp, which will allow it to connect to the RHW-6S on one end.  That RHW-3 texture is spot on, though--it's exactly what I had in mind. :)

-Alex (Tarkus)


Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #679 on: October 05, 2007, 01:12:46 PM »
Haljackey, there are actually some issues with using OWRs as highway ramps, which seem to be because the network speed is too low, and thus, unfavorable according to the Traffic Simulator.  The two-lane connections will actually be served by an MIS-2 (which looks identical to the RHW-4), and all the modding I've done for the single-lane version can simply be copied and pasted.  I've actually done tests with on one particular interchange, re-building it using three particular methods: a) OWR ramp, b) Maxis Elevated Highway/Diamond interchange, and c) an extended setup with the puzzle piece version of the MIS. 

The OWR ramp made the motorists prefer to stay on surface streets and stay off the highway, while the Maxis interchange had some of them using it again.  I thought at first it was the purported issue with interchange ramp length, but the MIS ramps I built were longer than either and encouraged a lot more motorists to use highway.  I tried several different lengths with the OWR ramp, with the same results.

There will, however, be ways to connect the MIS ramps into OWRs to allow for frontage setups.

Wow, it seems as if you have everything planned out.  I guess I'm just used to using One-way roads as ramps for the RHW because of the current limitations of the network.  However, I guess I could just replace my one-ways with the MIS system if that will increase the "speed" of the network.  If the MIS ramps encourages commuters to use the highway, then I guess my RHW systems will finally be put to good use  :thumbsup:!  With my highway network fully functional, I can help eliminate the huge congestion on my main city arteries.  I could also use that exit to connect to a "Multi-RHW" network, for which I have used in many of my cities (it actually works extremely well).

Have I said that this project is really interesting?  Who in their right mind would have known that the RHW has the power to change the whole game for the better!?!?  When I first started following this project back in 2005, all I thought it was was a rural version of the Maxis highway network.  Now look where we are here!  Things have come a LONG way from humble beginnings.  Best of luck with the completion of the RHW network and the release of the MIS (as well as NWM) network! 

I can't wait to get my hands on this stuff and see what I can whip up.  The current RHW has so many combinations, but the next RHW with the MIS will have nearly infinite combinations!  I will be patiently waiting as always! ;)

-Haljackey.

« Last Edit: October 05, 2007, 02:03:56 PM by Haljackey »