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June 24, 2021, 05:17:57 PM

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Author Topic: BSC Texture Index  (Read 132179 times)

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Offline BartonThinks

Re: BSC Texture Index
« Reply #640 on: June 30, 2020, 04:17:43 AM »
I would also like to request a texture ID range.

Offline BartonThinks

Re: BSC Texture Index
« Reply #641 on: September 27, 2020, 01:57:30 AM »
Hi there,

Sorry to bump this topic, but I'm pulling together some texture packs for a future release, and I'd like to make sure I don't accidentally create a bunch of extra work for myself by lotting with the wrong texture IDs.

Would it be alright for me to claim F9200000-F923FFFF? As far as I can tell, that's the next available range.

Offline pgxpgx

Re: BSC Texture Index
« Reply #642 on: November 04, 2020, 09:21:40 AM »
Hello,
May be it's not the right place to ask for it, but I would need a family props ID range. Hope I will get an answer anyway. Best regards. Pascal

Offline mgb204

Re: BSC Texture Index
« Reply #643 on: November 08, 2020, 09:21:31 AM »
Would it be alright for me to claim F9200000-F923FFFF? As far as I can tell, that's the next available range.

It's best to wait to have this confirmed, while unlikely, I can't categorically state that this range is available, in such circumstances you'd have to re-ID any textures later if you went ahead unofficially.

Not sure what the hold up is here, but for now if you can make do with them, I'll give you some unused IDs from my range to tide you over, I've more than I could ever possibly need anyhow. Just let me know if this works for you.

Offline Tarkus

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Re: BSC Texture Index
« Reply #644 on: November 09, 2020, 06:45:45 AM »
I've located the spreadsheet and have updated it to include some of the ones from last year that had not been included.  It does indeed appear that F9200000-F923FFFF can be your range, BartonThinks.  It also appears we'll be able to continue this block pattern until we reach the end of "F9", as "FA" in its entirety is already assigned.

Also, to Tibi's question from earlier: it looks like that last range used by Fordoniak/adrian10/adik151 is a conflict with a seemingly random range that was in use by SimMars: FC782DA0-FC783188.  The other two ranges in "FC" are not listed in the spreadsheet, nor are any ranges assigned to Fordoniak/adrian10/adik151.

And thingfishs, if you're around, it appears you were assigned a range back in November 2009: F6180000-F61FFFFF.

-Alex


Offline Kloudkicker

Re: BSC Texture Index
« Reply #645 on: May 24, 2021, 12:26:25 AM »
@Tarkus
Hi,
I would like to request a texture ID range, please and thank you.

Kloudkicker

Offline Tarkus

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Re: BSC Texture Index
« Reply #646 on: May 24, 2021, 05:03:46 PM »
Kloudkicker, your range is F9240000-F927FFFF.

-Alex

Offline Kloudkicker

Re: BSC Texture Index
« Reply #647 on: May 24, 2021, 06:02:50 PM »
Thank you Tarkus!

Offline Mli

Re: BSC Texture Index
« Reply #648 on: June 08, 2021, 06:28:05 AM »
Hi, could I get a texture ID range?
Thank you very much.

Offline Tarkus

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Re: BSC Texture Index
« Reply #649 on: June 08, 2021, 06:37:30 AM »
Mli, your range is F9280000-F92BFFFF.

-Alex