• Welcome to SC4 Devotion Forum Archives.

RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

Shadow Assassin

It could use some obscure voodoo magic. You never know. :P
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!


Starmanw402007

That reference guide I just looked at will come in handy. Might print it out later when I need it. Keep Up The Great Work with this project.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)

Lollo

SA, thank you. Absolutely amazing job on those textures.....

Keep an eye on the Lair!

Filasimo

@ starman: you better like the guide! took me 5 days and a handful of hours each day to develop it  :thumbsup:
Plaza Mall Project
http://sc4devotion.com/forums/index.php?topic=2171.0
Coming Soon to the LEX!

NAM Team
What can NAM do for you?
//

thundercrack83

Quote from: Filasimo on January 10, 2008, 12:12:49 PM
@ starman: you better like the guide! took me 5 days and a handful of hours each day to develop it  :thumbsup:

I don't think I ever did say thank you for that guide yet, Ryan! It is an indispensable resource! Fantastic work and many thanks, my friend!

Filasimo

no problem Dustin! im just hoping RHW fans are putting it to good use!  :thumbsup:
Plaza Mall Project
http://sc4devotion.com/forums/index.php?topic=2171.0
Coming Soon to the LEX!

NAM Team
What can NAM do for you?
//

RebaLynnTS

I am slowly putting it to good use. I have started a new Region I called Four Cities. in each of the four corners is a city, with vast rural areas inbetween. I am finding if I use small cities for downtown, medium for suburbs, and large for rural, it works well.
Becca

Look for me at ... Becca At Bat

kassarc16

Is there any WIP on touching up the base RHW gentle curve textures, they just don't mesh well.

Another question: I know at least with the Type-B ramps, the network changes to Road at the transition between drag and puzzle piece. It slows down the automata, but does it screw with network pathfinding?

The RHW is finally becoming a full-fledged highway network!

Shadow Assassin

Quote
Another question: I know at least with the Type-B ramps, the network changes to Road at the transition between drag and puzzle piece. It slows down the automata, but does it screw with network pathfinding?
That's just a graphical glitch [and that's the old ANT network texture, by the way], don't worry too much about that. It doesn't screw with network pathfinding at all.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

kassarc16

Ah, I might not have been specific enough. What I meant was, when you query over where the ramp puzzle piece and the draggable RHW meet, it comes up as road, not Rural Highway as the puzzle piece and rest of the network do. I'll try to post a pic later, my SC4 comp isn't hooked online ATM.

Shadow Assassin

Either way, it doesn't screw with the network pathfinding. The ANT network is unique in that while one particular tile may read as a different network, it may have the built in capacity and speed of the ANT network rather than the second network.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

rickmastfan67

Time for me to steal some thunder from SA. :P

May I introduce you guys to the new version of the RHW-2 > MIS Splitter piece. ;)

First, here's what the old one looked like made by Alex till I could get around to making my version:


Now, here's what the new one looks like:


So, how do you guys like it? ;)
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.


Meastro444

Friend of the Certified Drama Queen :)

Filasimo

Plaza Mall Project
http://sc4devotion.com/forums/index.php?topic=2171.0
Coming Soon to the LEX!

NAM Team
What can NAM do for you?
//

Shadow Assassin

Oh, so it is 2x2-ish like the old one.  ::)


Anyway, wonderful job. Maybe you can get away with not needing new paths for this... lol.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

Haljackey

Its a perfect match rickmastfan67, great job there!

Oh, and Shadow Assassin, your textures are looking awesome as well, everything lines up correctly!

Keep it up guys!  This is all fantastic work!
-Haljackey

Lollo

Well done rickmastfan67! I always thought that piece had a strange shape... a beta-ish one... ;D. Now it is much nicer..

Keep an eye on the Lair!

metasmurf

Are you guys sure the road over rhw4 puzzle piece is working?