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Rural Renewal Project

Started by Chrisadams3997, September 11, 2007, 03:54:51 PM

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Chrisadams3997

#520
Since you asked politely Casper ;)



The middle one is still under developement, but most of it's there.  I'm also making a number of them wider to better accommodate streets.

Jacky:  Thanks

Marisa:  The first would need some adapting, but that second one is perfect.  Hopefully I'll be able to get to it soon.

Bat:  thanks alot.

Pat:  lol, as much as I'd love to, these things can be unpredictable... :)

Chris

bwatterud

I've been lurking in this thread for a while, and I must say that this recent stuff is looking awesome.  Any chance of seeing cattle guards as part of a straight fence section?

girlfromverona

Wow! Those farm entrances are looking terrific!! Great work.  ;D

bat

Nice new entrances there, Chris! Looking forward to more...

jacqulina

the new entrances are wonderfull chris excellent work. &apls &apls

FrankU

Chrisadams3997, you probably didn't have one dull moment since I thanked you the other day.
You added cows, bridges, diagonal fences, entrances... whatnot!
Great work.

CasperVg

Nice, i'm eagerly waiting for the next update/beta already.  :)
Follow my SimCity 4 Let's play on YouTube

bakerton

Great job Chris. I love everything you have done sofar and I am waiting patiently for what is next. JKB
beam me up.... please!
I am the lurker that hides in all the corners and you can't get me out. You may try, but you can't.Please call me Jon or Jonathan.

quackmofro

Whoo, that's really looking like the Texas countryside now. Complete with cattle guards so they can't escape. I'm diggin it.

Zaphod

Now if we only had "bar"(sp?) ditches...

I suppose with that culvert we could just make Simcity-scaled ones
War Kittens !?

Toichus Maximus

I just wanted to say that your reeds are by far my favorite release in the flora. It has been impossible to do a good marsh, and combined with the texture, the reeds make some awesome marshes and the like. I've used them to emulate phragmites beds.


Thanks so much for doing these! They add so much to the realism of the game.

Pat

Hey Chris that is looking good there!!! I do understand that stuff happens lol heck I am walking proof of it lol  :D


BTW Im pleased to have made my 5500 post here in RRP!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

threestooges

Nice gates for the fences; and it's great to see that there will be transit enabled (T21'd?) options available too. I'll be looking forward to the release of these as well as the culverts too. You've done some great work, and I look forward to seeing what you come up with next.
-Matt

Chrisadams3997

Replies tomorrow folks, it's late now, I'm off to bed ;)

Chris

superhands

goodnight chris, it's 2pm Tomorrow here in aus. hehe

meldolion

wow that's a great project!! Cannot believe I haven't noticed it till now  %wrd

Duvad

Haven't visited here for about half a year. Good to see I can finally download some stuff.

By the way, what grass/land texture mod do you use, Chris? It adds so much to your work.

Chrisadams3997

Welcome to Meldollon, and welcome back to Duvad, glad yall are here.  And Duvad, I use c.p.'s Olympia terrain mod.

To the rest of those who've commented, a big Thank You to all of you.

And Threestooges, no T21's, the gates are just overhanging props. 



I've been cutting LOD's the last couple of days so vehicles pass through the new entrances correctly(and am still not done there.)  I've got one busted LOD on one I need to fix and the new beta will be released.

Also, the Rural Culverts have been put up on the LEX.

Chris

threestooges

Congrats on the release of the culverts. I have a bit of a plan for them... I just hope it works. Either way, thanks for them. As far as the gates go, I hadn't even thought about offset props, but that does make sense. Good work on all this (as usual).
-Matt

Pat

Oooooh my wow!!! Chris these are simply amazing sir!!! I love the readme and the details too, I soo cant wait till I play again...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie