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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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Pat

Auto Simply Stunning!!! BRAVO thank god for a crash then ehh lol..... Anyways take your time on it and then send it to me when you can and i will even give it a test shot for you as well....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

thanks, here is a preview of what is now:

I worked on the roof textures a bit, I still might edit/change it a little bit more so tell me what you'all think about how it is now.
also, the base of the builidng got a complete remake and it flows a little bit better into the ground.  I made it into a little shop type area but added the bushes to give it a more suburban office feel.

This is a low quality preview so not all the detail is clearly visible.

Pat

Auto I think we have a winner!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

kwakelaar

This is indeed a very nice bat you are making here (again :D). The night lights from the previous page do look stunning, very well made :thumbsup: Further I think the building shape and the façades are good, the window texture is a nice one.
The greyish installations on the roof, here I think the texture is not working that well (looking almost untextured) and the greenery on the ground floor is not adding to this building. While most of your colours are quite subtle the green of the planters is very hard. Why not use some nice props instead?

autoVino

@kwakalaar: well for those installations, the ones on the real building looks equally untextured and colorless... they're white!  this one at least has a little bit of subtle variation.  Now that you mention it, I completly agree on the greenery.  The colors doo look a bit oversaturated compared to the rest of the building, but I'm not thinking that removing them completely is the way to go for this building (especially props... I don't really like how shadows work in the game, that is I don't want a glowing bush behind my building, lol, or bat, hence I'm using a completly custom rig that doesn't match the rest of the bats but does follow the games shadows.)  I'm just going to desaturate the color of the bushes a little and make them darker.

I'm going to try in the best of my ability to finsih this bulding up tonight and give it a render.  The render will probably take quite a while to do because it takes quite a while to do just a zoom five preview, and I need to do much more.

oldrogue

Wow, just found this thread tonight and am really impressed...Love the new building and will certainly download it as soon as it is possible to do so...and by the way I agree with Kawkelaar's last statements. :P
Sometimes I go into my own little world....but it's ok, they know me there.

autoVino

Quote from: oldrogue on December 16, 2007, 09:57:04 PM
Wow, just found this thread tonight and am really impressed...Love the new building and will certainly download it as soon as it is possible to do so...and by the way I agree with Kawkelaar's last statements. :P

hmm... I think it looks better now.  But the reason I don't want to use props for these is because I don't want theme to glow in the shadow of the building...  I hate it when that happens.  I'd rather model/remodel them myself.  But I made them darker and less saturated and started the render (after about 15 hours only 3 zoom fives are completely finsihed)  ::)



Pat Riot

this may sound weird but it looks like there are faces on the windows at night :D

either way it looks cool. good job auto!

autoVino

haha, do they really???  :D

okay last update on the rendering for today... I really need to work on the chemistry lab writeup... or that is I've been working on it for 3 hours now and the side of my hand is all blue form the blue pen I'm using!

okay, not exactly the night preview, but pretty close.  This, as far as I underatand it, is a wasteful time consuming render for the night alpha file.  These will actually be completely discarded and have no use watsoever!   But it gives you a pretty good idea on what the night vew would look like (only it would be a little bit darker)
I hope that the render finishes by tomorrow at 6 or 7, becasue by then I would need to use 3ds max to build and animate a physics simulation (and I need to figure out how to do that to, I mean use reactor, I think is its name).  I think this would be my last update for today though, I need to start working.

Pat

hmmm that is a weird pic there Auto!!! My and you say its a worthless pic at that too, hmmm it looks like a start of atomic bomb going off and the building falling apart...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Pat Riot

hehe...mental ray renderer is so cool. looks nice from the clear parts.

autoVino

#211
haha, it only looks so odd because what you see is half real picture and final gatherer calculations.  It's mental ray  ;)
Also it's worthless because this is a second copy of what's already been rendered.  The only difference is that this one will be converted into an alpha file based on greyscale.

Well I got the bulding exported and I must say that I like it!  Give me a few minutes to get pictures together and then it will be ready for lotting/modding (I'll probably do this thursday?)

click to enlarge!

Pat

Auto that is looking real sweeeeet!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

thanks!
back at simtropolis a couple of mistakes were pointed out to me on the bulding so I"m going to fix those and re render... which probably won't happen till after the end of December... or early January.
sorry... but I'm a perfectionist when it comes to cgi $%Grinno$%

Pat

Auto its no problem i can be the same way myself...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

cleaner475

I really like the building but I think theres a bit to much roof junk but hey it still looks amazing,

Richard

Pat Riot

how is there too much roof junk?  ()what()

autoVino

Quote from: cleaner475 on December 21, 2007, 10:11:02 AM
I really like the building but I think theres a bit to much roof junk but hey it still looks amazing,

Richard
you may ahve a point there.  A lot of higher/taller buildings have most of the roof stuff hidden under a floor... just check out some of the maxis buildings in the previous preview, they don't have nearly as much roof junk.

Pat Riot

Quote from: autoVino on December 21, 2007, 12:12:37 PM
you may ahve a point there.  A lot of higher/taller buildings have most of the roof stuff hidden under a floor... just check out some of the maxis buildings in the previous preview, they don't have nearly as much roof junk.

I remember once getting criticism for not enough roof junk, but then I showed the google earth pic and all there was was some antenna thing (i had added some stuff to not be too boring). Like you said, a lot of buildings have the junk inside the building now. new meaning to the phrase "Junk in the trunk".

Course, lots of people (me) don't even realize that roof junk serves a purpose in real life, where as most people (me again) just throw on random things to make their BAT look better.

autoVino

haha, that's what I half did on thes building.  Some of the stuff are just boxes with a glossy chrome texture with a little bit of variation, but some parts are actually on the real building (and the antenna serves for telecomunications).
looks like I won't be able to finish this building until next year!  I have too many parties and things planned before my trip and the trip will last into the next year as I understand it.