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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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Pat

Jp you TOTALLY ROCK!!!!!!!!!!!   I wish I could give you a karma point about now, it would be for "Being the SAMmer of SAMmer's!!!  You also deserve credit here as well and I believe with out you there would probably been no SAM at all... 

Barby Why wont you claim credit for something you did??? OMG WOW you are totaly doing such a wicked job on that texturing!!! I belive Mg said it earlier about Roman Roads for Squidi textures but no I think you got it nailed down for the Old World Roman Roads!!!!!

no further news on my end yet cept I totaly suck lol....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jplumbley

Quote from: Pat on April 16, 2008, 09:40:48 PM
Jp you TOTALLY ROCK!!!!!!!!!!!   I wish I could give you a karma point about now, it would be for "Being the SAMmer of SAMmer's!!!  You also deserve credit here as well and I believe with out you there would probably been no SAM at all... 



no further news on my end yet cept I totaly suck lol....

Thank you...  &blush

Noone who puts the effort in to try sucks.  It is more admirable to try and to fail rather to never have tried at all.  I'll tell you a secret... I cant texture worth a damn, but luckily I have some of the best talent there is in the texturing world surrounding me now.  If you went back and looked at some of the textures from SAM version 1... you'd be amazed at how others (Diggis) has made them soooo much better.

Eventually, with enough practice anyone can become an expert.  So dont give up!

I was just looking at your texture again, (I over looked it earlier, sorry)... I was looking at Alfred's lol.  TBH they dont look bad, I think that they could be useful for a rail texture.  If you got rid of the Kerb and the lane lines, then made the gravel a bit smaller, it would look very nice for a base for a rail line with a few adjustments.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Pat

hmmm Jp you know I never thought of that at all that way!!! Dont worry I dont think many people have noticed the texture from me as it was a single pic lol, anyways who could convert that to a rail texture use and how would it work though would be my question?  I mean like well would it be a in the city texture or what??? 

I do remember SAM v1 and what Diggis has done and I do agree he took it and ran with it!!!  anyways Like I said that was my first crack at it, I will do a straight section then and totaly remove the curb err kerd lol....  Will see how this goes then, like you said its better to have tried then not tried at all....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jplumbley

Quote from: Pat on April 16, 2008, 10:05:07 PM
hmmm Jp you know I never thought of that at all that way!!! Dont worry I dont think many people have noticed the texture from me as it was a single pic lol, anyways who could convert that to a rail texture use and how would it work though would be my question?  I mean like well would it be a in the city texture or what??? 

What photo editing program do you have?  Do you have something that can handle "layers"?

Layers are one of the best things for SC4 texturing.  What we do is someone builds a "base" texture for the road, then place the curbs and cross walks on it.  Then we take that texture and overlay it onto the different grass base textures.

If you have a program that handles layers, then you can make the "base" gravel of the rail and then we can extract the Vanilla Rail textures from the game and use those as overlays onto your base.   ;)
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Pat

I have photofilter and it does to a point handle layers, I used the guidelines that Diggis setup and this is what I was working on for straight section of the street anyways earlier today, and just tweeked it now removiing the curb...


Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jplumbley

I really do think that would work well for a Rail gravel base!!
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

BarbyW

I can't take any credit for the texture as it is one of Callagrafx' that I played about with to make the overlays. I have to ask him if it is OK to make it into a SAM road and then I'll go ahead and make the rest of the set.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Diggis

It would also work well as an alternate gravel road Pat.  if you break the outside up a little you will get a messy feel and it would make for a great alternative to Peg's.

Jason:  I got into this as I wanted it so badly.  I knew by offering to help I would get to play with this before anyone else.  Selfish I know, but I have also really enjoyed creating these textures and bringing them into the game.  The Cobble set is still my favourite, but I think AJ might be preparing another High Use set for me.  :thumbsup:

To everyone who has had a crack at this:  You are doing really well.  Next weekend I am going to start the poll and we will see how we go.  I'll also release the full set of Kerbs/curbs when we release the SAM V3 so you can make a start on a full set.

Could those people who are wanting to enter the poll please post a set of the 5 textures they have done to show the world some time in the next week.

Andreas

Quote from: Diggis on April 17, 2008, 12:01:03 AM
Jason:  I got into this as I wanted it so badly.  I knew by offering to help I would get to play with this before anyone else.  Selfish I know, but I have also really enjoyed creating these textures and bringing them into the game.  The Cobble set is still my favourite, but I think AJ might be preparing another High Use set for me.  :thumbsup:

Don't feel bad about this, I actually started modding for the very same reason. ;) But why should I keep my stuff for myself when others could enjoy it as much as I do? I hardly used the SAM before I created the Euro textures for it, but with all the goodies that have been included into v3 so far, I predict will gain even more popularity than before. :)
Andreas

bat

Great work on your new textures there, squidi, Pat and Alfred.Jones!

Alfred.Jones

Dont forget BarbyW/Callagrafx's textures!

Sim City 4 Devotion

squidi

#91
last version: they now should fit together in all directions.
and i hope there should not be to much repititions what was the hardest on them  ;)

the bmp files with the alpha bmp s are attached

if there are any suggestions just let me know this

jplumbley

#92
Hiya Squidi...  I really, really like your textures.

The following attachment is the overlay textures for the Road and OWR T-Intersections and the following post will have the 4way Intersections.  Basically just overlay these onto the Standard 4way and T intersection you have already made and you will have your intersections.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

jplumbley

#93
Here is the 4way Road and OWR intersections.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Alfred.Jones

Thanks for those JP.

I have made the textures and I'll zip them all and send them too you in the morning :thumbsup: Too tired to do it atm :D

AJ ;)

Sim City 4 Devotion

nerdly_dood

#95
I don't have FiSHMan, so if I could get the original street textures (and preferably the street/avenue, road, and one way transitions and intersections) i could probably PhotoFiltre the resulting PNGs into something i've had floating around in my head...but of course there is the problem of making them back into FSH files. (Actually i do have fishman but it won't work on my computer >_< stupid vista, i wonder when i will have time to download the 400+MB SP1 to see if that helps)

It will be something along the lines of the suggestion for a mall parking lot-type street (but not quite) with a single yellow dividing line down the middle, possibly a white line along the edge (maybe leaving room on the pavement for parked cars, like with Jeronij's KICKASS Street Side Mod), but i don't know about what kind of pavement...old chunky asphalt?  old chunky cement?  shiny new cement or asphalt?

comments?

I REALLY like AJ's wierd streets.  I'm not a huge fan of the yellow stripes, but i don't HATE them, but i do like the white crosswalk stripes.  The angled corners look cool too, and since they don't involve curves they are kinda cheating...

I must admit to never having seen something like Squidi's streets in real life, but they seem suited to a medium-density European-style city...
_______________________________________________________

Edit to previous post:

I have decent skills with PhotoFiltre.  I have mostly used it to edit disasters into images of my SimCities, or RL, and ihave posted almost all of them in the off-topic thread "Show Us Your Catastrophes" in SimCities.com, but that site is dead for the moment time being...

Link to my PhotoBucket:  Click Here

My PhotoBucket also contains images of my city journal "nerdly_cities" (most of the later images) but that one is exclusive to, yes, SimCities.com until i feel like posting it on ST or SimPeg.

Please do not double post within 5 minutes.  There is a Modify button. - JP
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Quote from: nerdly_dood on April 17, 2008, 01:10:40 PM
I don't have FiSHMan, so if I could get the original street textures (and preferably the street/avenue, road, and one way transitions and intersections) i could probably PhotoFiltre the resulting PNGs into something i've had floating around in my head...but of course there is the problem of making them back into FSH files. (Actually i do have fishman but it won't work on my computer >_< stupid vista, i wonder when i will have time to download the 400+MB SP1 to see if that helps)

It will be something along the lines of the suggestion for a mall parking lot-type street (but not quite) with a single yellow dividing line down the middle, possibly a white line along the edge (maybe leaving room on the pavement for parked cars, like with Jeronij's KICKASS Street Side Mod), but i don't know about what kind of pavement...old chunky asphalt?  old chunky cement?  shiny new cement or asphalt?

comments?

I REALLY like AJ's wierd streets.  I'm not a huge fan of the yellow stripes, but i don't HATE them, but i do like the white crosswalk stripes.  The angled corners look cool too, and since they don't involve curves they are kinda cheating...

I must admit to never having seen something like Squidi's streets in real life, but they seem suited to a medium-density European-style city...

Attached to the very first post of the thread are PNG files for the 5 standard textures.  These are what AJ, Squidi et al are using to create the start of their textures.  Jason has since posted the T and 4 way intersections, also in PNG format.

As for getting them back, FiSHMAN is the LEAST effective way.  You really need to use SC4Tool as it creates the seperate zoom levels for you.

nerdly_dood

 :o OHHH!! Ok that helps a lot! Thanks!

(and by the way, my reputation has removed the modify button >_<)
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

RebaLynnTS

Just wanted to say, everything is looking great so far.
Becca

Look for me at ... Becca At Bat

squidi

Quote from: nerdly_dood on April 17, 2008, 01:10:40 PM
I must admit to never having seen something like Squidi's streets in real life, but they seem suited to a medium-density European-style city...
i think there could streets in south europe look like that but it was to long ago i was travelling this areas.
i made them just becouse i liked that style and color and not becouse i saw this in reality  ;)
..
i have some crossings created and tried out some different styles.
maybe you like to tell what you think about