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Anyone know how to increase a city's population beyond 2M???

Started by MassHelper, November 13, 2008, 08:00:27 AM

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MassHelper

Howdy y'all, I just wondered.... Has anyone ever got their population beyond 2M ppl in a large tile city??? I have been working on this problem for a long time and it's still haven't been solved..... If you got an idea, post it here, and share it with all of us.... Thx  ;)

:) Mass

changed any1 to anyone ~Wouanagaine~
SC4 Modders' Assistant and Adviser

RippleJet

For maximum residential population you need to specialize your city and zone high-density R only.
Then supply commercial and industrial jobs in all surrounding cities.

Also note that R§ live more congested than R§§§.
Thus, if you want to maximize your population, don't encourage rich people to move in.

On the other hand, Indisguise was an expert in having the largest Maxis R§§§ skyscrapers grow in her residential downtown.
Then she would purposely let them dilapidate into R§ to get a population of more than 10 million in a large city.

MassHelper

Thx for the idea, Tage... But I would want a mixture of all wealth in my city... just like a real city....

:) Mass
SC4 Modders' Assistant and Adviser

RippleJet

To be able to have more high-stage buildings in one particular city,
you need to provide even more space for low-stage buildings to grow elsewhere.
Thus, be sure to have lots of suburbs where you only zone for low- and medium density residentials.

It is also important that, whenever playing a particular city in your region,
you be sure to play it long enough (10% growth) so that extrapolated demand will be fully used:

Quote from: RippleJet on October 26, 2008, 05:53:32 AM
Regional Extrapolated Demand

All census data is stored with each city's savegame file.
Now, while playing a city, inactive connected cities can satisfy this city's demand with their unused zone capacities,
but only to the tune of 10% of their existing populations and only if the demand cannot be satisfied in the city being played itself.

At the end of each month, demand not satisfied by building construction in the city being played is tossed to other cities in the Region.
When returning to another city in the region, in which such extrapolation has occurred, the presumed growth will sprout.

Always when entering a city, give it some time to grow (10%) before leaving it.
Otherwise the extrapolated growth from the Region will be lost forever.

As far as other cities are concerned, when exiting a city that you haven't given enough time to grow,
the city played has lost its extrapolated growth and has actually shrunk in size, leading to recession and abandonment elsewhere.

MassHelper

SC4 Modders' Assistant and Adviser

RippleJet

Quote from: MassHelper on November 15, 2008, 02:38:22 PM
BTW, Tage, what do u mean by 10% growth???

::)


  • If it's primarily a residential city, let the residential capacity grow by at least 10% before saving and exiting
  • If it's primarily a commercial city, let the commercial capacity grow by at least 10% before saving and exiting
  • If it's primarily a industrial city, let the industrial capacity grow by at least 10% before saving and exiting

MassHelper

SC4 Modders' Assistant and Adviser

RippleJet

Quote from: MassHelper on November 17, 2008, 10:38:27 AM
U mean 10% of the population.....?????

Strictly speaking, the simulator only deals with capacities, but yes,
let the city's population grow with at least 10% before saving and exiting.

MassHelper

Wow.... 1.9M * 10% = 190K ppl.... That's a lot of people and that's not even possible at all.....

Note: Tage, is it possible that if I re-plop the CRB 3 (Census), then would the effects of lost extrapolation be eliminated and renew the extrapolation data....???

Edit: The city, after plopping CRB 3, has not grown at all..... (Help!!!)

:) Mass
SC4 Modders' Assistant and Adviser

RippleJet

Quote from: MassHelper on November 17, 2008, 02:04:25 PM
Note: Tage, is it possible that if I re-plop the CRB 3 (Census), then would the effects of lost extrapolation be eliminated and renew the extrapolation data....???

No, it has nothing to do with the Census Repository Facility. $%Grinno$%
The CRF only reports what's available to report inside each city. It doesn't change any in-game data.

Those extrapolated figures are all in the saved game files,
and there's really nothing you can do to regain those lost extrapolated demands.

If I were you, I'd let each smaller city run for a while so that each of them grows some 10%.
Then I'd return to the main city and keep it running for as long as there's growth in it.

Those figures of 10% are quoted from the Prima Guide, and as such I cannot guarantee they are correct.
However, I would imagine the percentage to be smaller, the bigger the main city is, compared to its smaller neighbours.

The main rule is to never let a city run for just a short while before saving and exiting though. ;)

MassHelper

So is there any other way to increase the city population past 2M then, beside the way that you just mentioned....

:) Mass
SC4 Modders' Assistant and Adviser

RippleJet

Quote from: MassHelper on November 17, 2008, 04:14:33 PM
So is there any other way to increase the city population past 2M then, beside the way that you just mentioned....

If you mean through some kind of cheating, no.
Ploppable residentials don't work and there's no super demand ordinance for residentials.
The main engine for residential growth is available jobs.

Make sure you get more jobs in the neighbouring cities before returning to your main city, and you should get some further growth.

In theory you could cheat by plopping commercial skyscrapers in the neighbouring cities, but I don't think you want to cheat.
The satisfaction is so much greater if you manage to increase the population by increasing the commercial desirability and growth in your neighbourhood, so that the need for workforce in your main city increases.

MassHelper

Is there anyway to negate the effect of the lost extrapolated effects?? :'(
My city's population is decreasing by 60,000 people every year.... :'(

Plz, help out....

:( Mass
SC4 Modders' Assistant and Adviser

tooheys

Mass, I have never attempted to build a city that large, but there is one MD I recall that did reach and pass the population levels you are talking about. That one is Bliss by Russell. This link will take you there if you want a look http://sc4devotion.com/forums/index.php?topic=1101.msg39414#msg39414. The page I have linked you to shows a city of 5m plus.

Russell hasn't logged in for several months though, but it still may be worthwhile sending him a PM.

Just an idea.

Cheers

Dave

wouanagaine


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MassHelper

First of all....

I would like to say thx to both of you guys.... However, wouanagaine or Tage, would it be possible if you find a way to develop a script that can eliminate the effect of the lost extrapolation of the CRF... I don't want to delete my city because of this... and it's my favorite city....

BTW, tooheys, Russell's city was at around 2450 years.... mine's at about 1/6 of that period of time.....

:) Mass
SC4 Modders' Assistant and Adviser

RippleJet

Quote from: MassHelper on November 19, 2008, 07:06:38 AM
However, wouanagaine or Tage, would it be possible if you find a way to develop a script that can eliminate the effect of the lost extrapolation of the CRF...

No, there's nothing that can be done about that... $%Grinno$%

Besides, it's not an extrapolation of the CRF... it's an extrapolation the game handles and saves in the saved game files.

MassHelper

SC4 Modders' Assistant and Adviser