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Threestooges and the BAT

Started by threestooges, January 14, 2008, 04:46:09 PM

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0 Members and 3 Guests are viewing this topic.

Earth quake

Simply fantastic, excellent.  &apls

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

threestooges

Replies:

-metarvo: It is a RR-1 bridge (STR: Single Track Rail) and it does only have one set of tracks. As the picture below will show, the transition isn't pretty yet, but it's part of a project in the works.

-Pat: The bump has been fixed. Transit crews were set working overtime until it was levelled out, but they got it done.

-caspervg: It's wrapping up now, at least this part of it is. As for the rest, well, we'll see.

-Earth quake: Thank you

-art128: Thank you as well.

Some progress has been made on the bridge and, even though it hasn't been opened to the public (no trains in the pic yet) the bridge does appear to function as it is expected. This is an override for the basic double track network and will function like an ordinary rail bridge (found in the same menu) the only difference being that it has one less track.


-Matt

Simpson

A fantastic work here as well  ;)
My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

art128

I'll take a quiet life... A handshake of carbon monoxide.

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Pat

#165
Hey Matt that bridge turned out trainrefficly well if you ask me!!!  sorry being a bit goofie at work tonight lol...



ps Matt this is my 6100th post here in your thread as of February 11, 2007, 11:21:15 AM and you wonder what I talk about all the time lol  :D

-edit- For your 6100th post Pat, I'm glad you made it here. -Matt

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

choco

lookin good matt....we need some wooden tressles.

:thumbsup:

threestooges

Replies:
-Simpson: Thank you, there are more on the way.

-art128: Thank you art.

-Pat: Goofy is no problem, Chip and Dale link aren't bad either. Glad to see you around.

-choco: Thanks. I have a few trestle in the works (single and double rail). My compliments on your bridges as well (still need to test them, but they look good from the pictures).

Just a quick bit in between classes here, just wanted to show that I haven't been entirely overrun by school yet. Remember the Howe Truss from a few pages back? It's a little slimmer now, but it works.



-Matt

Simpson

My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

deathtopumpkins

 &apls  &apls

Now that is something impressive Matt. Someone remind me again how we ever contemplated SC4 without that trestle?
NAM Team Member | 3RR Collaborater | Virgin Shores

papab2000


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sim-al2

Nice! I noticed the texture is a little lighter than the surrounding rail though.Also there's bears on the vertical cliff. You might want to fix that!  :D
(\_/)
(o.O)
(")_(")

Pat

LoL Matt  :thumbsup:  That bridge is just sooo soo very sexxie indeed!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

art128

I'll take a quiet life... A handshake of carbon monoxide.

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Earth quake

Wow, just beautifull Threestooges.  &hlp

choco

#175
matt,

after i saw these single track bridges, it reminded me of a real-life single track bridge that would be a great addition to the game.  it'll also be fairly difficult to model, but i think it'll be worth it.  any chance you could send me the single track texture my way?  also, how are those pathed?  i know next to nothing about the FARR and single track stuff going on, but was simply thinkin about the future. 

keep up the great work.....if ya need a tester..... :thumbsup: 

-edit: choco, the pathing shouldn't be a problem. I'll attach a txt file later, just copy and paste it into the existing path files. As far as the texture goes, I can send it to you, but they will change a bit down the road (a bit darker to match overall), so you'll have to change them later to have it look right. I'm curious to see what this bridge will look like. -Matt

edit: that sounds good.  im in no hurry, got my hands full with other things.... ;D  the color changing might be a moot point; please see the attached.  i wasn't sure if you got the method down yet; the procedure that cogeo described to get the transit textures to match.  i have been using it extensively in my bridges via T21 (both light rail and mono), so i thought id make up the necessary files for ya.  if you dont need it, pay no mind. 

all you need to do is add the 6 .s3d files to your bridge, then copy the LotConfigPropertyLotObject to an existing T21 for each piece.  i haven't tried adding the flat model to the bridge model.  however, if you decide to go this route, changing the transit textures would be much easier and less time consuming......as you wouldn't have to re-render all the necessary bridge models.

:thumbsup: 

threestooges

Replies:
-Simpson: Thank you.

-Deathtopumpkins: How we contemplated it without the trestle? I'm guessing by imitating Rodin's Thinker. In all seriousness though, thanks for the compliment. It was one of those bridges I had always thought would fit well, and now with STR on the horizon, I think it'll have its chance.

-papab2000: Thank you.

-sim-al2: Yeah, what can I say about the bears... good claws? The texture on the other hand is going to be balanced out as STR nears completion. There are a bunch of textures being made by different people. At the end we're going to bring them all in to the same color scheme.

-Pat: Never knew a bridge could be sexy, but it seems I've done it. Always good to see you around here. Hope you feel better soon.

-art128: Thanks.

-Earth quake: Thanks Earth quake, this next one might not be as pretty, but it will certainly do what it needs to do. Glad you stopped by.

-choco: I'll look into that method. It may be easier to just re-render some of these pieces, especially since I keep seeing thing I can tweak, but thanks for the suggestion.

Had some time over the past few days to put something else together. This will be available in STR form as well, but for now, I'm going to start with the basics. It's a plate girder bridge and seems to be just the right fit for an older, or perhaps industrial area. Please let me know what you think.



-Matt

CasperVg

I'd say it looks really great; the texture on the 'support poles' seems to be tiling a little, but the overall bridge looks awesome, and will get a place in my cities (once I get into playing with water again  ::))
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choco

#178
i like it as well.  tiling doesn't bother me much in the pylons, as many real bridges have tiling effects from construction.  But i try to avoid it as much as possible though, for the sake of others. 


a small point on my earlier post regarding the texture as prop.  the nice thing about this method is that the bridge model can be converted to other networks much more easily.  in your case, you say this bridge will also have a STR version as well.  by BATing the transit texture, you'll have to export the same model twice, once with each texture.  by using the prop method, you only have to render the models once, then you apply the prop (network texture) via T21....so, you really only need to make the STR texture a prop, change the 13th value of LotConfigPropertyLotObject to the instance ID of the prop exemplar, and you have a STR bridge.  Same could then be done with road, OWR, RHW, etc.  The other benefit is the transit texture on the bridge will match the texture on the ground.  A drawback seems to be that the props dont show till the piece is finish being constructed, so only the BAT model will be in the preview and the "pre-construction" phase.  

if you need any help if you so choose to explore this option, i would be glad to help with the modding.  after 8 bridges, im finally getting the hang of these things.   

anyway, keep up the good work.  nice to have some other bridges in the pipeline......and soon to be, my cities!

:thumbsup:

art128

that bridge look good my friend  :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

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