• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

Diggis

Sorry image is low res, but hows do these look?



One thing to remember: Don't change the direction of the base textures or this happens:  :D


RebaLynnTS

The corner is still a little fat, but looks much better. I've got some ideas, but won't be able to work on them until later (going to the VA in a few minutes).
Becca

Look for me at ... Becca At Bat

squidi

now i tried out another 90° turn and also made them with more contrast for the brick before i will try a larger scale becouse i think a larger scale would maybe look better but is not very realistic

jplumbley

Quote from: Diggis on April 16, 2008, 06:25:13 AM
Sorry image is low res, but hows do these look?



One thing to remember: Don't change the direction of the base textures or this happens:  :D



The orientation for the textures must be done as if you were replacing the original MAXIS Streets.  This means that if they are not in the exact same rotation, they will end up showing improperly in-game.  My RUL set has everything in the same "starting" position as the original texture created, so if the texture is rotated improperly, given the wrong IID, etc then there will be issues with them showing up in game.

Please be mindful of the other sets currently in the SAM, they can serve as a guide.  You may also want to test your set by replacing on of the others for you to make sure everything is in order.

@squidi...  I still like them even with the small bricks ;)  I like what you have done with the corner and I really like your Kerb.  I will definately like to see this one in the SAM.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Alfred.Jones

#64
Quote from: Diggis on April 16, 2008, 06:25:13 AM
Sorry image is low res, but hows do these look?

I don't reckon they look too bad!
Thanks Diggis ;)

Quote from: RebaLynnTS on April 16, 2008, 06:32:01 AM
The corner is still a little fat, but looks much better.

I agree with you there; I will try to make it less 'fat' :P

EDIT -



Quote from: squidi on April 16, 2008, 06:34:59 AM
now i tried out another 90° turn and also made them with more contrast for the brick before i will try a larger scale becouse i think a larger scale would maybe look better but is not very realistic

I think that looks very good squidi! I don't think the texture needs scaling. The size is realistic atm

Sim City 4 Devotion

Diggis

Squidi: Looking good  :thumbsup:  I like the discolouration you have on this.  Works really well.

squidi

ok, i will make the croosings now and fix some problems with repititions i got after my last changes
but first i need a little breakfast and its 4 am here  ;)

Shadow Assassin

Squidi, these look great!

I wouldn't mind those for use in an urban area, for back alleys and such. [you know, how in some cities, they just have old service alleys that used to be used as roads]
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

Pat

Quote from: Diggis on April 15, 2008, 10:49:29 PM
Pat: Good start with the base textures, but the wear marks are a little strong.  You really just want some discolouration of the base, a pair of darker stripes either side of the centre.

OK kewl Diggis I will try and get that done out a bit more and see if I can pull it off... Like I said this is my first real attempt at any texturing, who knows maybe bat next lol  $%Grinno$%

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Diggis

Quote from: Pat on April 16, 2008, 08:30:45 AM
OK kewl Diggis I will try and get that done out a bit more and see if I can pull it off... Like I said this is my first real attempt at any texturing, who knows maybe bat next lol  $%Grinno$%

It's how I got started, although I tried moding instead of loting.  I'm slowly learning BAT.  I must confess that I do have some experience with PhotoShop though, using it most days at work.  :P

Andreas

Quote from: squidi on April 16, 2008, 06:02:56 AM
andreas i first wanted to make a curve and i also think it would look much better but i have no idea how to make with gimp the brick to a curve too. i tried a bit around but nothing worked.
do some of you have an idea ?

Unfortunately, no. It took me a whopping 2.5 hours to create a 90° GLR curve texture back then, that's when I decided not to try that ever again. ;) Maybe diggis has some idea, though.
Andreas

Diggis

Small excerpt from my up and coming tutorial:

QuoteThen create the hardest standard piece... the 90° turn.  I find it's easiest to put in a 4way.  Erase all but a small section (10 pixels) at the boundary and then copy and rotate this piece around until you fill the kerb line.


squidi

#72
for the curve i tried to rotate and stretch every line of stones but the result is totaly blured and i would even try to draw everything manually but than you have to draw every single pixel and in that zoom you cant know how  it will look if you zoom out.
the parts i actually drawed manually in the current version are just made by try somthing out and look in the farer zooms at it to see if the result is right or if i have to correct it again. ;)

now i tried 2 different versions of the intersection maybe you have some suggestions



edit: i tryd that out diggis but the result is a blurred brick as i told above
maybe it has to do with gimp but i think its just becouse the small number of pixels in every line of stones

Diggis

If you do it with lots to layers you can slowly erase some of the pieces to work up a curve.  The other optionis to leave it like you have it, and just curve the kerb line.

squidi

now with round kerbs as diggis suggested and i like it much more this way



there are still some problems with the borders of the textures what needs to be fixed but i think this will not be a big problem

RebaLynnTS

Alfred: Much, much better.

Squidi: I like the latest version a lot.
Becca

Look for me at ... Becca At Bat

Diggis

OK, I have a gift from the goddess.  She is too modest to take credit herself so I'm posting the pics.  It's her first attempt at texturing, and a pretty good one at that.


videosean

I saw the mention of "adding wear" to the streets.  German Village is a section of Columbus that has red brick streets.  They're pretty hard to pick much detail out of from the satellite view but here's a link if anyone wants some sort of overhead visual reference for brick streets:
http://maps.google.com/maps?f=q&hl=en&geocode=&q=german+village+columbus+ohio&jsv=107&ie=UTF8&ll=39.945308,-82.992812&spn=0.001215,0.002452&t=k&z=19
Some of the streets there do have a center line of sorts made from white/grey bricks if my memory's right... I know it's visible when driving down the streets that have the line.  If you have the street labels turned on in the google map, Mohawk street has a line down the center.
http://lh3.ggpht.com/goldenplatypus/SADdXFaSL5I/AAAAAAAABA8/JjopTXSBmuY/DSC_0045.jpg - a big (not necessarily good) picture from ground level where you can see the street and sidewalk.

jplumbley

OK guys... I may not have said this earlier but I have to go on a tangent here a bit.

I am looking around at this thread and even a year ago when I started thinking about if the SAM was possible, that I just simply couldnt dream of.  It has been a long time coming but this project is bigger than anything I could have imagined and it definately wouldnt be in the place it is today without the help of so many people.  I probably would have quit if it wasnt for the help of all the great people who have been there for me:

Tarkus - Thank you!... You helped me learn how to rule over the Override RUL.  You also helped by making the SAM Starter Pieces.

Diggis - My righthand man...  Been there since the first release and doing things I never could do with textures.

Andreas - The support behind everything!  Making the upcoming Euro Textures for SAM, and converting the MAXIS T21s for the SAM Streets.

Memo - For your surprising addition to the SAM RULs.  You da man!

There are so many more...  I am so proud of how far this has gotten and obviously we still have lots left in us to be released.  SAM version 1 was 5.5 mb installed, SAM version 2 was 12mb installed and SAM version 3 is looking to be 21.5mb installed.  Just in file size you can see progess is getting faster especially when the release dates have been every 3-4 months almost dead on.  We already have SAM version 4 in the planning stages with upto 6 more sets and hopefully Pedmalls, the 6 more sets will almost double the size of SAM version 3 on thier own!  I just cant believe it!

Thank you everyone who has given so much interest in this project!  Now, I must go on a Karma binge, to all the people who have helped me get this far and those who are putting thier pride on the line to potentially contribute to this project.

Thank you!!  :thumbsup:

Tangent over
_____________________________________________________________________________________

I cant believe we were able to bring the Great Goddess Barbyw to the texturing world.  Those are an awesome start and I must say these 3 texture sets totally blow my mind.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Alfred.Jones

Woah. I really like the textures from BarbyW!!

@squidi, I think the curved corners look much better! :thumbsup:

@jplumbley, I think you need to thank yourself for all the awesome effort and work you have put into making this awesome mod available for all us here. If I had the ability I would give you karma, because you more than deserve it!!.

AJ :thumbsup:

Sim City 4 Devotion