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SC4 Dat Packer

Started by wouanagaine, January 16, 2007, 05:51:52 AM

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jabezscratch

First of all, thanks for the amazing program!    &apls

Unfortunately, I have a problem and I'd appreciate any help you could provide.  Initially, I had installed the program, ran it, and it worked perfectly.  But I went to use it again, clicked the exe, and a window popped up that said: "See the log file `[directory location on my harddrive]' for details.  I opened it and it says:

Traceback (most recent call last):
  File "datPacker.py", line 1, in ?
  File "zipextimporter.pyo", line 82, in load_module
  File "datPackerApp.pyo", line 1, in ?
  File "zipextimporter.pyo", line 82, in load_module
  File "wx\__init__.pyo", line 45, in ?
  File "zipextimporter.pyo", line 82, in load_module
  File "wx\_core.pyo", line 4, in ?
  File "zipextimporter.pyo", line 98, in load_module
ImportError: MemoryLoadLibrary failed loading wx\_core_.pyd


So, the program was working fine and now I can't launch it.  I've downloaded the more up to date version than the one I had and it still will not launch.  FYI: I'm using Windows XP.  Any thoughts?


Pat

Hi Jabezscratch what i have done in that case is go into c drive to programs to sc4datpacker file
and remove the config file and try that.  if that dont work then its upto wouagaine.  - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

wouanagaine

jabezscratch, download MSVCP71.DLL and gdiplus.dll from www.dlls-files.com
http://www.dll-files.com/dllindex/dll-files.shtml?msvcp71
http://www.dll-files.com/dllindex/dll-files.shtml?gdiplus

If it was working previously, you may have moved those files

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

jabezscratch

Thanks!  The two DLL files were missing -- they must have been removed somehow.  I replaced them and the program works great again!

infinitum19

Just a question, what will happen if I compressed the folders using the DATpacker then I planned to add new plugins. example, all BSC files goes in BSC folder then i installed new plugins from BSC so naturally it would create a new BSC folder. would this have an impact, let's say I want to re-pack?

Pat


Infinitum19,
ok here is what i do in that case that you mentioned.
after compacting if i DL anything more from bsc i create a new folder in the plugins folder so i now have to folders
there only one is the compressed files folder and then the new bsc folder.
when im done DL anything bsc i then go into the plugins removed folder open it up and
then i open up the new bsc folder transfer everything into the old one then remove the empty
folder (new bsc) and i then remove from plugins folder the compressed files folder and set it on the desktop for
the moment then from the plugins removed folder i take out the bsc folder that now has the new info in it and
place that into the plugins folder then rerun datpacker and compress away just that folder only.
after is done i take out the new compressed bsc file put into the other folder with the other plugins
but first remove the old bsc compressed file and everything runs fine for me.
sorry for being long winded but i hope that helps out for what i do at least. - pat

btw wouagaine,
i figured out my problem why my city would crash as of late is because i some how had a duplicate in the deluxe plugins folder where it should have been empty. - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

infinitum19

Thanks for the info, pat. I'll try that out. Cheers

Diggis

Infinitum: All you need to do is restore the uncompressed folders and then install the new files.  Then just run dat packer again.

Ct_sanderson

Good program.But it not take too speed.To get the maximum value of speed without great damages I have that to compact more times?

Obsidian

I have struggled over the years - torn between good performnce and the added value of brilliant creative people like barby and vlakhaas. Now with this program the game has taken on new life - better than ever in fact. This mod alone is worth more than the original software in the value it adds to the experience

wouanagaine

Ct_sanderson, I don't understand your question. Just run DatPacker everytime you download new stuff

Obsidian, thx

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

fantnet

How can I fix this issue:

Traceback (most recent call last):
  File "datPackerApp.pyo", line 540, in OnClose
  File "datPackerApp.pyo", line 544, in ShowMain
  File "config.pyo", line 14, in __init__
UnicodeDecodeError: 'unicodeescape' codec can't decode bytes in position 2-4: truncated \UXXXXXXXX escape

I get it when I start Datpacker. I am using vista and I have all the required dll files. It has work before but I am using the lastest version. (v5). Tried deleting and reinstalling but I get the same error. I also looked for the config.ini and I dont have it in the folder.

Thanks for your help.

FantNEt

wouanagaine

#272
What is your user name on your computer  ? Does it start with a 'u' ? I thought I had fixed that bug :(
How My Docs is handle in Vista btw ?

Edit : It is strange that you can find config.ini. Does that error occurs on start or on exit ?

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

fantnet

Thanks for the reply:

It does it when you launch the program. in vista my profile. E:\Users\Tyre.FANTNET, but it should work either way cause I have not had this problem with Simcity. As this program has worked before. is the Config.ini in the folder contained in the program files?

wouanagaine

So that is typecally what I've tried to fix :( ( ie a folder starting with a 'u' as 'Users' )
however if you have not remove the config.ini when installing the V5 ( which is located in the folder contained in the program files ) I suppose the bug can still arise. You should delete the config.ini and hopefully the tool will recreate one with special care to the 'u'.

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Ramona Brie

Please, I beg you, I'm stuck with MyDocs/Plugins instead of Program Files/Plugins. All my stuff's in the latter! Please! ()what()

wouanagaine

Then move them all in your MyDocs/Plugins, run the datPacker, and move the plugin_compressed back into your Program Files/Plugins


New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

U3D

#277
Thank you thank you thank you! Thank you for the Dat Packer. I used it and now my game runs faster (I think, I can't really tell), I even found lots in my menus that came with packs that I downloaded that for some reason weren't there before. But..... /wrrd%& when I went to click on a Nam lot, (rail under road), my game crashed! And my game hasn't crashed in a long while. Im guessing it had something to do with the way I organized my DAT files before running DP.  :-[ Ive put my NAM files in c:/.../simcity4/plugins/mods folder along with a textures folder, a mod folder, and a props folder in my plugins folder. Should I move it into mydocuments/plugins folder?

KyNYC

#278
I've downloaded this program and ran it four times and this popped up all four times.  I've read through these messages and have read where others have the same problem.  How do I fix this?  I'm eager to have the program finish its work so I can get started on my game, but this is stopping me.  Help!  It's frustrating because it takes a loooong time for it to go through my files (starting with the As-creators, then stops either in the Ss or Vs).

This is what shows:
"Traceback (most recent call last):
  File "datPackerApp.pyo", line 651, in OnStart
  File "datPackerApp.pyo", line 362, in RecurseAllFilesFull
  File "datPackerApp.pyo", line 108, in __init__
MemoryError"

Thx.

Pat

Quote from: wouanagaine on February 15, 2007, 11:56:09 PM
Patrick => I will also advise that if your 'Master Clean Folder' is bigger than 1gb it won't work very well
It is not DatPacker friendly to have only one massive subfolder in your plugins ( RAM usage problem, and if the resulting file is to be more than 2Gb the program will crash )
Try to restructure your plugin folder so it has more subfolder

KyNYC have you tried to do that and break down your plugin folder to more sub folders such as

1).  BSC
2).  Goober
3).  ECT
4).  Bobbo The great Files


and that should be the way the plugins folder should look like before you run DatPacker.
If that don't work try to go to program files then to SC4DatPacker and then remove the Config INI file.
Those are the steps i took way back in early Febuary and havent had any more troubles since - Pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie