Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat
Welcome, Guest. Please login or register.
Did you miss your activation email?

June 13, 2021, 09:51:06 AM

Login with username, password and session length

Author Topic: Art128's BATs  (Read 90625 times)

0 Members and 1 Guest are viewing this topic.

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Re: Art128's BATs
« Reply #500 on: April 22, 2021, 12:19:06 PM »
Thanks guys.
I'm taking note about people in the building. My idea is to add people on the platform, tunnels and hall and have them move around for the night view to give a hint that they're living beings.

Some progress. tweaked some lights here and there, added props inside the restaurant. Will downscale the awning a bit. But apart from that and sims inside, I think it's ready.

Forgot to activate the day skybox for inside but it will be in the final render.



« Last Edit: April 22, 2021, 12:20:48 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Tyberius06

Re: Art128's BATs
« Reply #501 on: April 24, 2021, 04:03:05 PM »
Beautiful BAT, it will be a really great addition to the game! Awesome work!  &apls &apls &apls

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Re: Art128's BATs
« Reply #502 on: May 01, 2021, 12:04:12 PM »
Thanks!

I tried adding some detailed plants and stuff but it made the scene way too heavy so I will have to make them only simple noise boxes, because of that, the layout of the grass thingys will change.
Anyway apart from that, it's ready. Here's a day view with the people in place. Haven't prepared the night view (people wise) yet.



I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline manga rivotra

Re: Art128's BATs
« Reply #503 on: May 03, 2021, 01:51:31 PM »
It's look perfect and very unique ! &apls &apls &apls
 I can't wait to find the right place for it in game.  :thumbsup:

Offline mattb325

  • BSC Team
  • Forums Parliamentarian
  • *
  • Posts: 1737
  • Total likes: 5705
  • Reputation: 27
  • CL:
    SC4D Housing Authority
Re: Art128's BATs
« Reply #504 on: May 04, 2021, 03:54:45 PM »
Hey art128, looks great! :thumbsup:

I've attached a maxis texture x261a0000 to this post that I use often when the scene gets too heavy for plants and I want to simulate greenery. I made two bump maps for it that will give different height effects....feel free to use (or not); it is colour corrected for the 3dsmax environment.

Offline Tarkus

  • Administrator
  • Forums Legend
  • *
  • Posts: 11643
  • Total likes: 5725
  • Reputation: 75
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: Art128's BATs
« Reply #505 on: May 04, 2021, 09:19:48 PM »
Arthur, that station is looking fantastic!  :thumbsup: I especially like the length of it . . . reminds me a fair bit of the biggest train station near me (Union Station in Portland).

-Alex

Offline Badsim

  • Le Diable est dans les détails .
  • VIP Team
  • Forums Parliamentarian
  • *
  • Posts: 1351
  • Total likes: 1445
  • Reputation: 35
  • CL: Not that bad !!!   $%Grinno$%
Re: Art128's BATs
« Reply #506 on: May 08, 2021, 07:04:00 AM »
Hi Arthur,

Complex model, high level of detailing and top-notch texturing ; Tampere Station is indisputably your best BAT to date. &apls
This deserves +1.

No news from Novotel ? I hope it didn’t get swept under the carpet … (have also access to  -1 button  ;D )

Impressive cars collection ... I had the pleasure to discover a Panhard VBL Civil when browsing the picture full size, reawakening some nostalgia : my parents were the owners of a 24CT in the 60’s, I was a young child   -  and the world was a lot more … well, was a little less…  how to say that … ?



… sometimes a good  drawing says it all. :D

Scale debate concerning automata and vehicles props (I think you know my opinion…) will never be solved, SC4 community being a constantly changeable (and declining...) sum  of ephemeral members. Alejo has mentioned my work about automata but there’s nothing to expect from me : what I did, regarding the community rules, isn’t shareable. Well, too bad …  &mmm


Cédric.

°   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °



Offline fantozzi

Re: Art128's BATs
« Reply #507 on: May 10, 2021, 07:40:29 AM »
Wonderful things going on here. Thank you, Arthur. Browsing through the last four pages gave me the impression step by step grey boxes begin to blossom and are growing into beautiful game content.

- the clock on the clock tower seems oversaturated to me and the same the red awning. But could be my monitor. So never trust a single opinion on colors if it's not your partner's.  ::)


- regarding the scaling discussion:

I think most important thing remains the visual aspect, not the exact number and I personally don't scale every prop with the same fixed percentage. Psychology is very strong on what we recognize and our brain is very powerfull to add its own interpretation and fill gaps in perception. So especially on those hand full of pixel people will se what they want to see and there is nothing you can do about.

You shouldn't trust maths alone here and always let your perception having the last word.

To me car props are often like intermediaries between automata (looking underscaled) and sims (looking overscaled) and to me work best when they fit both in a believable way.

I often use girafe's car props as a joint sample. They do this job perfectly - creating a visual balance between automata and sims. Also SHK car props (by KOSC) have gained a great popularity and they mark the very upper limit to my taste. So my rule would be: never bigger as KOSC and always a little bigger than automata. And all car props created in between this limits are totally okay to me.

Or am I too liberal about this?
« Last Edit: May 10, 2021, 08:09:10 AM by fantozzi »

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Re: Art128's BATs
« Reply #508 on: May 29, 2021, 05:48:07 PM »
Thanks for the feedback!

Fantozzi - I agree about the clock and awning being too saturated, will fix that before the final render.

Cedric - Haven't forgotten about Novotel... I was just debating if I wanted to upload it or not considering I made it to fit a specific purpose (the "slab" I will be building ingame)... But I will probably, soon enough since It's ready to be uploaded. The VBL civil was made because I really like the look of the VBL and would own one of it was even possible.

Matt - Thanks for the texture. It looks better than the one I was using.

Apologize for the lack of update, I was distracted by other games..

I've setup the night view and modified the planters.





I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Tyberius06

Re: Art128's BATs
« Reply #509 on: May 30, 2021, 05:48:24 AM »
Really nice night lighs, Art! This will be a lovelly addition.  &apls &apls
Also I didn't realize until now, that the Novotel haven't been released... That's an amazing building too, it would be so great to see it released.

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Offline fantozzi

Re: Art128's BATs
« Reply #510 on: May 31, 2021, 03:09:28 AM »
Apologize for the lack of update, I was distracted by other games..

If I was a moderator I would issue a warning on this. So as the philosopher Gottfried Wilhelm Leibniz in 17th century has proven that the world we are living in is the best of all possible, now you could add another argument to his thesis: it must be the best of all possible because Fantozzi is no moderator.

As a matter of fact a man creating such lovely nightlights never should be warned for anything.
« Last Edit: May 31, 2021, 05:09:25 AM by fantozzi »

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Re: Art128's BATs
« Reply #511 on: June 01, 2021, 05:13:57 PM »
Thanks! The Novotel will be released soon.

The station is now in game. I had to make really basic (aka bad) LODs for the platform because I kept getting failed exports... After 3 export I got fed up.

Anybody know what properties I need to edit on a lot to make it stuck to the bottom of a sloped tile?



Also any idea what to use or even BAT for the other side exit?

I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline manga rivotra

Re: Art128's BATs
« Reply #512 on: June 01, 2021, 06:45:36 PM »
First of all, it's sublime!  &apls &apls &apls
Then the lot must obviously face down the slope and the property to use is "LotConfigPropertyMaxSlopeBeforeLotFoundation" with a value equal to 0. This property prevents a lot from being slopy friendly and generating foundations and retaining walls. The tiles facing the lot at the bottom of the slope must be leveled so that the game does not average the heights of each of this tiles to deduce the height of the threshold to apply to the lot.
For the other side of the building, I imagine a sort of retaining wall with a few "back shop style" access doors or other technical rooms (electrical transformer for example) near the exits of the avenue, in a style. discreet and neutral. Anyway, something that wouldn't be part of the Station Bat, but rather a separate Prop no wider than the retaining wall. This Prop could be made offset, so that it would be on your station lot but would appear at the outer edge of the railroad tracks on the other side, for players who want both sides of the station to be on the same level. Players who would like to raise the ground at the other side of the station to the height of the tracks (or even higher), would only need to remove this Prop for the lot. (or you can do a lot with this prop and a lot without)
And, I am delighted that you are realizing the Novotel soon.  :thumbsup:
« Last Edit: June 01, 2021, 06:53:42 PM by manga rivotra »

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Art128's BATs - Novotel Released
« Reply #513 on: Yesterday at 11:37:24 AM »
After some wait, the Novotel Front de Seine has been released. You can get it on the LEX. [Link]
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Une_ame

Re: Art128's BATs
« Reply #514 on: Yesterday at 04:33:08 PM »
 &apls Thanks a lot Art for this tower : After all, Paris isn't made only with Hausmanian W2W buildings.
I write a little comment on the LEX when I discover this new gem you've made.
Since I didn't saw it coming, I 'm wondering if you plan to give this special building some little brothers (tour Totem, Beaugrenelle mall or tour Cristal or others) based on the same slab concept ?
 :thumbsup:
« Last Edit: Yesterday at 05:09:30 PM by Une_ame »
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8384
  • Total likes: 1290
  • Reputation: 21
  • CL: Chocolarte
Re: Art128's BATs
« Reply #515 on: Yesterday at 04:49:47 PM »
I do plan some other towers for the slab: Totem, Citee des langues, Panorama, The cheminee, Defense 2000 (La Defense), Les Poissons (Puteaux) and Creteil City Hall.
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Une_ame

Re: Art128's BATs
« Reply #516 on: Yesterday at 05:00:38 PM »
Creteil City Hall.

 :D :D :D I spend my youth on the lake in front of it in a 420 sailing dinghy. It is a very nice building indeed. :thumbsup:

I believe Defense 2000 has been made already by a mysterious builder call Royal Game... $%#Ninj2
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !