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Skyliner's BAT garage

Started by skyliner, July 23, 2007, 06:12:04 AM

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skyliner

Thanks for your comments! Heres some more progress on Skylark.


skyliner


Heblem

excellent work!! just the roof texture its too bright, maybe change it to a darker one would look good  ;)

Pat Riot

stair texture may be toxic. please uvw it. but good work otherwise  :)

skyliner

Yeah, I'll work on that and getting the stairs smaller


Yatsunobe Dori IS ON STEX!



Pat Riot

now you must go for the LEX  ;D

skyliner

I wonder if it is LEX standards.

Heres a new scraper!


bat

Looking good that new skyscraper so far, skyliner!

Heblem

the detail of the circular section of the building (right side) maybe add some smooth to the floors or make a exact circle, just a suggestion

thats looking really nice  :thumbsup:

skyliner

Thanks, I'll work on Millennium when my other projects are done.

Two new ones in the pipeline




Comments and concerns suggested so as i can move on ;D

Krio

Work on your textures. Now they have strange 45 degree twist and they don't look natural.

Heblem

Also some good modeling for the windows and base... not sure but it looks strange..
I know its incomplete but im looking forward to see those finished  ;)

skyliner

The textures are supposed to be different but for some reason appear that way in preview.

On another note, Mos Burger is nearing completion
  ;D

Krio

Then you might have mirrored the parts and it causes texturing clitch. But latest's roof looks like water?

skyliner

Its supposed to be painted like that based on the image i based it off of.

Sloped roof

Heblem

That Mos burger looks great  :thumbsup:

Krio

In that case, rotate the texture 90 degrees or made a new texture for that.

skyliner

Thanks, how would i correct the texture mirroring on the scrapers though?

RebaLynnTS

Quote from: skyliner on March 10, 2008, 06:52:54 PM
Thanks, how would i correct the texture mirroring on the scrapers though?

Sadly, you have to delete the wall, and redo it, you should be able to keep the windows though.
Becca

Look for me at ... Becca At Bat

callagrafx

#39
Quote from: RebaLynnTS on March 10, 2008, 08:37:59 PM
Sadly, you have to delete the wall, and redo it, you should be able to keep the windows though.

Why?  Just apply a planar UV map to each wall...or select all the walls and apply a box UV map.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it