SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Inactive threads => Topic started by: Andreas on June 01, 2007, 03:14:17 PM

Title: NAM Version June 2007
Post by: Andreas on June 01, 2007, 03:14:17 PM
All right, folks, the wait is over: the new NAM has finally arrived! Just in time for my birthday (which I spent with compiling all the NAM stuff, fixing last-minute errors and whatnot - and yes, I know that I'm crazy :) ). I see the masses rushing off to the LEX already, but please wait a minute and read what I have to say!

The NAM team has put lots of effort and reworked the NAM totally, so updates will be a lot easier in the future, and plugins can be developed without updating the whole NAM again. As usual, you'll find a convenient installer for Windows, and a ZIP version for Mac users. Apart from these two NAM core files, there's also a multitude of plugins available now.

First of all, there's the NAM Essentials, which contain the dreaded RUL and INI files that make all other transit-related mods incompatible with every new NAM update. You will have to download and reinstall the NAM Essentials again whenever a new NAM plugin is released, such as new bridges, the Rural Highway Mod (RHW) and other mods. We encourage other developers to create their own NAM plugins, but they should submit changes to the main RUL and INI files to the NAM team, so we can update the Essentials again.

Most of the Additional Bridges that were included in the previous NAM versions have been extracted again and made optional as separate downloads. You will find those at the LEX as well. If you already used those bridges, please make sure to download and install them again. The good thing is that you can use the additional bridges without the NAM (although I could hardly imagine why anyone doesn't want to install this mod ;) ). You do not need to update the three bridges that have been released at the LEX lately, but I suggest to do so anyway, in order to make use of the new NAM installation folder concept.

If you're using the Rural Highway Mod (RHW), you'll have to delete the previous version as well and install the new version that is available at the LEX. You also need to install the latest NAM Essentials, since they contain the latest RUL update that is necessary for the RHW. Apart from the NAM compatibility, there hasn't much changed yet, but biiiiig changes are coming soon - Tarkus is already working on quite some stuff, as you might have seen in the RHW thread. :)

What's new?


Uninstalling the previous NAM version

Since many things have changed compared to the last version of the NAM, it is highly advised to uninstall the current version first. The original NAM download comes with an uninstaller, which is either available via an entry in the start menu, or by double-clicking the "uninst.exe" file in the NAM installation folder. If you have modified the NAM files for yourself, please make sure to backup them to a safe place, so you can apply the changes to the new NAM installation later.

Using the BSC Cleanitol TM File

wouangaine developed a tool that can remove outdated files from your plugins folder before installing a new download. Simply load the Cleanitol_NetworkAddonMod.txt in BSC Cleanitol TM and scan your plugins folders. BSC Cleanitol TM will move all files to the location you specified. This includes outdated NAM files, as well as beta versions and other outdated transit mods that might conflict with the NAM. However, it will not remove the outdated NAM readme files. Do not use the Cleanitol file after you've installed the latest NAM, or you will have to install it again.

Installing the new NAM

Don't simply click 'next' a few times, but take your time to actually read the NAM installer pages carefully. The installer features an optional components selection page, where you can select optional plugins or different versions of a plugin. If you have installed (and used) optional components in the last version of the NAM, make sure to select them again. Also, some items, such as the GLR, or double-decker networks, have been separated from the main NAM files as well, are now available as optional components. If you forgot to select a component, simply hit 'back' until you get to the components selection, or run the installer again. If you're unsure what to install, pick one of the predefined profiles that are available via the drop-down list at the top of the components list. "Recommended" contains a selection of the most useful plugins.

And now, have fun!  :)
Title: Re: NAM Version June 2007
Post by: Masochist on June 01, 2007, 03:35:32 PM
This is, without a doubt, the best present someone has ever given me on their birthday! 

Not enough words, man...just not enough words!  All I can shout out is a very heart-filled THANK YOU to you and the NAM team, as well as anyone else who had a hand in this!

...And even that doesn't say it all...


&apls &apls &apls
Title: Re: NAM Version June 2007
Post by: wouanagaine on June 01, 2007, 03:42:01 PM
&apls &apls &apls &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsmileys.touslessmileys.com%2Fr20%2F0607%2F5550.gif&hash=fc3cf0b45fde132b0a3f12510f0497dde9f5d1e2)
Thx a lot to the whole team and special thx for Andreas for spending his birthday to bring us the new version, that is what I call Devotion
Title: Re: NAM Version June 2007
Post by: freedo50 on June 01, 2007, 03:47:43 PM
Thanks for all the hard work guys, sounds like a great step forward and some nice new features added in there too now. I will probably start to use GLR now that its draggable, the time to create networks put me off before now.

Fred

&apls &apls &apls &apls &apls
Title: Re: NAM Version June 2007
Post by: callagrafx on June 01, 2007, 03:56:22 PM
QuoteFirst of all, there's the NAM Essentials, which contain the dreaded RUL and INI files that make all other transit-related mods incompatible with every new NAM update. You will have to download and reinstall the NAM Essentials again whenever a new NAM plugin is released, such as new bridges, the Rural Highway Mod (RHW) and other mods.

This is where your download history really comes into its own folks..Check it regularly and you'll always have the latest of everything.

An extremely big thank you to Andreas for spending his birthday getting this ready for release...I would be ratarsed by now if it was me, and the NAM would be in tiny pieces all over South Wales.
Title: Re: NAM Version June 2007
Post by: marcosMX on June 01, 2007, 04:20:53 PM
Thanks Andreas, but any chances to upload the NAM to Simtropolis?
Title: Re: NAM Version June 2007
Post by: callagrafx on June 01, 2007, 04:25:04 PM
Marcos, have you not registered for LEX?  You can grab it there and keep a track of the updates. 
Title: Re: NAM Version June 2007
Post by: Filasimo on June 01, 2007, 04:25:38 PM
Thank you NAM team for your great talent and countless hours making this new name possible. I do ask however if Jeronij's Tsing Ma Bridge will have a plugin for the new NAM. I haven't seen it yet....
Title: Re: NAM Version June 2007
Post by: schooner2 on June 01, 2007, 04:41:06 PM
This is wonderful news.  I cannot wait to give it a go.  Thanks  to all of you who have made this possible!

Cheers!!!! &apls
Title: Re: NAM Version June 2007
Post by: Shadow Assassin on June 01, 2007, 04:52:36 PM
Do I get a prize for being the 100th downloader of the main NAM file? :D

It's finally out, yay. Thank you so much, Andreas! And on your birthday too. :P
Title: Re: NAM Version June 2007
Post by: Andreas on June 01, 2007, 04:53:12 PM
Quote from: Filasimo on June 01, 2007, 04:25:38 PM
Thank you NAM team for your great talent and countless hours making this new name possible. I do ask however if Jeronij's Tsing Ma Bridge will have a plugin for the new NAM. I haven't seen it yet....

The Tsing Ma Bridge (and all other bridges that were available on the LEX) have been updated as well. If you use the Cleanitol file before installing the new NAM, outdated files will be removed automatically.

Well, and needless to say, the NAM will be released on other fansites as well, but I can't do everything at once. ;)
Title: Re: NAM Version June 2007
Post by: rickmastfan67 on June 01, 2007, 05:02:35 PM
Downloading it right now. :thumbsup:

But I hate having dial-up to download it right now. :angrymore: LOL.  Maybe I should have tried to download it with the Cell Phone. LOL.
Title: Re: NAM Version June 2007
Post by: mattb325 on June 01, 2007, 06:10:33 PM
Thankyou so much Andreas. I am very grateful :satisfied: to you and everyone else involved in making this and then sharing it with us.  &apls &apls &apls
Title: Re: NAM Version June 2007
Post by: thundercrack83 on June 01, 2007, 06:11:07 PM
Brilliance. Sheer brilliance. Thanks to you Andreas and to all that made it happen! Now go enjoy your birthday (or what's left of it)!
Title: Re: NAM Version June 2007
Post by: killer0027 on June 01, 2007, 06:49:31 PM
Congrats on the New NAM. I will start using some of the new features immediately.  However, I do have a question how do you get the dragable GLR to work?  All it does is plop a 2x2 glr tile, I can't get it to drag. I read all of the readme's, unless I overlooked how to do it. Thanks for all of your great work.


On another note, I would like to donate money to the site, but I won't use paypal..burn burned with it..ID theft.  Is there another way to donate?
Title: Re: NAM Version June 2007
Post by: Andreas on June 01, 2007, 06:51:03 PM
Quote from: killer0027 on June 01, 2007, 06:48:12 PM
However, I do have a question hoe do ou get the dragable GLR to work?  All it does is plop a 2x2 glr tile, I can't get it to drag. I read all of the readme's, unless i overlooked hoe to do it.

Then read it again. ;) You'll have to use the regular el-rail tool to drag the GLR tracks. When plopping the starter puzzle piece, you'll see some arrows into one direction. If you start dragging there with the el-rail tool, the tracks change to GLR automatically. It's a bit tricky to use at first, but you'll get used to it soon.
Title: Re: NAM Version June 2007
Post by: killer0027 on June 01, 2007, 07:07:12 PM
Sorry, I just reread the readme again, and found out how to do the Dragable GLR. Thanks
Title: Re: NAM Version June 2007
Post by: bwatterud on June 01, 2007, 07:57:18 PM
Quick question:
Do the GLR station patch files only include the lots?  I assume that they do, but I want to be sure. 
Title: Re: NAM Version June 2007
Post by: Andreas on June 01, 2007, 08:11:33 PM
No, you have to keep the old lots. It's called a "patch" for a reason - it only fixes the GLR compatibility, nothing more. Simply put the DAT files for the stations that you have installed in the respective installation folder; since they start with "z", they should override the original exemplar files, but everything else, like menu icons etc. are not included in the patch files.
Title: Re: NAM Version June 2007
Post by: Travis on June 01, 2007, 08:20:08 PM
I noted a very odd bug with the draggable GLR starter pieces...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F4308%2Fbubrz2.jpg&hash=4ccf579ab088499d254560300904334c052a6ba5)

and when I plop it, nothing shows up. I belive I have all the required files, all the other puzzle pieces work fine. Maybe some sort of
conflicting plugin? Any help would be much appreciated.  :)
Title: Re: NAM Version June 2007
Post by: snorrelli on June 01, 2007, 08:27:08 PM
Happy Birthday, Andreas - and thanks!
Title: Re: NAM Version June 2007
Post by: Tarkus on June 01, 2007, 08:37:23 PM
Travis, that's a really weird glitch there.  (4 billion Simoleans? :o)  I'd definitely say you have some sort of conflicting plugin there.    Looks like it may be related to something that would go on your Misc Transit menu.  I would suggest moving a few suspects out of your plugins, and seeing if that will solve the issue.  Also, you should possibly even look at uninstalling the NAM, running the included Cleanitol file, and reinstalling the NAM. 

I'm guessing its some other lot, likely something Transit-Enabled or at least Transit-Related, though.

-Alex
Title: Re: NAM Version June 2007
Post by: Travis on June 01, 2007, 08:44:17 PM
I'll definitely try that Alex, but with a 4 gigabyte plugin folder, it gives new meaning to the term "needle in a haystack".  :D
Thanks for the help!
Title: Re: NAM Version June 2007
Post by: nwelsh on June 01, 2007, 09:13:00 PM
Travis, did you install all of the items in the GLR Station Patch?  If so, take out the plugins for the stations that you do not have, and keep the patches for the stations that you do have.  I had the same problem, and this fixed it.  I hope it helps you.
Title: Re: NAM Version June 2007
Post by: Travis on June 01, 2007, 10:10:55 PM
Hey, I never thought of that! Thanks a lot nwelsh!   &dance
Title: Re: NAM Version June 2007
Post by: Yoder7652 on June 01, 2007, 10:45:24 PM
happy b-day Andreas....just tried the new NAM out and....**drum roll**...I LOVE IT. The new GLR/avenue pieces are amazing...really great work to everyone in the NAM team!
Title: Re: NAM Version June 2007
Post by: l.h. on June 01, 2007, 11:24:14 PM
great job on the nam mode fellas.
Title: Re: NAM Version June 2007
Post by: Shadow Assassin on June 02, 2007, 12:44:29 AM
QuoteIf you start dragging there with the el-rail tool, the tracks change to GLR automatically. It's a bit tricky to use at first, but you'll get used to it soon.

Tricky? Yeah, right. It's so much easier to use compared to the old GLR. :P
Title: Re: NAM Version June 2007
Post by: bat on June 02, 2007, 01:47:04 AM
Thanks for uploading the new NAM! :thumbsup:
Title: Re: NAM Version June 2007
Post by: MAS71 on June 02, 2007, 02:54:34 AM
 &apls Hi Andreas and A Happy Birth Day again !! &apls

and Thank you very much for sharing a NEW-NAM and  useful many added new parts in it!!
I'll try to test it and I'll introduce and guide of it for JPN too ;)

Thank you again Andreas and great NAM development staffs too from JPN!! &apls
Title: Re: NAM Version June 2007
Post by: A200 on June 02, 2007, 04:22:30 AM
Hi,
This sort of hard to explain,
I have done everything said in the instructions:
1) Uninstalled NAM January
2) Did Cleanitol thingy
3) Installed the NAM Essentials
4) Installed NAM itself
5) Installed the bridges not included in NAM

I noticed the following issues:
ALL my roads disappeared (I had the Euro road mod installed)
NONE of the new NAM features work, the icons are there but nothing happens when I select them

Do you know whats wrong?
Title: Re: NAM Version June 2007
Post by: callagrafx on June 02, 2007, 04:25:40 AM
Do all these again but install NAM BEFORE the NAM Essentials.

1) Do Cleanitol
2) Install NAM itself
3) Install the NAM Essentials
4) Install the bridges not included in NAM
Title: Re: NAM Version June 2007
Post by: RippleJet on June 02, 2007, 05:40:35 AM
I went to bed early last night and missed all this! :o
What a perfect day it was yesterday... first wouanagaine's X and now the new NAM... &apls
I hope you got some time over for celebrating yourself as well, Andreas! ()flower()
Title: Re: NAM Version June 2007
Post by: cityhawk on June 02, 2007, 10:56:12 AM
Thank you for this new NAM, Andreas Roth and everybody else that worked on it! Thanks for spending so much time and effort to give to the community like this! Your work is truly appreciated!!

One question, though: I can't find the uninstall.exe file for the Jan. 2007 NAM, so would it be okay if I just deleted the files from my computer manually?

Wait, another question: How do you load the Cleanitol_NetworkAddonMod.txt in BSC Cleanitol TM? Yes, I have the BSC Cleanitol TM program, and yes I've downloaded the new NAM files, but I haven't installed them yet because the readme says to run BSC Cleanitol TM first, but I can't figure out how to load the .txt file in it...please help!
Title: Re: NAM Version June 2007
Post by: mikeseith on June 02, 2007, 11:04:11 AM
Fantastic work everyone, once more you've made the old game new again...love the draggable GLR!
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Now we wait for those wider oneways and highways. 
Title: Re: NAM Version June 2007
Post by: Naufragus on June 02, 2007, 12:21:21 PM


Quote from: cityhawk on June 02, 2007, 10:56:12 AM
Thank you for this new NAM, Andreas Roth and everybody else that worked on it! Thanks for spending so much time and effort to give to the community like this! Your work is truly appreciated!!

One question, though: I can't find the uninstall.exe file for the Jan. 2007 NAM, so would it be okay if I just deleted the files from my computer manually?

Wait, another question: How do you load the Cleanitol_NetworkAddonMod.txt in BSC Cleanitol TM? Yes, I have the BSC Cleanitol TM program, and yes I've downloaded the new NAM files, but I haven't installed them yet because the readme says to run BSC Cleanitol TM first, but I can't figure out how to load the .txt file in it...please help!

I just deleted the old folder.  Or rather Renamed and moved it.

Move the cleanitrol file to an easy to find location... Say desktop, open cleanitrol and just open the txt file from the location you put it.

Title: Re: NAM Version June 2007
Post by: Andreas on June 02, 2007, 12:31:19 PM
Quote from: cityhawk on June 02, 2007, 10:56:12 AM
Thank you for this new NAM, Andreas Roth and everybody else that worked on it! Thanks for spending so much time and effort to give to the community like this! Your work is truly appreciated!!

Thanks, much appreciated! :)

QuoteOne question, though: I can't find the uninstall.exe file for the Jan. 2007 NAM, so would it be okay if I just deleted the files from my computer manually?

As Naufragus said, just delete the NetworkAddonMod folder, this should do the trick.

QuoteWait, another question: How do you load the Cleanitol_NetworkAddonMod.txt in BSC Cleanitol TM? Yes, I have the BSC Cleanitol TM program, and yes I've downloaded the new NAM files, but I haven't installed them yet because the readme says to run BSC Cleanitol TM first, but I can't figure out how to load the .txt file in it...please help!

That's very easy. Start Cleanitol, and click on the button in the upper right corner (the one with the tree dots). Locate the NAM Cleanitol file and then scan your plugins folder. BSC Cleanitol will give you a report, and with "Backup" you can move the files outside the plugins folder.

Some people reported an error when running Cleanitol, this could be caused by the entry "NetworkAddonMod_Translation_Plugin_française.dat" in the Cleanitol file, or more precisely, the "ç". If it happens for you as well, delete this line from the Cleanitol file (it's located at the bottom of the first block of files) and try it again. In most cases, you won't have that file anyway (unless you've installed the French NAM version from ToutSimCity).
Title: Re: NAM Version June 2007
Post by: cityhawk on June 02, 2007, 01:48:06 PM
Naufragus and Andreas: Thanks, but my problem was much simpler than that: please don't laugh, but i forgot to extract the files from the compressed NAM folder, and that's why it wouldn't show up in the ... menu ;D
Title: Re: NAM Version June 2007
Post by: mightygoose on June 02, 2007, 02:16:38 PM
thankyou guys
Title: Re: NAM Version June 2007
Post by: Snaper on June 02, 2007, 03:19:10 PM
I will say a big Bravo (or cheer) for all this work  to you and the NAM Team  &apls &apls

I say RESPECT  :thumbsup: And Thank you very much  ;)
Title: Re: NAM Version June 2007
Post by: DuskTrooper on June 02, 2007, 03:24:30 PM
Thanks to everyone who worked on the new NAM!  I particularly like the avenue roundabouts, which is a feature I have been anticipating for ages!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F1946%2Froundaboutw00txw0.gif&hash=f51a03e4b350c33102f80910eadd8a987f3b0b43)
Title: Re: NAM Version June 2007
Post by: mjig_dudy on June 02, 2007, 03:29:49 PM
Now i'm soooo jealous! what lovely things you have done with the roundabout! But those parasols, the center of a large roundabout, not where I would choose to have my picnic  $%Grinno$%
Title: Re: NAM Version June 2007
Post by: mightygoose on June 02, 2007, 03:31:57 PM
stop teasing the poor fellows...
Title: Re: NAM Version June 2007
Post by: Andreas on June 02, 2007, 03:47:59 PM
Now that's a nice teaser indeed. Looks like a lovely place, although embedded in the rushing traffic. ;)
Title: Re: NAM Version June 2007
Post by: A200 on June 02, 2007, 03:56:24 PM
Quote from: callagrafx on June 02, 2007, 04:25:40 AM
Do all these again but install NAM BEFORE the NAM Essentials.

1) Do Cleanitol
2) Install NAM itself
3) Install the NAM Essentials
4) Install the bridges not included in NAM

Did that. ALL my roads disappeared, so of course my cities would become ghost towns. None of the new NAM things work, either.
Title: Re: NAM Version June 2007
Post by: jeronij on June 02, 2007, 03:59:55 PM
Very nice pic DT  :thumbsup: ¡¡¡

What is it btw?¿. A custom lot?, a T21, it is really spectacular  ;D
Title: Re: NAM Version June 2007
Post by: FromTheAshes on June 02, 2007, 04:00:22 PM
Sorry, I'll write this post in german, because it would be very hard for you to understand with my poor english, Andreas.

Also, ich habe den neuen NAM samt Essentials, Brücken und dem Mod für die Straßenbahnstationen (sollte die meisten bisher bekannten Stationen in einer Version beinhalten, die mit dem neusten NAM kompatibel ist) installiert. Leider habe ich seitdem überall im Spiel Lücken in den Menüs. Bei manchen zeigt er mir eine Beschreibung an, aber nie ein Icon. Auswählen kann ich diese LOTs auch nicht, der Cursor springt dann weiter zum nächsten funktionierende LOT. Dieses Problem war behoben, nachdem ich den NAM einfach mal kurz aus dem Plugin-ordner rausgeschmissen hatte.
Dann wäre da noch die Sache mit den Straßenbahnschienen... Es gibt da ja diesen LOT, den man als Startpunkt für die Schienen verwenden kann, indem in dem man normale Gleise drüber legt. Dieser LOT ist bei mir 1x4 Felder breit, vollkommen leer und hat keine Pfeile oder Ähnliches um die Richtung vorzugeben. Ich denke ich hab alle Möglichkeiten ausprobiert, eine Schiene darüber oder raus zu ziehen, aber es funktioniert einfach nicht.
Kannst du mir das vielleicht ein bisschen erklären? Vielleicht wurde es hier ja schon erklärt, aber wenns Englisch ist, kann es passieren, dass ich nicht alles mitkriege.
Freue mich auf deine Antwort!
Gruß
FTA
Title: Re: NAM Version June 2007
Post by: Andreas on June 02, 2007, 04:56:46 PM
@FromTheAshes: Wenn Du Lücken in den Menüs hast, dann wahrscheinlich deshalb, weil Du die kompletten Straßenbahnhaltestellen-Patches installiert hast und nicht nur die, von denen Du auch die Haltestellen selbst installiert hast. Im Download sind wie gesagt nur Patches enthalten, Du brauchst also nach wie vor die originalen Straßenbahnhaltestellen. Und bitte entferne alle Patches, zu denen Du die Stationen nicht installiert hast. Lege am besten die einzelnen Patches in genau die Ordner, in denen auch die Original-Straßenbahnhaltestellen enthalten sind (die Original-Lots nicht löschen!).

Wenn Deine Puzzleteile komisch aussehen oder nicht richtig angezeigt werden, hast Du garantiert noch irgendein Plugin installiert, was nicht mit dem neuen NAM kompatibel ist. Benutze auf alle Fälle mal die Cleanitol-Datei, und schaue auch nach einer Datei namens "z_connector_Jan 07.dat" - das ist diese Datei, die dem Nachbarstadt-Verbindungspuzzleteil für die Straßenbahn beigelegt war. Habe ich leider vergessen, in die Cleanitol-Datei aufzunehmen. Jedenfalls brauchst Du das Ding nicht mehr, weil man mit den ziehbaren Straßenbahngleisen auch so Verbindungen herstellen kann, genauso wie mit der Hochbahn.




In English:

If you happen to have gaps in the menu now, you probably installed all GLR station patches, and not only the ones that belong to the GLR station that you have installed. Also, those are only meant as patches, this means that you have to keep the original lots as well. In any case, remove all patch files for those stations that you don't have installed, but don't delete the original lots, those are still needed for the icons and stuff like this!

If some puzzle pieces are malfunctioning or if they aren't displayed properly, you have a conflicting plugin/other transit mod installed. I forgot to include a file called "z_connector_Jan 07.dat" in the Cleanitol file, this belongs to the GLR neighborhood connector piece, which is not necessary any longer and should be deleted. You should be able to use the draggable GLR to connect your GLR line to a neighboring city, just like with the el-rail.
Title: Re: NAM Version June 2007
Post by: EDGE4194 on June 03, 2007, 06:37:49 AM
Thank you Andreas and everyone else for your hard work.  &apls &apls &apls
Title: Re: NAM Version June 2007
Post by: ScottFTL on June 03, 2007, 06:57:55 AM
Is anyone else seeing "## Intersection placement string missing ##" with the puzzle pieces in the new NAM?

I am seeing this error when tabbing through the selections in certain puzzle pieces.  Specifically, here is where I see that problem:

   - in the Road Puzzle Pieces between Road over GroundHighway Puzzle Piece (Diagonal) and RoadxRoad/OneWayRoad + Intersection
   - in the OneWayRoad Puzzle Pieces between OneWayRoad over GroundHighway Puzzle Piece (Diagonal) and OneWayRoadxOneWayRoad/Road + Intersection
   - in the Avenue Puzzle Pieces between Avenue over GroundHighway Puzzle Piece (Diagonal) and    Avenue x Highway Connector Piece
   - in the Rail Puzzle Pieces between Rail over GroundHighway Puzzle Piece (Diagonal) and RailxRail + Intersection
   - in the GroundLightRail Puzzle Pieces between GroundLightRailxRail Puzzle Piece and GroundLightRail Turn "Right" Puzzle Piece

I performed the following troubleshooting to hopefully prove that this is not a conflict with another plugin:
   1.  I uninstalled the NAM through Add/Remove Programs.
   2.  I copied my current \Documents\SimCity 4\Plugins folder to the desktop.
   3.  I deleted all content under \Documents\SimCity 4\Plugins, leaving an empty folder named Plugins.
   4.  I ran BSC Cleanitol using the Cleanitol_NetworkAddonMod input file includes with the June 2007 NAM and found no duplicate files.
   5.  I reinstalled the June 2007 NAM with the default options except for Automata Standard 24h and Perfect Pathfinding 5x Capacity 10x Speeds 10x Commute.
   6.  I reinstalled the June 2007 NAM Essentials.

After following these steps, I am still seeing the same problem with certain puzzle pieces.  I am running Windows Vista, which means that my Plugins folder is located in C:\Users\Scott\Documents\SimCity 4\Plugins by default.  However, it does appear that the installers have places all files properly.

I hope I haven't done something stupid, but it does seem to me like there is a minor issue here.


--Scott
Title: Re: NAM Version June 2007
Post by: Gaston on June 03, 2007, 07:12:18 AM
FromTheAshes here
QuoteIf you happen to have gaps in the menu now, you probably installed all GLR station patches, and not only the ones that belong to the GLR station that you have installed.
They are there but not visable at any zoom.     I can try and provide a pic if you need it.    I haven't tried any of the other puzzle pieces (avenue, oneway, etc)   You may have addressed this here
QuoteIf some puzzle pieces are malfunctioning or if they aren't displayed properly, you have a conflicting plugin/other transit mod installed. I forgot to include a file called "z_connector_Jan 07.dat" in the Cleanitol file, this belongs to the GLR neighborhood connector piece, which is not necessary any longer and should be deleted.
But this didn't really seem related to the road puzzle pieces. (road over rail, road over blank, etc)
[/list]

While I was typing this ScottFTL seems to have asked the same a similar question.   LOL

QuoteAfter following these steps, I am still seeing the same problem with certain puzzle pieces.  I am running Windows Vista, which means that my Plugins folder is located in C:\Users\Scott\Documents\SimCity 4\Plugins by default.  However, it does appear that the installers have places all files properly.
I am not running Vista, but instead running XP.

Hopefully someone can answer this problem.    :D


---Gaston
Title: Re: NAM Version June 2007
Post by: snorrelli on June 03, 2007, 07:33:58 AM
"## Intersection placement string missing ##" - is most likely the icon for an intersection with rural highway (road X rural highway, GLR X rural highway, etc.). If you haven't installed the optional rural highway plugin then you get the blank placeholder when you cycle through the puzzle pieces...
Title: Re: NAM Version June 2007
Post by: ScottFTL on June 03, 2007, 07:51:09 AM

Thanks, snorrelli.  I installed the optional RHW and can confirm there are no more missing puzzle pieces.  I guess this was the motivation I needed to finally try RHW.   ;D

I appreciate the help - and great job to the NAM team on the latest release BTW!  I love the GLR in Avenue pieces and cannot wait for some stations to come.   :thumbsup:
Title: Re: NAM Version June 2007
Post by: Gaston on June 03, 2007, 08:28:37 AM
Hmmmmm,
    I installed the RHW for NAM2007 but still have the missing pieces.    :'(


---Gaston
Title: Re: NAM Version June 2007
Post by: Andreas on June 03, 2007, 08:37:24 AM
If you don't need the RHW, you don't need to install the NAM Essentials (or more specific, the "NAM Controller" option) - otherwise you'll get those "missing" messages. Also, make sure that you downloaded the correct NAM version - most of the files should have a date stamp of may or june 2007. The "NetworkAddonMod.dat" is no longer needed, but it has been subdivided into five DAT files, named "NetworkAddonMod1.dat", "NetworkAddonMod2.dat" etc. Also, make absolutely sure that you don't have any other outdated transit-related mods in your plugin folder. Check everything with a "z" as the first letter in particular - quite often, those files contain the same RUL and INI files as the one that we call "NAM Controller" now. If you can't find those files, try to add a few "z" in front of the NAM installation folder, so it's loaded last, and see if it works now. Also, try to removing all plugins except the NAM temporarily. It should work as desired then, if not, something went wrong with your NAM installation, so you should start over.
Title: Re: NAM Version June 2007
Post by: mightygoose on June 03, 2007, 04:13:37 PM
when using two highway onlsope t pieces with one elevated highway tile in between... this happens...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F9836%2Fwtftd3.jpg&hash=cd5185c8484f340a537e40e02466029faa9e52ed)

any ideas fellas?
Title: Re: NAM Version June 2007
Post by: Andreas on June 03, 2007, 04:20:25 PM
Hmm, I haven't tried that so far, but it could be possible that you cannot build two of those on-slope puzzle pieces directly next to each other with such a small space in-between. Try to space them out a bit more (one or two tiles).
Title: Re: NAM Version June 2007
Post by: callagrafx on June 03, 2007, 04:29:21 PM
Looks like the NAM guys went after a little realism:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fengineers.jpg&hash=fe1d1d326b7b740a46322d256353bea5ec394d38)
Title: Re: NAM Version June 2007
Post by: mightygoose on June 03, 2007, 04:41:20 PM
its only the one tile gap that causes this problem...
Title: Re: NAM Version June 2007
Post by: Gaston on June 03, 2007, 06:18:19 PM
Quote from: Andreas on June 03, 2007, 08:37:24 AM
If you don't need the RHW, you don't need to install the NAM Essentials (or more specific, the "NAM Controller" option) - otherwise you'll get those "missing" messages. Also, make sure that you downloaded the correct NAM version - most of the files should have a date stamp of may or june 2007. The "NetworkAddonMod.dat" is no longer needed, but it has been subdivided into five DAT files, named "NetworkAddonMod1.dat", "NetworkAddonMod2.dat" etc. Also, make absolutely sure that you don't have any other outdated transit-related mods in your plugin folder. Check everything with a "z" as the first letter in particular - quite often, those files contain the same RUL and INI files as the one that we call "NAM Controller" now. If you can't find those files, try to add a few "z" in front of the NAM installation folder, so it's loaded last, and see if it works now. Also, try to removing all plugins except the NAM temporarily. It should work as desired then, if not, something went wrong with your NAM installation, so you should start over.

   Yup, you were right, Andreas.    That did the trick.    Puzzle pieces are back where they belong.     ::)      This is why I come here.    Not only does everyone try to help, but they never make you feel dumb.     I asked a simple question over at another site and got told that I should have looked at the threads from a week or so ago.   Not even which thread to look in.    No name, nothing.   Just that I should have looked back a while ago.    Very frustrating.   
   Oooops, sorry for the tirade.    Won't happen again.   ;)

   Thanks again Andreas.


---Gaston
Title: Re: NAM Version June 2007
Post by: rickmastfan67 on June 03, 2007, 06:38:10 PM
Ok, I got around to testing out all of the new things last night, and found one thing that wasn't working right.  When I was in the Avenue Puzzle Pieces area (the section with the Avenue Roundabout), I saw that there is a Avenue-Road Interchange.  HOWEVER, when I look @ the preview image of it, it shows up as the GHW-Road interchange until I plop it.  Just thought I would let you guys know about that encase it can be fixed.
Title: Re: NAM Version June 2007
Post by: Andreas on June 03, 2007, 07:04:55 PM
Well, that particular interchange has been around since a few NAM versions (buried in the Avenue Overpass Puzzle Piece TAB cycle, I think), but was never really finished, because of the lack of talented artists who can create interchange models. We know that the preview is wrong, and that the avenue doesn't align very well with the onramps, but there is no better one so far.
Title: Re: NAM Version June 2007
Post by: wouanagaine on June 04, 2007, 12:33:00 AM
I have updated Cleanitol on the LEX to fix the bug when running the NAM Cleanitol file
Sorry for the inconvenience
Title: Re: NAM Version June 2007
Post by: Danthe on June 04, 2007, 12:58:36 AM
Thanks Andreas  &apls New NAM it's fantactic (new GLR inside alley particulary ;D )
But, I have a problem with eurotextures on road. After instalation, the white lines and zebras are on part of cross and yellows are on others (as in original). When I builid new road cross lines are yellow. I don't change mods on erotextures (I have @frimi's mod). If is he compatibile with new NAM?
Title: Re: NAM Version June 2007
Post by: callagrafx on June 04, 2007, 02:40:15 AM
I expect that, if it is of NAM quality and does not conflict (and you actually finish it), there is no reason why the NAM team would not consider adding it to future releases...No-one but you knows what this modifies (RHW?) and if so is it compatible with the rest of the World or just us left hand drivers?
Title: Re: NAM Version June 2007
Post by: meldolion on June 04, 2007, 02:57:42 AM
WOW, It's a birthday present for me to!!! Can't wait to  try it :D

A big Thanks to all the NAM team!!
Title: Re: NAM Version June 2007
Post by: memo on June 04, 2007, 03:44:44 AM
Quote from: mightygoose on June 03, 2007, 04:13:37 PM
when using two highway onlsope t pieces with one elevated highway tile in between... this happens...
...
any ideas fellas?


Try to redrag the elevated highway. If you still aren't able to fix it, rebuild the highway onslope puzzle pieces. When connecting the two, try to move the mouse a bit until the preview shows up correctly. If in doubt, just experiment, sometimes it's a bit tricky. ;)
Title: Re: NAM Version June 2007
Post by: mightygoose on June 04, 2007, 04:23:17 AM
i tried all of the above memo, before i posted, the piece does infact preview correctly.... its only after the drag connection is made that the turningpiece is displayed.
Title: Re: NAM Version June 2007
Post by: rooker1 on June 04, 2007, 04:28:57 AM
I just wanted to pop in here and give a big thanks to everyone who has contributed to the NEW NAM. 
I have played all weekend and have no problems!  Everything works just great.

Thanks Again
Robin  :thumbsup:

&apls &apls &apls &apls &apls
Title: Re: NAM Version June 2007
Post by: memo on June 04, 2007, 05:06:24 AM
Quote from: mightygoose on June 04, 2007, 04:23:17 AM
i tried all of the above memo, before i posted, the piece does infact preview correctly.... its only after the drag connection is made that the turningpiece is displayed.
Though I am able to connect it properly. You could also try to build the elevated highway first (three tiles) and plop the puzzle pieces afterwards.
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 05:15:58 AM
@wouanagaine: Thanks for the note! I hope you also set English as default language now. ;)

Quote from: Danthe on June 04, 2007, 12:58:36 AM
Thanks Andreas  &apls New NAM it's fantactic (new GLR inside alley particulary ;D )
But, I have a problem with eurotextures on road. After instalation, the white lines and zebras are on part of cross and yellows are on others (as in original). When I builid new road cross lines are yellow. I don't change mods on erotextures (I have @frimi's mod). If is he compatibile with new NAM?

Please make sure that the Euro Road Textures Mod is loaded after the NAM and the NAM plugins. By default, it installs into a folder "Euro Road Textures Mod" within the "Network Addon Mod" folder. Since we changed the folder structure of the NAM files (i. e. the plugins have their own subfolder now), they might override the Euro textures. Try to add some "z" in front of the Euro Road Textures Mod folder, this should fix the issue. In addition, frimi will update the mod to include Euro textures for the new NAM items, so stay tuned. :)
Title: Re: NAM Version June 2007
Post by: Danthe on June 04, 2007, 06:23:53 AM
^^ Thanks.  :thumbsup: Your advices have turned out forceful. First - instal new NAM, second - reinstal Eurotextures.
Everything there is already ok :sunny:
Title: Re: NAM Version June 2007
Post by: ebina on June 04, 2007, 06:24:53 AM
Can I set the starter function to the GLR stations?
Sometimes Draggable GLR turns into normal El-Rail after building the station.
I think some distance required in the neighborhood of the station, but it's inconvenient a little.
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 08:08:00 AM
@ebina: Yeah, I noticed that as well. When you plop two stations on a stretch of draggable GLR, the part between them tends to change back to el-rail again. Depending on how much space you have available, you can drag the GLR tracks from an existing stretch , and once you touch the el-rail part, it turns back into GLR. Maybe there's a way to change the stations, but even memo's modded station template behaved like this. But I'd say it's still a lot easier to use draggable GLR. :)

EDIT: It only happens if you place two stations very close (or very close to the end of a GLR line), though (less than ten tiles or so). I guess that's the same radius like with the Street Tree Mods, where a certain stretch of street changes the trees automatically if you plop a street tile on an existing street.
Title: Re: NAM Version June 2007
Post by: Wyldone on June 04, 2007, 09:13:20 AM
Quote from: Andreas on June 04, 2007, 08:08:00 AM
@ebina: Yeah, I noticed that as well. When you plop two stations on a stretch of draggable GLR, the part between them tends to change back to el-rail again. Depending on how much space you have available, you can drag the GLR tracks from an existing stretch , and once you touch the el-rail part, it turns back into GLR. Maybe there's a way to change the stations, but even memo's modded station template behaved like this. But I'd say it's still a lot easier to use draggable GLR. :)

EDIT: It only happens if you place two stations very close (or very close to the end of a GLR line), though (less than ten tiles or so). I guess that's the same radius like with the Street Tree Mods, where a certain stretch of street changes the trees automatically if you plop a street tile on an existing street.

Yeah, I've also noticed little things like that, like if you bulldoze a certain area of draggable-GLR in a certain amount of tiles, it DOES turn back into El-Rail, so....yeah, might be a few bugs in it, still. But hey, nothin's perfect! Having said that, tho, this mod is, in my book, A-Plus successful! This mod is so great, it more than answers many of our prayers from when we first startin' usin' the GLR, I'm sure. Draggable-GLR is so much fun to use, once ya get the hang of it. Also, the GLR-avenue's look great, and I'm sure they're fully utililized by many of us. However, what would be so bad, just to add a few more things...  &idea

1. The GLR-avenues would be greater still if there were some stations made (or in the makin') for them. Havin' a GLR stop right in the middle of the avenue would look fantastic, and I can imagine the response of such a treat.  :thumbsup:

2. GLR-avenues could also use a few more transitions. Before the GLR-in-avenues were made, I always made two one-way lanes with the GLR track in the middle. If I were to replace all these "man-made-avenues", it would be a little costly, and I think a bit of a hassle. I think that if ya were to make a transition from said "man-made-component" to the avenue-GLR's, it would make things SO much easier. I'll try 'n put up a pic of what I mean tonight.

3. Maybe a special tram for the avenue-GLR's could be made, if my second suggestion doesn't work. The tram could be a one-car type, and I'm sure it would really make for an effective transit option. Also, ya could prolly make....I dunno, maybe like a tram-bus-lane. I'm almost certain someone was workin' on somethin' like that over at ST, so if ya could prolly look for that and maybe even work with Vester, the man who brought 'bout VDK Productions, I PROMISE ya guys could come up with more great things!

Think 'bout it, keep up the fantastic work, and spare us nothin' guys! Awesome work! Right on!  &apls
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 09:44:38 AM
Quote from: Wyldone on June 04, 2007, 09:13:20 AM
2. GLR-avenues could also use a few more transitions. Before the GLR-in-avenues were made, I always made two one-way lanes with the GLR track in the middle. If I were to replace all these "man-made-avenues", it would be a little costly, and I think a bit of a hassle. I think that if ya were to make a transition from said "man-made-component" to the avenue-GLR's, it would make things SO much easier. I'll try 'n put up a pic of what I mean tonight.

Actually, those pieces exist, both for orthogonal and diagonal GLR-in-Avenue. They are located near the end of the TAB cycle. Connect them to the GLR-in-Avenue on one side, and connect one-way roads on the other sides, as well as draggable GLR (with the el-rail tool, as usual).
Title: Re: NAM Version June 2007
Post by: MAS71 on June 04, 2007, 11:05:27 AM
Hi all :)

I have a problem with Bridges with new-NAM today.
It's a displying not correct about two bridges "Millau Viaduct by Fukuda" and "Old Road Bridge by jeronij"

Please look these pics.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F2935%2Fbridge01gd1.jpg&hash=a0d2fbc58e3b73e78bbcf21683985526630ecc11)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4345%2Fbridge02un7.jpg&hash=eb2d170b8d52f2441ee0903dd17b1c095ae15ff5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7878%2Fbridge03mm2.jpg&hash=c0f3f6a9cbece2d508d053ea596ac1ee5c419d5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4936%2Fbridge04jh9.jpg&hash=b09c2eaf9614dcf6c72fcb7e706430a3a0dd9d9e)

These could disply normaly at zoom4 and zoom5 ;)
and All bridges except two of the above-mentioneds are normally displayed.  :thumbsup:

Of course, I deleted files about all of old NAM.
and I already have installed "NAM Essential" after install a New-NAM. ;)


Do you have any idea?? ()what()

Thank you!!


##### Edited #####
Is this post in a suitable thread?
Please move if it is not suitable.  ;)
Title: Re: NAM Version June 2007
Post by: Pikatchoum on June 04, 2007, 12:42:43 PM
Fisrt i'd like to say a great "Bravo" to the Nam team for the huge work accomplished.

I loaded a new city to test all the new nam options and it seems to work perfectly.

Anyway, when i try to load another city (already built) the game crash and i don't know why. I remember i had a roundabout (OwayR) , the only old thing from the old NAM, maybe that causes the problem ?
Title: Re: NAM Version June 2007
Post by: Wyldone on June 04, 2007, 02:55:08 PM
Quote from: Andreas on June 04, 2007, 09:44:38 AM
Actually, those pieces exist, both for orthogonal and diagonal GLR-in-Avenue. They are located near the end of the TAB cycle. Connect them to the GLR-in-Avenue on one side, and connect one-way roads on the other sides, as well as draggable GLR (with the el-rail tool, as usual).

Thanx, Andreas. I played my game a bit to see what ya were talkin' 'bout. Those COULD help, but....that's not exactly what I meant by transition. Maybe I shoulda used a different word: intersection. This is what I mean. As promised, here's a pic I took a few mins ago to show ya what I mean...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F9448%2Fringersteneoct466711809pa4.png&hash=6833741d964712b3626508daa867703bcc5d0229)

As ya can see, the blue circle shows where my "potential intersection" would be. Notice how the ends of the avenues, both GLR (north) and normal (south), kinda interfere with where it meets with my man-made GLR avenue. The red circle shows the already available pieces. What I was thinkin' is that the top piece, the one over the avenue-GLR cross piece, could be mirrored into one. Ya know, match the one side that turns into GLR, (pointin' south in the example) on the other side.  &idea
Seriously, THAT could make things a WHOLE lot easier for me. I'd like to think that others have used the method shown in my pic. Whaddaya say, Andreas? Hope I clarified it for ya. Keep up the great work!
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 03:10:23 PM
Well, that's some tricky intersection indeed. memo is the man with the magic wand, though, I'm only the PR guy. ;)
Title: Re: NAM Version June 2007
Post by: Wyldone on June 04, 2007, 03:12:36 PM
Really? Man....well, how do I get in touch with memo? How can I get him to check out my posts and try it out? Can he do it? Would he have to update? ()what() Sorry for so many questions, I just dunno how to go 'bout it. Let me know, if ya can, 'k? And thanx for ya help, Andreas!
Title: Re: NAM Version June 2007
Post by: memo on June 04, 2007, 03:23:11 PM
I did read your posts, however I don't have the time to answer each request. Currently I have some RL. So at the moment you have to be content with the available puzzle pieces. Maybe you could replace your "man-made GLR avenue" with GLR-in-Avenue puzzle pieces, too.
Title: Re: NAM Version June 2007
Post by: Wyldone on June 04, 2007, 03:26:06 PM
Sure thing, memo. Thanx for ya quick reply, too. I'll make do with whatever is here, and ya can take as much time as ya need to make the suggested adjustments. I just think it a great idea that would benefit a lot of us, ya know? Thanx for ya consideration, man. Keep up the great work!

[edit]I have one more question....if I WERE to make all my man-made GLR avenues into the available GLR-avenues, how exactly would I plop stations? I kinda noticed that....just FYI. Sorry to be such a bother.
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 03:47:37 PM
Well, at the moment, there are no GLR-in-Avenue stations available, but I guess this will change soon. simzebu is already working one one, and memo posted a walkthrough how to transit enable them at ST. :) Anyway, I just realized I never made a list who was working on the current NAM - of course everyone is mentioned in the credits, but I guess I should point out who contributed which items. So here it goes:

- draggable GLR, GLR-in-Avenue puzzle pieces, Avenue Roundabouts, new On-Slope puzzle pieces: memo (new GLR textures based on the mod by ebina and elgoalio_29)
- new Underground Rail puzzle pieces: GoaSkin
- new diagonal Rail puzzle pieces: Swamper77
- gentle Road curves: dedgren (textures), Tarkus (modding)
- RHW update and readme file: Tarkus
- modularisation of the NAM files: ArkenbergeJoe
- separation of the bridges: jeronij
- updated readme files, installers, GLR station patches: Andreas
- main beta testing: the NAM Team members and the SFBT
Title: Re: NAM Version June 2007
Post by: Patriots1228 on June 04, 2007, 03:50:54 PM
just a few questions- im pretty satisfied with the old NAM, and im afriad to get the new NAM because in the ST chat theyve been saying it doesnt have Ped. Malls. is that true?

also it looks like a pain in the neck to install lol.
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 03:57:16 PM
Don't believe in rumors. ;) The ped-malls are still included, and the installation isn't that hard, once you take your time to read the readme files and other installation notes carefully.
Title: Re: NAM Version June 2007
Post by: Tarkus on June 04, 2007, 04:00:47 PM
Patriots1228, we didn't take anything out of the NAM, just added a lot of new stuff in, like the Draggable GLR, and everything else Andreas listed.  If you're still wary, I'd suggest my installation walkthrough, which can be found here (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=89350&enterthread=y&STARTPAGE=4#1137943).

Hope that helps!

-Alex (Tarkus)
Title: Re: NAM Version June 2007
Post by: callagrafx on June 04, 2007, 04:08:01 PM
Quote from: Patriots1228 on June 04, 2007, 03:50:54 PM
just a few questions- im pretty satisfied with the old NAM, and im afriad to get the new NAM because in the ST chat theyve been saying it doesnt have Ped. Malls. is that true?

also it looks like a pain in the neck to install lol.

Don't believe everything you hear in chat...it installs fine if you follow the detailed instructions from Andreas and Tarkus, I had no problems at all.
Title: Re: NAM Version June 2007
Post by: Andreas on June 04, 2007, 04:13:09 PM
Well, we did take something out - the additional bridges by jeronij and Fukuda. But of course they are still available as separate download now.
Title: Re: NAM Version June 2007
Post by: Tarkus on June 04, 2007, 04:19:09 PM
Andreas, you're correct.  My mistake. :D

-Alex
Title: Re: NAM Version June 2007
Post by: hogs29 on June 04, 2007, 04:20:12 PM
First off, I would like to give a HUGE thank you to Andreas and anyone else that had a hand in this project. You make this game so much better than what it originally was, it almost doesn't even look like the same game anymore! So thank you!!! &apls  &apls  &apls

Now my question, and it's probably a simple one.
I've searched and searched, but I can't seem to find curved roads or curved rails anywhere in my menus. I've looked through the puzzle pieces, yet still cannot find these. AM I searching in the wrong place, or is there something extra I need to do?
Oh, and I did read the 'read me' first and followed those directions, uninstalling the old NAM, running Cleanitol, and installing the newest NAM and other items in the order described by callagrafx:
1) Do Cleanitol
2) Install NAM itself
3) Install the NAM Essentials
4) Install the bridges not included in NAM

Any ideas?
Title: Re: NAM Version June 2007
Post by: Tarkus on June 04, 2007, 04:25:23 PM
hogs29:  The Road curves should be at the end of the Road Puzzle Pieces TAB Loop, and the Rail curves are somewhere in the Rail Puzzle Pieces TAB Loop.  The "Contents" section in the Readme details everything in the NAM and the order of puzzle pieces, too.  If they're not showing up, then there's a conflict somewhere.

Hope that helps!

-Alex (Tarkus)
Title: Re: NAM Version June 2007
Post by: hogs29 on June 04, 2007, 04:30:19 PM
It does help, thanks!
I was kind of afraid of a conflict there, I guess I was hoping that I just missed it. Oh well.... Time to filter it out.
Thanks again!
Title: Re: NAM Version June 2007
Post by: ebina on June 05, 2007, 02:50:47 AM
Quote from: Andreas on June 04, 2007, 08:08:00 AM
It only happens if you place two stations very close (or very close to the end of a GLR line), though (less than ten tiles or so).

Thanks, Andreas. Certainly I was doing what you said. :-[
Well, I'd use the Puzzle Pieces in such places. They are still useful.
Title: Re: NAM Version June 2007
Post by: Diggis on June 05, 2007, 11:21:06 AM
This is amazing.  I have just been playing with the draggable GLR. &apls  So good, So cool.

I do have one query, sorry if someone has mentioned this but I didn't have time to look over this whole thread at the moment (I do plan to) but with the Draggable mod for Nob's sunken GLR, you are unable to place them next to each other.

There should be no reason that keeping them as they were and using the puzzel pieces though are there?

Otherwise, brilliant, just brilliant.
Title: Re: NAM Version June 2007
Post by: jeronij on June 05, 2007, 01:12:25 PM
Quote from: MAS71 on June 04, 2007, 11:05:27 AM
Hi all :)

I have a problem with Bridges with new-NAM today.
It's a displying not correct about two bridges "Millau Viaduct by Fukuda" and "Old Road Bridge by jeronij"

Please look these pics.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F2935%2Fbridge01gd1.jpg&hash=a0d2fbc58e3b73e78bbcf21683985526630ecc11)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4345%2Fbridge02un7.jpg&hash=eb2d170b8d52f2441ee0903dd17b1c095ae15ff5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7878%2Fbridge03mm2.jpg&hash=c0f3f6a9cbece2d508d053ea596ac1ee5c419d5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F4936%2Fbridge04jh9.jpg&hash=b09c2eaf9614dcf6c72fcb7e706430a3a0dd9d9e)

These could disply normaly at zoom4 and zoom5 ;)
and All bridges except two of the above-mentioneds are normally displayed.  :thumbsup:

Of course, I deleted files about all of old NAM.
and I already have installed "NAM Essential" after install a New-NAM. ;)


Do you have any idea?? ()what()

Thank you!!


##### Edited #####
Is this post in a suitable thread?
Please move if it is not suitable.  ;)

Hello Mas san  ;D , I have just tested the old road bridge, from all zoom levels and rotations, and I cant see this odd effect  %confuso

Do you have your details set to something different to max ?¿

About Milau Viaduct, I recall this had some bad rendered models in some views, not sure though if it is this bridge or another Fukuda's.
Title: Re: NAM Version June 2007
Post by: Andreas on June 05, 2007, 02:26:56 PM
Quote from: Diggis on June 05, 2007, 11:21:06 AM
I do have one query, sorry if someone has mentioned this but I didn't have time to look over this whole thread at the moment (I do plan to) but with the Draggable mod for Nob's sunken GLR, you are unable to place them next to each other.

There should be no reason that keeping them as they were and using the puzzel pieces though are there?

Hmm, now that I think about it - you're right. It makes no sense in changing these lots since they're supposed to plop right next to each other (at least I think so, I must admit that I didn't examine the special functionality of all GLR items, but only created the patches, just in time for the new NAM). Rayden has sent me some stuff for the GLR stations patch readme file (i. e. dependency links to all stations), so I might update the download soon.
Title: Re: NAM Version June 2007
Post by: MAS71 on June 05, 2007, 05:23:40 PM
@Jeronij san

Thank you for reply ;)
I found the cause of the problem about your "Old Road Bridge by jeronij" :thumbsup:
It was NAM Euro-Textures (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=93) by Frimi.
I excluded all of "Euro-Textures by frimi" from New-NAM's folder. 
Then, the problem of your work was able to be solved. :D

When you did test it, Did you use these MODD together?


However,
The problem of "Millau Viaduct by Fukuda" is unsettled as usual. ()sad()


I want to delet or stop opening the all of works to public that cannot confirm correspondence with New-NAM.  &mmm
Title: Re: NAM Version June 2007
Post by: Rayden on June 05, 2007, 06:25:35 PM
You can use the Euro NAM Textures, but they have to load after the NAM itself. I have my Euro Texture mod inside a folder named ZZZ. It's one of the last things upload into memory.
Title: Re: NAM Version June 2007
Post by: MAS71 on June 05, 2007, 06:43:25 PM
Hi Rayden san :)
Thank you reply. Yes, I already understand it well :thumbsup:


I report once more about my problem.

I have knew that the data of  Frimi's NAM Euro-Textures (zzz1_NAM_eurotex.dat) influences harmfully to Jeronij's Old Road Bridge by jeronij.
but Andreas's SFBT Euro Road Textures Mod (zzz1_NAM_eurotex.dat) was not have these problem!!
(I had test then, and I was able to actually confirm it. )

Title: Re: NAM Version June 2007
Post by: jeronij on June 05, 2007, 11:53:14 PM
This is my Transit Mods folder structure:

(https://www.sc4devotion.com/images/jrj/TransitFolderJRJ.jpg)

The NAM loads always first. And after this, all the other mods.

This structure works fine, and the NAM and all the extra mods work fine toghether ;D
Title: Re: NAM Version June 2007
Post by: freedo50 on June 06, 2007, 04:56:43 AM
Hi guys, the new functionality of the NAM looks great, but I have one problem:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi7.photobucket.com%2Falbums%2Fy251%2Ffreedo50%2FSC4D%2520Random%2FHwulmerden-11Aug.jpg&hash=1122a3e1b951423971a8d92c47b37f1df79eef25)

Yep, no car zots, and no development. It has only happened since I installed the new NAM, along with other stuff. I will test and get back to you if I find out what is causing it.

Fred
Title: Re: NAM Version June 2007
Post by: Rayden on June 06, 2007, 07:59:26 AM
I guess you have 3 problems instead, avenue, road and street problems. Perhaps even a 4th problem, one way roads ;D Try to uninstall the NAM and install it again, following carefully Tarkus instalation walkthrough found in here (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=89350&enterthread=y&STARTPAGE=4#1137943).

Cheers
SIlvio
Title: Re: NAM Version June 2007
Post by: Andreas on June 06, 2007, 08:32:22 AM
@MAS71: Well, the Euro Road Texture Mod will be updated, once frimi has finished the new NAM textures, then we can check if there's something missing or conflicting. Thanks for your research!
Title: Re: NAM Version June 2007
Post by: jeronij on June 06, 2007, 08:34:29 AM
freedo, does this city have a neighbour connection ?¿

The residential area to the bottom left of your pic shows the no traffic zot because there is no connection to anywhere. I mean, the streets do not connect with C or I zones, or with other transit networks which could help to find a job.

Maybe the same happens with the other residential areas.  ()what()
Title: Re: NAM Version June 2007
Post by: freedo50 on June 06, 2007, 08:41:28 AM
But cities don't have to have neighbour connections to develop, otherwise how would you get started in your first city? Also, they do have access to other zones, but they aren't developing either.  ()what()
Will do some testing now.

Fred
Title: Re: NAM Version June 2007
Post by: MAS71 on June 07, 2007, 04:04:00 AM
@Andreas
Thank you for reading ;)
I like "Euro Road Texture MOD" very much!!  I'm looking forward to a completion of it !! :D
Title: Re: NAM Version June 2007
Post by: Naufragus on June 07, 2007, 09:54:00 AM
On further testing, I noticed an issue with the ANT.  It turns invisible after I lay it down.  Interection pieces show up but the road is not visible.  I dont really use it so it isnt a problem for me.  Thought someone might want to look into it tho.
Title: Re: NAM Version June 2007
Post by: Shadow Assassin on June 07, 2007, 10:27:54 PM
freedo: These No Car Zots should go away after a few months, game time. If they don't, there's something wrong.
Title: Re: NAM Version June 2007
Post by: ebina on June 08, 2007, 05:53:26 AM
I also have confirmed a bug about the Jeronij's old road bridge that was reported by MAS71.

Quote from: MAS71 on June 05, 2007, 05:23:40 PM
I found the cause of the problem about your "Old Road Bridge by jeronij" :thumbsup:
It was NAM Euro-Textures (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=93) by Frimi.

I agree to him. Frimi has modified that bridge in the latest ERTM. But the bridge doesn't need to be modified, I think.
Because it refers to the 0x00004b0* (this is straight road) for its own road part.

I have removed the textures which relate to the bridge (0x50510100 - 0x5051430 0x5051a430) for testing.
Then road surface on the bridge was displayed as ERTM correctly. Also the shadow bug was corrected.

I hope this helps.

EDIT: Sorry, corrected the wrong instance ID.
Title: Re: NAM Version June 2007
Post by: Andreas on June 08, 2007, 06:30:15 AM
Thanks, that's defintely helpful. I will fix it in the next ERTM release. :)
Title: Re: NAM Version June 2007
Post by: jeronij on June 08, 2007, 09:01:20 AM
Thanks for pointing out the exact info ebina  :thumbsup:
Title: Re: NAM Version June 2007
Post by: rickmastfan67 on June 09, 2007, 04:14:10 AM
Weird, I haven't been having any problems with that bridge.
Title: Re: NAM Version June 2007
Post by: jeronij on June 09, 2007, 05:05:21 AM
Quote from: rickmastfan67 on June 09, 2007, 04:14:10 AM
Weird, I haven't been having any problems with that bridge.

Same happened to me. This is because we did not have the last version of the ERTM  $%Grinno$% ¡¡¡
Title: Re: NAM Version June 2007
Post by: snorrelli on June 10, 2007, 10:00:23 AM
Hi Andreas and rest of the NAM team - I've just been playing around with the draggable GLR, updating my networks and getting some of the kinks out that I couldn't before without diagonal crossings... Just wanted to say that this works great - I love it! Ebina's replacement textures are a big improvement as well. Thanks so much... :thumbsup:
Title: Re: NAM Version June 2007
Post by: MAS71 on June 10, 2007, 04:53:50 PM
Hi again all :)

@NAM Team
I have a question about "How to making GLR-Station for Draggable-GLR".
Can I(we) read detailed explanation about it somewhere? ()what()
(A difference with existing how to make.  Or the properties that should add or should revise.)

Thank you.
Title: Re: NAM Version June 2007
Post by: Andreas on June 10, 2007, 05:55:48 PM
Actually, it's even easier than creating a GLR station for the puzzle pieces. A GLR station for the draggable GLR can be transit enabled in the same way as a regular el-rail station, the only difference is that you have to add the ID of the GLR path file in the 16th REP, like before.
Title: Re: NAM Version June 2007
Post by: Shadow Assassin on June 10, 2007, 06:53:29 PM
Out of curiosity, what is the ID of that path file?
Title: Re: NAM Version June 2007
Post by: Diggis on June 10, 2007, 10:39:07 PM
Quote from: Shadow Assassin on June 10, 2007, 06:53:29 PM
Out of curiosity, what is the ID of that path file?

Drivers License, passport or other government approved form of Identification please.  :P
Title: Re: NAM Version June 2007
Post by: Andreas on June 11, 2007, 04:47:34 AM
Quote from: Shadow Assassin on June 10, 2007, 06:53:29 PM
Out of curiosity, what is the ID of that path file?

Just check out an existing GLR station, this is the easiest way to learn how it has to be transit enabled. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F2508%2Fpathfileoa8.th.gif&hash=679554946e788a60527ab5b435865c79b0bb03cd) (http://img479.imageshack.us/my.php?image=pathfileoa8.gif)

I marked the ID of the path file with a red circle. You have to switch to "Expert Mode", then you can edit the tiles by righ-clicking on them to get this window.
Title: Re: NAM Version June 2007
Post by: ebina on June 11, 2007, 04:49:47 AM
I have changed the alpha map which were used in the GLR Track Mod V2a to conform to the new NAM.
Reworked the alpha map for the loop piece, and copied the Draggable Rural GLR's alpha map to the Rural pieces.

Old textures have the dim pavement around the GLR tracks.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F8107%2Fruralglrpiecesoldyx1.th.jpg&hash=8740f4df2149dc088adb2db91f5aa6b90fab6e65) (http://img122.imageshack.us/my.php?image=ruralglrpiecesoldyx1.jpg)

New textures are clearly outlined compared to the old, like the Draggable Rural GLR. It fix the gap between the old and the new.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg124.imageshack.us%2Fimg124%2F5813%2Fruralglrpiecesnewbk9.th.jpg&hash=234518f331b5b7f000fbc61a423630d2432670aa) (http://img124.imageshack.us/my.php?image=ruralglrpiecesnewbk9.jpg)

I would like the NAM Team to use this in the next update.
Title: Re: NAM Version June 2007
Post by: Andreas on June 11, 2007, 05:00:12 AM
@ebina: I must admit that I kinda like the dim pavement, which makes the transition less artificial. :) But of course you're right, the new GLR loop textures fit better with the rest of the draggable GLR. BTW, some people mentioned that they liked the old GLR textures (the grey ones) better, esp. in rural areas. Do you think you could create a plugin file that replaces the draggable GLR textures with the old style (maybe with separated DATs for urban and rural GLR), like the plugin that we created for the old puzzle pieces? Do you have access to the NAM team exchange? If not, please PM me, and I tell you how to upload your files there.
Title: Re: NAM Version June 2007
Post by: ebina on June 11, 2007, 05:56:11 AM
Quote from: Andreas
Do you think you could create a plugin file that replaces the draggable GLR textures with the old style (maybe with separated DATs for urban and rural GLR), like the plugin that we created for the old puzzle pieces?

Maybe I'll do it. Actually I thought that "if the urban lines and the rural lines can have each different appearance" when I'm making the GLR Track Mod. Draggable GLR gave that possibility. If the classic tracks were completed, then I'll send the files.
Title: Re: NAM Version June 2007
Post by: snorrelli on June 11, 2007, 05:58:15 AM
In the past, wasn't there a grass rural GLR texture?
Title: Re: NAM Version June 2007
Post by: MAS71 on June 11, 2007, 07:31:25 AM
@Andreas
Thank you for your plain explanation of "making of GLR(draggable)" with pic  ;)
I can understand it very well, and I'll announce it for Japanese too :thumbsup:

Thank you again Andreas ;)
Title: Re: NAM Version June 2007
Post by: Gaston on June 11, 2007, 07:39:30 AM
This may or may not be the right place ti ask this, but here it goes.    Can someone list the pieces in the rotation for the "rural" GLR?    Am I correct that there are not as many as the normal pieces?   Pieces like the "T" intersection and left or right change to diagonal are not available.     Or am I missing something?


---Gaston
Title: Re: NAM Version June 2007
Post by: Andreas on June 11, 2007, 08:20:39 AM
@ebina: Sounds great! :)

@snorrelli: The former rural GLR texture was the same as the el-rail texture without base textures. But it covered the same space as the concrete texture that is shown on ebina's pics.

@MAS71: You're welcome!

@Gaston: The puzzle pieces are all listed in the "contents" readme file of the NAM. And yes, there aren't that much rural puzzle pieces - but the draggable rural GLR has the same flexibility as the urban one.
Title: Re: NAM Version June 2007
Post by: snorrelli on June 11, 2007, 08:50:20 AM
Quote from: Andreas on June 11, 2007, 08:20:39 AM
@snorrelli: The former rural GLR texture was the same as the el-rail texture without base textures. But it covered the same space as the concrete texture that is shown on ebina's pics.

Hmmm... I must be imagining things... %confuso

Oh well, it wouldn't be the first time! ;)
Title: Re: NAM Version June 2007
Post by: Gaston on June 11, 2007, 10:23:09 AM
Quote from: Andreas on June 11, 2007, 08:20:39 AM
@Gaston: The puzzle pieces are all listed in the "contents" readme file of the NAM. And yes, there aren't that much rural puzzle pieces - but the draggable rural GLR has the same flexibility as the urban one.
Thanks Andreas,
     I thought I might have done some thing wrong.   LOL    I didn't think there were as many pieces for the rural as there were for the "urban".    I'm still experimenting with the draggable.   I still need a bit of work with it.    I guess it can do more than I thought it could.    Thanks again.


---Gaston
Title: Re: NAM Version June 2007
Post by: tcx on June 11, 2007, 11:53:38 AM
Hi I have the new verison of NAM and I can't find the way to use the GLR, Iknow there are ploppable pices, but I can´t find the way to place the station, I just can't do it, Can anybody please tell me how to, because I really want to use them and last night I decided to better use subway, after 2 hours trying to use the GLR.
Title: Re: NAM Version June 2007
Post by: vester on June 11, 2007, 12:20:41 PM
First you place the tracks, leaving room for the station.
Plob the station and drag EL-Track through the station, to activate the paths.

Please correct me if this has changed with the new version.
Title: Re: NAM Version June 2007
Post by: Andreas on June 11, 2007, 12:28:02 PM
For placing the GLR stations on top of the draggable GLR, you will have to install the GLR station patch(es) that were released together with the NAM. Just pick the DAT file(s) that match the name of the lot(s) you have installed and place them in the same folder. Don't install any DATs for stationt that you don't have installed, otherwise you will get empty menu positions and brown boxes! Then proceed as vester said. In case you want to use the GLR puzzle pieces instead of the draggable version, remove said GLR station patch files.
Title: Re: NAM Version June 2007
Post by: vester on June 11, 2007, 12:45:16 PM
So one can't use both the puzzle pieces and the dragable GLR at the same time ?

or do I just need to move the patchs in and out of the plug-in folder ?
Title: Re: NAM Version June 2007
Post by: Andreas on June 11, 2007, 02:20:15 PM
You can move the patches in and out of your plugins folder at any time. They only affect the behavior of plopping new stations, the existing ones won't be affected, regardless if you plopped them on draggable GLR or the puzzle pieces. You can also mix GLR puzzle pieces and draggable GLR at any time by using the starter puzzle pieces. Drag GLR with the el-rail tool on one side, and place puzzle pieces on the other side. The GLR automata might disappear at the transition in some cases, but the network connection is fully functional.
Title: Re: NAM Version June 2007
Post by: vester on June 11, 2007, 03:03:58 PM
Thank you, Andreas.

Still haven't downloaded the new NAM. Not a lot of time for playing the game ATM.
Title: Re: NAM Version June 2007
Post by: tcx on June 11, 2007, 05:04:31 PM
Thanks !!! Now the GLR works!!

Title: Re: NAM Version June 2007
Post by: Haljackey on July 18, 2007, 07:28:00 AM
These highway ramps from the last NAM (Jan 2007)

I know that there was a patch released that made the concrete part of the ramp match the asphalt highway texture.   However, it is not compatible with the latest NAM.  Has anyone found a way to make it compatible with the latest NAM?  If not, I would request this texture to be NAM-compatible.  Thanks!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F306%2Fryansultimatecitydec938fj3.jpg&hash=a48f9ad2cec57f3acf4c9b41c92f6ad891b44d75)
Shot of the ramp with compatible texture replacement (January 2007 NAM)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F9527%2Fdowntownmar812118288036dn1.jpg&hash=220919b6b9fa3039f82b573ab20846e9d8736738)
Shot of ramp with non-compatible texture replacement (June 2007 NAM)

Thanks for your time NAM Team!
     -Haljackey
Title: Re: NAM Version June 2007
Post by: Shadow Assassin on July 19, 2007, 01:56:12 AM
If I remember correctly, the NAM was made more modular. Is it possible that the patch you speak of was moved in such a way that it now loads before the highway NAM pieces? You might want to check where the patch is now. Maybe you might have to move it elsewhere so it loads after the piece.

The NAM doesn't usually change the texture locations after each release.
Title: Re: NAM Version June 2007
Post by: Diggis on July 19, 2007, 02:28:41 AM
Out of curiosity, if I want to change the base texture on the GLR to something more grungy, is that possible with a single texture.  The white paving is a little to clean for my liking, I'm thinging more something like normal rail.
Title: Re: NAM Version June 2007
Post by: thundercrack83 on July 19, 2007, 12:14:06 PM
Question: Is it possible to place GLR stations on the pieces that are in between the avenue lanes?
Title: Re: NAM Version June 2007
Post by: BigSlark on July 19, 2007, 04:34:21 PM
Well...not yet, exactly. cogeo is making a new version of Road Top Mass Transit that includes GLR in Avenue stations.

Currently the L_Text files are being translated into languages other than English and German, so I would imagine a release isn't that far away.

Cheers,
Kevin
Title: Re: NAM Version June 2007
Post by: Andreas on July 19, 2007, 06:23:48 PM
gshmails published another station for the GLR-in-Avenue puzzle pieces at the STEX today - but I recomment not to download it right now, since there are some slight modding flaws. I've contacted gshmails and offered to fix the bugs, though.
Title: Re: NAM Version June 2007
Post by: thundercrack83 on July 19, 2007, 06:29:37 PM
Very good! Thank you for the quick responses, guys!
Title: Re: NAM Version June 2007
Post by: sumwonyuno on July 19, 2007, 07:11:12 PM
Hello,

I appreciate all of the work that the NAM team has done to expand on the transportation systems.  I have a problem concerning the June 2007 release.

In previous versions of the NAM I could split diagonal avenues into one-way roads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2FSector39-Sep.2691184888355.jpg&hash=8b249f1adf16f5fb433d7739fa8c084311a26321)

However, I am not able to do so now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2Fcannot.jpg&hash=0f11528dfa65282bdee15f41238602185c1125f4)
[Print Screen does not copy cursors]

The closest I can do now is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2FSector39-Sep.2691184888564.jpg&hash=c99e8327ca8b1d35d72d8e3a3eb85ab73f2747fe)

In my pre-June 2007 cities, running with the June 2007 NAM, the splits are still there, however, I cannot create any new ones.  I have tried isolating the [default installation] NAM as the only plugins in the folder, and still have the same result.  Further assistance is appreciated.
Title: Re: NAM Version June 2007
Post by: Andreas on July 20, 2007, 04:14:20 AM
Someone at SimForum had the same problem. Today, memo found out that it's most likely related to the new "remove oneway arrows" plugin. He's looking into it right now to fix the issue.
Title: Re: NAM Version June 2007
Post by: sumwonyuno on July 21, 2007, 08:02:27 PM
Ahh, it was the remove oneway arrows plugin.  [Places into Plugins_disabled folder].  I guess I can live without that one, since it's just graphical.

Thanks.
Title: Re: NAM Version June 2007
Post by: Royzheng on July 27, 2007, 09:21:42 PM
after i install the new NAM june 2007...my road is all mess up..
My Turning Lanes is on the right side of the road...but all my cars on the left side of the road..
and i did not use the "Left Hand Version Plugin"....

can somebody help me?!..
sorry about my english.
Title: Re: NAM Version June 2007
Post by: relics8801 on August 12, 2007, 04:12:35 AM
@Royzheng   :)

Before, Please understand that my no good English mee too :P
I have some advice to you.

1. If you did use any "old-version NAM".
   Please delete all of old version NAM's files in your Plugins. Check then again.


2. In case same No.1(you used olo version's one).
   You need over write to road where display is amusing.
   You should select a road icon from menu and 1 click a center of intersection (a cross).


Hope this help Royzheng  ;)
Title: Re: NAM Version June 2007
Post by: vester on August 12, 2007, 04:23:17 AM
Quote from: Royzheng on July 27, 2007, 09:21:42 PM
My Turning Lanes is on the right side of the road...but all my cars on the left side of the road..
and i did not use the "Left Hand Version Plugin"...

The game controls on which side of the road the cars drives on, not the "Left Hand Version Plugin"
Try installing the Left Hand Version plug-in. It makes texture match, where your cars are driving.
Title: Re: NAM Version June 2007
Post by: writingliberty on August 28, 2007, 06:39:44 PM
Just a question... how were the tab-loops for overpasses, puzzle pieces, etc. created, and is it possible to create a new one for non-transit-enabled lots? (Or even transit enabled actually, it wouldn't matter much to what I'm planning to use it for...)

What I'm looking at is making highway number markers using props on the "Open Grass Area" lot, but using the tab loop to loop through different versions with the different route number and style markers...
Title: Re: NAM Version June 2007
Post by: kassarc16 on August 28, 2007, 07:00:51 PM
As far as I know, lots can't use that feature.
Title: Re: NAM Version June 2007
Post by: Jonathan on August 28, 2007, 11:50:40 PM
Kassarc: Thats true, you can't use the TAB key to loop through lots.
Title: Re: NAM Version June 2007
Post by: mightygoose on August 29, 2007, 04:00:03 AM
is it a transport item only then>>>
Title: Re: NAM Version June 2007
Post by: Jonathan on August 29, 2007, 05:12:39 AM
The TAB looping is for interchanges and puzzle pieces only.
Title: Re: NAM Version June 2007
Post by: JoeST on August 29, 2007, 05:18:53 AM
So would you be able to duplicate the ped-mall icon with different tiles under it?
Title: Re: NAM Version June 2007
Post by: Andreas on August 29, 2007, 07:45:04 AM
Yes, but any addition of the TAB loops will have to be included in the NAM Controller, since there can only be one of this files.
Title: Re: NAM Version June 2007
Post by: thundercrack83 on September 07, 2007, 04:08:36 PM
Stupid question: How do you get the GLR to cross diagonal streets and avenues? I can't seem to figure it out.
Title: Re: NAM Version June 2007
Post by: flame1396 on September 07, 2007, 04:20:11 PM
I'm not sure about this... but I think you hover the piece over the avenue and hit one of the rotate keys.
Title: Re: NAM Version June 2007
Post by: nwelsh on September 07, 2007, 05:31:11 PM
@ thundercrack83

I don't think you are able to do that with regular puzzle piece GLR, but I am 99% sure you can do it with dragable GLR.
Title: Re: NAM Version June 2007
Post by: thundercrack83 on September 07, 2007, 05:45:04 PM
Quote from: nwelsh on September 07, 2007, 05:31:11 PM
@ thundercrack83

I don't think you are able to do that with regular puzzle piece GLR, but I am 99% sure you can do it with dragable GLR.

Oh, I didn't even think of that! I'll try it and let you know. Thanks!
Title: Re: NAM Version June 2007
Post by: mr.v on October 09, 2007, 03:38:14 AM
Quote from: sumwonyuno on July 19, 2007, 07:11:12 PM
Hello,

I appreciate all of the work that the NAM team has done to expand on the transportation systems.  I have a problem concerning the June 2007 release.

In previous versions of the NAM I could split diagonal avenues into one-way roads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2FSector39-Sep.2691184888355.jpg&hash=8b249f1adf16f5fb433d7739fa8c084311a26321)

However, I am not able to do so now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2Fcannot.jpg&hash=0f11528dfa65282bdee15f41238602185c1125f4)
[Print Screen does not copy cursors]


The closest I can do now is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk298%2Fsumwonyuno%2FSector39-Sep.2691184888564.jpg&hash=c99e8327ca8b1d35d72d8e3a3eb85ab73f2747fe)

In my pre-June 2007 cities, running with the June 2007 NAM, the splits are still there, however, I cannot create any new ones.  I have tried isolating the [default installation] NAM as the only plugins in the folder, and still have the same result.  Further assistance is appreciated.

i've nam june 2007 but i can't split diagonal avenues into one-way roads.
how to do that?
please show me step by step and thank you  :)