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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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TheTeaCat

Quote from: Diggis on April 19, 2008, 11:21:58 AM
You need to consider that when a straight piece joins up with one of the intersections it needs to match up.  The way you have it now the textures don't match in all directions.   Remember Jason's RULs will rotate and flip the textures.

I would take that straight, move the pattern to the left a little, then mirror it to the other side.  Then use it to create the crosses on the T and 4 way.

thats just the draft version to see if people liked or not. the next step involves the steps you mention ^^

A quick question- Is there a time frame on all this, or will it be when you have 16 nominations?
just wondering as I tend to flit from one project to another and often time slips right on by

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Diggis

The 16 was the number of sets that we can fit into the SAM.  We have some already and some more planned so we are sitting on around 3 spare I guess.

I'll put the poll up after the SAM V3 release (it's closer and bigger than you think  :thumbsup:) but you don't have to have them finished.

Pat

ooooooh Diggis you are such a biiiig tease!!! V3 sooner then we think like how soon in a week or is it the standered response it will be when its done  ;)  Sorry I though I head it off before it got out of hand... Ohh progress on my front no new news on the other intersections...

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Diggis

Quote from: Pat on April 19, 2008, 01:32:22 PM
ooooooh Diggis you are such a biiiig tease!!! V3 sooner then we think like how soon in a week or is it the standered response it will be when its done  ;)  Sorry I though I head it off before it got out of hand... Ohh progress on my front no new news on the other intersections...

Well now that would be telling.  Part of the NAM secret handshake involved never ever giving a release date. It's on pain of death.  :P

gn_leugim

well, can i try my luck?  ;D

i made some stret very common here in portugal, and i think around europe too is not much under the standards, but if you like them, i made them up to the standards  ;)


gn_leugim

sory for the double, but this has a attachment limit -.-

Jonathan

I don't know much about textureing, or about the street you based it off, but I think it may look a bit better with the kerb, but I like the actual texture. :)

Diggis

I agree with Warrior about the kerb.

There is a group of dark bricks near the bottom of the texture.  Add a couple of light ones in there to minimise the repitition. Otherwise good start.  &apls

jgehrts

Nerdly - great textures.  Have you considered putting the stop lines a little farther away from the intersection?  It seems as though they're a little too far forward.

mjig_dudy

I made these a while ago, but I could never get the 90 Degrees curve done, here's what I have, but its still not very good.


Alfred.Jones

They look awesome mjig! I'll definiteley use them if they're included!

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Diggis

The curve looks OK to me, although a little dark.  Otherwise they look good.

JoeST

mjig they are pretty excellent, thanks for sharing them :)
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gn_leugim

#133
ty for the commnts, i'll retexture it, those were mostly to see if you would like the kind of texture  :thumbsup: i'll add a kerb too  :)

look at the exemple.. better? =)

bat

Nice textures, TheTeaCat!
Yours are also very nice, gn_leugim!
That are fantastic ones, mjig_dudy!

nerdly_dood

I got the textures that JPlumbey posted on page 5 (not page 4) and went home immediately to work them into my texture set.  I came up with this.  I made the curves from scratch.  Notice the cracks from my ugly streets invading the other networks...

(New name for my streets:  Cracked Asphalt Nerdly_Streets)

One Way Roads



Roads


You might notice that in the diagonal 4-way intersections, the one-way road's dashed line does not stop in the intersection, the road's double yellow line does.  Where I live, that's how the lines are painted in intersections, unless there are crosswalks - then they are like the ones with the curved road or one-way road.  (But with the OWR + nerdly_street intersection, i left the intersection line-free for even-ness's sake, because i don't know how long the lines are on the default straight one-way road are)
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jplumbley

YIKES!!

Thats what I get for going home for the weekend without my laptop...  I come back and there are more quality candidates!  I am quite impressed with what has happened here and not at all did I think we would get such a return from this thread.

Anyways... great work guys, Mjig, I was hoping to get a texture such as that.  It doesnt surprise me you have made them since, well... You made the sidewalk mod with the same stone.  Keep em coming guys.

As Diggis said, right now there is no "time limit" for having these complete.  Just be aware there are quite a few textures (77 total textures currently per set in SAM version 3) that you dont really have access too from us yet and we will be releasing them later.  Right now, we are expecting 3 sets to be available for this vote, but I will help those who want to continue the work and make replacement mods for the original SAM sets.  That way ALL sets showcased here will be able to be used, but the vote here will be fore those that are installed with the Default installation.  I dont want anyone to get discouraged if their set is not voted to be a default SAM Texture because your set will still have use to someone.  Some people will not like every SAM set and will want to pick and choose some extras.

Oh... these sets are hopefully going to be available in SAM version 4.  So, if we go on past releases, it took 3 months for SAM version 1 to be released, 3.5 months for SAM version 2 to be released and around 4 months for SAM version 3 to be released, so... let's hope that SAM version 4 will be released someitme before or around the 1 year aniversary of the first release, which would be September... But, who knows you guys could work faster than I would expect and maybe you will get it ready faster.  :thumbsup:

Keep it going guys!  SAM version 3 is just around the corner.... hehe.
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Street Addon Mod - SAM

Diggis

Quote from: jplumbley on April 21, 2008, 04:26:47 PM
 Right now, we are expecting 3 sets to be available for this vote, but I will help those who want to continue the work and make replacement mods for the original SAM sets.  That way ALL sets showcased here will be able to be used, but the vote here will be fore those that are installed with the Default installation.  I dont want anyone to get discouraged if their set is not voted to be a default SAM Texture because your set will still have use to someone.  Some people will not like every SAM set and will want to pick and choose some extras.


Ditto.  We were talking about getting away without a poll, but there have been so many great ideas come out that we are going to have to.  Great work to everyone!  &apls

gn_leugim

latter nite, i'll try to make more textures, if not all.. thx for the comments =)