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Ram - Initial thoughts and Draft ideas

Started by Tolsome, January 30, 2008, 06:57:33 AM

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JoeST

I was just wondering if offset RAM-1 will be possible?
Copperminds and Cuddleswarms

Tolsome

yes, it's possible.;)


my idea is to make two parts:
1) the "network" for the NAM
and
2) stations, signals and all other things around.

Starmanw402007

Hey mayors, I just wanted to say &apls to your new room. And I'll be checking in to see what u guys have done on your project ok.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)

figui

i'd like to say that there are great ideas involved in this project.
unfortunately, for the time being i lack the knowledge on modding/texturing/whatever, nor the time to collaborate &mmm
despite this, i'll be following the progress :thumbsup:

mauricio.
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
...i'm still the only one from Uruguay!

________

jplumbley

Quote from: star.torturer on February 03, 2008, 10:32:04 PM
I was just wondering if offset RAM-1 will be possible?

Are you asking about 1 single offest track?...  If this is what you are asking it is a little too soon to ask that question.  We, need to have a base set before an extended set is considered.  We dont have a base set (base set meaning a base set of RULs) to even think about how far we can take this project.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

JoeST

Sorry Jason, I am just making suggestions for brainstorming really, and I was definatly not suggesting that that appears in the first full version, just an idea

I also guess that 1 track single direction is out of the question?

Joe
Copperminds and Cuddleswarms

dedgren

#26
Jumping back in here...

QuoteI also guess that 1 track single direction is out of the question?

Joe, I have been known to use my special admin powers to lurk around looking at some of the more exotic stuff that's being worked on.  Nothing, literally, is out of the question.  SC4D is becoming like the Manhattan Project [linkie].

There's some stuff going on here I would just about give anything I had to be using right now.  The recent releases of stuff like the SAM and new RHW were just a taste of the future of SC4.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

JoeST

oh, stop teasing  :o :o :o :o :o


I LOVE YOU GUYS

Joe
Copperminds and Cuddleswarms

jplumbley

Quote from: star.torturer on February 04, 2008, 08:47:22 AM
I also guess that 1 track single direction is out of the question?

Not out of the question, just how much time will it take?  ;)

Things that are not symetrical are much more difficult and time consuming to deal with.  Something like a "offset" 1-rail texture set would require close to twice the textures to be created.  If it is a single direction, then it may even be more because of the pathing.  On top of this it is a two way network at its intended base, one way networks simply cannot create neighbor connections.  And finally, they are very much a waste of space since it only takes up 1/4 of a tile.  Not saying it cant be done, just saying it is a low priority to something that can be done faster and have a greater impact, if you know what I mean.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

JoeST

of course, and to quote ur sig:

QuoteBringing the new horizons closer to reality.

you guys are far surpassing reality here, thankyou so very much

Joe
Copperminds and Cuddleswarms

Diggis

more than twice as many as not only are the intersections not flippable etc, but you would need so many more options to allow for the different options available.

RebaLynnTS

Someone on SImpeg asked about mag-lev .. I'm thinking that would be out of the perview of this mod, as it would also require the reskinning of the trains? Maybe a "ground" version of the monorail would be more apropriate for that? Thoughts?
Becca

Look for me at ... Becca At Bat

JoeST

I would suggest that that might be a separate mod, considering the grand scale of it, and the fact its much like HSRP...

Joe
Copperminds and Cuddleswarms

RebaLynnTS

Guess we leave that one for MAM :)
Becca

Look for me at ... Becca At Bat

pilotdaryl

This is one thing that I am looking forward to!  :thumbsup:  Good luck!  ;D

T1

So is this RHW/RAM ever gonna happen? Because I think it'd be really cool to have a RHW/RAM.

threestooges

I would certainly like to help (but I have no idea what I'm doing when it comes to modding). I'd like to wish you luck though, and if/when I figure out how modding and all that works, I would be happy to lend a hand where I could. Until then though, good luck.

-T1: First of all, welcome to SC4D. There is currently an RHW (Rural Highway Mod) and it is available as a part of the NAM (Network Addon Mod) if you haven't seen it yet. I'm sure that the RAM will come about soon enough, but it will take a little while at least to get all of the textures/modding done. I believe the phrase they use to describe NAM updates fits here too: It will be ready when it's ready (though I can't speak for anyone on the project of course). But again, welcome to the community. If you have any other questions feel free to ask, the people around here are quite helpful.

T1

Quote from: threestooges on February 06, 2008, 09:42:10 PM
I would certainly like to help (but I have no idea what I'm doing when it comes to modding). I'd like to wish you luck though, and if/when I figure out how modding and all that works, I would be happy to lend a hand where I could. Until then though, good luck.

-T1: First of all, welcome to SC4D. There is currently an RHW (Rural Highway Mod) and it is available as a part of the NAM (Network Addon Mod) if you haven't seen it yet. I'm sure that the RAM will come about soon enough, but it will take a little while at least to get all of the textures/modding done. I believe the phrase they use to describe NAM updates fits here too: It will be ready when it's ready (though I can't speak for anyone on the project of course). But again, welcome to the community. If you have any other questions feel free to ask, the people around here are quite helpful.

Thank you threestooges. Alright, will do. thanks!

ejc

I'm not good at bat & le so I can't help myself, but I truelly want to give you all my support as a rail-enthousiast and I hope this project will come on tracks real soon!

good luck!!  :thumbsup:


E

royal

The Betuwe-Line looks great with the different styled catenaries :
http://img387.imageshack.us/img387/4082/betuwe017nv.jpg


I hope this project will come on fast, because I can't wait to use different tracks layouts and I want to help you with German signals, track signs etc. :)
Member of the SimForumBatTeam (SFBT)