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Dr. Watson: The case of the invisible lot..

Started by HandsOn, April 23, 2008, 05:06:50 PM

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HandsOn

 %wrd Here I go AGAIN: Clearly, I need a private Master/Mistress Holmes! I created five 2x3 ploppable lots, two of which are transit-enabled for rail. Because I am a lazy sod, I tend to use the first lot, change things around, then do a save as (and subsequently use SC4T or the Reader to alter names, etc.); repeat for the rest! Besides, this makes it easier to align stuff like fences et al.

Both TE lots have Transport/Rail as OccupantTypes. Since I based these on someone else's 1x1 lot (no worries, won't ever appear anywhere but here), the lots have jobs - great, after all they are construction sites.

Here's the rub, cher Holmes: of the five only three appear in the correct menu, 2 non-TE and one TE. Everything appears to be right - but what do I know (apparently not enough).

And while I am on the tricky subject of TE (must stand for Trail & Error!): how do I get my hands on the right file that will permit diagonal rail transit? Plus (and now I am pushing my luck), I am looking for oversized textures, or an idea on how to make them..

After this I'll probably be demoted to Stranger or Supreme Nuisance..  %wrd


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Diggis

Quote from: HandsOn on April 23, 2008, 05:06:50 PM

And while I am on the tricky subject of TE (must stand for Trail & Error!): how do I get my hands on the right file that will permit diagonal rail transit? Plus (and now I am pushing my luck), I am looking for oversized textures, or an idea on how to make them..


If by oversized you mean overhanging, you can't.  You would need to do a prop with the texture you want on there for this to work.

HandsOn

Quote from: Diggis on April 24, 2008, 01:56:39 AM
If by oversized you mean overhanging, you can't.  You would need to do a prop with the texture you want on there for this to work.
It was late when I wrote this, I meant textures as a props, of course..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RippleJet

Quote from: HandsOn on April 23, 2008, 05:06:50 PM
Here's the rub, cher Holmes: of the five only three appear in the correct menu, 2 non-TE and one TE. Everything appears to be right - but what do I know (apparently not enough).

The menu placement is controlled by Occupant Group values.
Here's a summary of those needed for menu placement:

[tabular type=1]
[row] [head]
Occupant Group[/head] [head]
Menu Placement[/head] [/row]
[row] [data colspan=3]
[/data] [/row]
[row] [data]
0x1300[/data] [data]
Rail[/data] [/row]
[row] [data]
0x130A[/data] [data]
Misc. Transit[/data] [/row]
[row] [data]
0x1400[/data] [data]
Power[/data] [/row]
[row] [data]
0x1401[/data] [data]
Water[/data] [/row]
[row] [data]
0x1402[/data] [data]
Sanitation[/data] [/row]
[row] [data]
0x1500[/data] [data]
Police[/data] [/row]
[row] [data]
0x1502[/data] [data]
Fire[/data] [/row]
[row] [data]
0x1503[/data] [data]
School[/data] [/row]
[row] [data]
0x1507[/data] [data]
Health[/data] [/row]
[row] [data]
0x1508[/data] [data]
Airport[/data] [/row]
[row] [data]
0x150A[/data] [data]
Landmark[/data] [/row]
[row] [data]
0x150B[/data] [data]
Reward[/data] [/row]
[row] [data]
0x1519[/data] [data]
Water Transit[/data] [/row]
[/tabular]

HandsOn

Right, I read, printed, and applied the excellent page you created elsewhere  :thumbsup: in fact, it is lying on the right of the keyboard even now. And the lots all have that. So, is there something else that influences whether or not a lot appears at all..?


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RippleJet

Quote from: HandsOn on April 24, 2008, 03:00:02 AM
Right, I read, printed, and applied the excellent page you created elsewhere  :thumbsup: in fact, it is lying on the right of the keyboard even now. And the lots all have that. So, is there something else that influences whether or not a lot appears at all..?

Those that are not appearing in correct menus, are they appearing elsewhere, or are they missing completely?

HandsOn

#6
Quote from: RippleJet on April 24, 2008, 03:08:33 AM
Those that are not appearing in correct menus, are they appearing elsewhere, or are they missing completely?
Missing completely.. &mmm

Edit: This just in: when I open the file in the Reader I can list and edit, but I get this strange message (see pic)..

Edit 2: SC4Tool, equally opens it, but now can no longer save it..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RippleJet

Quote from: HandsOn on April 24, 2008, 03:11:57 AM
Missing completely.. &mmm

Then there is no straight answer. Any modding error might remove it from the menu...

The DecodeLD (size > 255) error comes from the LD file.
Try pressing the "Apply" button and saving. Hopefully that would fix it.

HandsOn

Quote from: RippleJet on April 24, 2008, 03:49:07 AM
Then there is no straight answer. Any modding error might remove it from the menu...

The DecodeLD (size > 255) error comes from the LD file.
Try pressing the "Apply" button and saving. Hopefully that would fix it.
Nah, I think this is a lost cause - I just crashed LE trying to reopen the file. I'll just have to start from scratch. No biggie - it's just a frustrating. Maybe if someone made a "slope mod" I could apply to my brain to ease the all too steep learning curve..??   %confuso

Am still looking for the diagonal pathing fix, though..  ()what()


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RippleJet

Quote from: HandsOn on April 24, 2008, 03:53:50 AM
Nah, I think this is a lost cause - I just crashed LE trying to reopen the file. I'll just have to start from scratch. No biggie - it's just a frustrating.

Then delete the LD file in Reader! It will be recreated when saving the lot in LE.


Quote from: HandsOn on April 24, 2008, 03:53:50 AM
Am still looking for the diagonal pathing fix, though..  ()what()

I think that would require custom paths, which is something only the NAM team members are used to dealing with.

HandsOn

#10
Quote from: RippleJet on April 24, 2008, 03:56:19 AM
I think that would require custom paths, which is something only the NAM team members are used to dealing with.
Ah, so I am asking for the impossible again..

But back to the topic: deleting the LD file did not help. But I am looking into other possibilities. Maybe too late to ask here, but another lot I did create succesfully - my very first (almost) own train station has an odd problem. It is correctly TE-ed, at least it connects & gives stats, however, every train that hits it immediatley disappears!??! How come? I did set the transit switches for Peds in & out, trains in & out, cars, etc. - you get the picture. So where did I go wrong?


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook