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Here's a silly question..

Started by HandsOn, June 08, 2008, 06:35:19 PM

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HandsOn

Everyone is really into the realism of SC4 but there is one item that seems to have fallen by the way-side: just how old - in Sim Years - is your mayor by now? 100? 200?

Thus my question: is there a way - without editing exemplars or LD's or what not - to change a mayor's name after it's time to put the old fool to the pasture? I am actually quite serious about this (hidden agenda lurks  :P ). Same question for the town's name. And might there be consequences to such a change?


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Chrisadams3997

It's fairly easy, Maxis included cheats to do both of them.  Just press ctrl-alt-shift-x to bring up the thingamagiger(it's got a name, I don't remember it) to enter codes into.  whererufrom followed by a space and the new name will change the city name.  hellomynameis is the one for the mayor name.

Chris

HandsOn

Quote from: Chrisadams3997 on June 08, 2008, 06:47:30 PM
It's fairly easy, Maxis included cheats to do both of them.  Just press ctrl-alt-shift-x to bring up the thingamagiger(it's got a name, I don't remember it) to enter codes into.  whererufrom followed by a space and the new name will change the city name.  hellomynameis is the one for the mayor name.

Chris
Thanks, Chris. The easy stuff is always the hardest. Now all I need to know if this can also be done programatically, i.e. via some file or another..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

Chrisadams3997

Well, that would be way over my head.

MandelSoft

I applied the cheat whererufrom several times. It's quite useful.
Lurk mode: ACTIVE

Diggis

Quote from: HandsOn on June 08, 2008, 07:37:45 PM
Thanks, Chris. The easy stuff is always the hardest. Now all I need to know if this can also be done programatically, i.e. via some file or another..

Why?  It's easily doable ingame.  A file is unncessary.

HandsOn

Quote from: Diggis on June 09, 2008, 01:04:10 AM
Why?  It's easily doable ingame.  A file is unncessary.
Diggis - I do have an ultirior motive for this question; doesn't have to be a file, as long as it can be done programatically - but it seems that may not be possible..  :'(


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

JoeST

Well it will probably be stored in the city file... quite simple really. but the reading of said file is (last time i read that thread) still unknown, the thread is somewhere around.

Joe
Copperminds and Cuddleswarms

HandsOn

Quote from: star.torturer on June 09, 2008, 01:58:25 AM
Well it will probably be stored in the city file... quite simple really. but the reading of said file is (last time i read that thread) still unknown, the thread is somewhere around.

Joe
Ah, again Joe to the rescue..thank's, I'll do another search for it..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RippleJet

Quote from: star.torturer on June 09, 2008, 01:58:25 AM
Well it will probably be stored in the city file... quite simple really.

It's in the RegionView exemplar (TGI 0xCA027EDB, 0xCA027EE1, 0x00000000) of the Savegame file.

What is known of it today, can be found here:
http://www.sims2wiki.info/wiki.php?title=RegionView

HandsOn

Quote from: RippleJet on June 09, 2008, 03:20:19 AM
It's in the RegionView exemplar (TGI 0xCA027EDB, 0xCA027EE1, 0x00000000) of the Savegame file.

What is known of it today, can be found here:
http://www.sims2wiki.info/wiki.php?title=RegionView
Thanks Tage. This is what I was hoping for. It'll be an interesting read.


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook