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choco's attempts at BATing bridges

Started by choco, June 03, 2008, 09:18:33 AM

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0 Members and 4 Guests are viewing this topic.

Fresh Prince of SC4D

#160
This is more of a "sucess" than an "attempt". Nice work! &apls

BTW Are you taking requests? If you are would you consider this high speed rail bridge in Germany?

http://www.allianz-pro-schiene.de/cms/upload/bilder/pool/ICE3_neben_Autobahn.jpg
Returning from Call of Duty . Must rebuilt what I destroyed....

choco

thanks prince...welcome back!  :thumbsup:

i wanted to take a couple requests.....i'll need to get some better shots though.  i have 2 more bridges to remodel, then i'll be hoping to release the alpha pack.  its at that point i'll be going back and fixing some of the little bugs (LODs, props, and most textures), and thought about adding a couple bridges.

i found a couple others i was thinkin about.....the old black and white rail bridge below (attached) was the one i was trying to get done, but it would need custom pathing and widened transit textures to look right....so it wont likely make the alpha (down to 17...). 

so otherwise, i'd love to entertain some ideas from others as to what they would like to see in the game.  if i get a few, i'll run a list in the first post for updates.

Fresh Prince of SC4D

Quote from: choco on January 04, 2009, 08:25:26 AM
thanks prince...welcome back!  :thumbsup:

i wanted to take a couple requests.....i'll need to get some better shots though.  i have 2 more bridges to remodel, then i'll be hoping to release the alpha pack.  its at that point i'll be going back and fixing some of the little bugs (LODs, props, and most textures), and thought about adding a couple bridges.

i found a couple others i was thinkin about.....the old black and white rail bridge below (attached) was the one i was trying to get done, but it would need custom pathing and widened transit textures to look right....so it wont likely make the alpha (down to 17...). 

so otherwise, i'd love to entertain some ideas from others as to what they would like to see in the game.  if i get a few, i'll run a list in the first post for updates.

Right, thanks. Can't wait see the alpha pack  :)

If you do so have a chance to take request, it would be cool. Even you don't I think we'll be happy with the alpha pack works . I won't push my request, but since you said you needed better shotof the bridge, I found some links to them:

http://farm3.static.flickr.com/2305/2078338350_e09aa88619.jpg?v=0
http://upload.wikimedia.org/wikipedia/commons/f/fe/Main_08_2006_140.jpg

As always, nice work!
Returning from Call of Duty . Must rebuilt what I destroyed....

choco

#163
gimme a couple hours.....there isn' much to that bridge.   :thumbsup:

edit:

quick first version....



just might persue this one.....thanks for the request!

gardenwong

Quote from: choco on January 04, 2009, 09:35:34 AM
gimme a couple hours.....there isn' much to that bridge.   :thumbsup:

edit:

quick first version....



just might persue this one.....thanks for the request!
OH!! the frame of the bridges near the HSR track is great!!
hope it will be more details on it  :thumbsup:
俺がã,¬ãƒ³ãƒ€ãƒ ã wwwwww

io_bg

It's nice but I think the fence should be smaller. :thumbsup:
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Last updated: 28 November

Pat

choco I do actualy agree with IO on that one that the guard rail should be brought down a wee bit there... It looks a little to high up, also the color on it maybe a little more rustic... right now it seems to be a little to bright... Overall the bridge looks good!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Nexis4Jersey

Great Bridges choco, my drool has become a sea , so u need to make bigger road bridges $%Grinno$% ::) &idea

mcarch

Wonderful work!  Are you going to make these bridges capable of being built with any transportation type?  It would REALLY be cool!

choco

@gardenwong: thank you!

@io & Pat: think i agree... :thumbsup:  will do....

@Nexis: thanks!  there's some automotive bridges to be done, i think..... ;D

@mcarch: thank you as well!  they have been BATed with no transit textures, so with a little modding, they could be any network really.....

I finally have something good to report....i think. ::)

the slope conforming issue was something i brought on myself trying to trim down the file sizes.  i think i have that worked out now, so i put some finishing touches on the HSR bridges....

Please feel free to post any comments of these, as these are kinda release candidates at this point.  i do plan on writing the lines for the shadows, so that should be done before these really go out the door.  hopefully, i'll have the truss bridges retouched in the next few days....

catenaries are taken from plunderer's rail mod, and the concrete pillar GHSR bridge uses railings from cogeo's fenced GLR pieces.....opinions on using props as dependencies in bridges? :-\




here's the Cable-Stayed HSR bridge, lightly modeled after the Ravenel Bridge in South Carolina.   please excuse the rogue wake...  



others....









i'd like to get these beta soon, since they're the closest to release.

take care everyone, and thanks for lookin!  :thumbsup:

deathtopumpkins

Ah, so does this mean I can expect another alpha release soon?  :P

Hey, I've been over the Ravenel Bridge before! I visited Charleston a year or two ago and I made my mom drive me over it.  :D

Glad you got the slope-conforming issues taken care of, and those are some nice finishing touches... I'm not so sure about the centenaries though, unless someone were to make a mod that added them to the whole HSR network... As for having dependencies, I'm OK with it, though I'd avoid any more than 2 or so.
NAM Team Member | 3RR Collaborater | Virgin Shores

Pat

Choco I cant wait to see the revised version on that bridge... The other bridges daaaang!!! OK I will excuse you this once on the rouge wake lol, but that is it OK!!! hehehe Naw only kidding, that is what trial and error is all about ehh!!! I would love to see that HSR cable Bridge as a regural bridge, now that would be sweet!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

gardenwong

the bridges are very great!! Especially the cable bridge for the HSR, it looks great like in the real world
Now we don't need to use the original bridge of HSR only but use your great bridge :thumbsup: :thumbsup:
also, I can say goodbye to the cross harbour tunnel of the HSR in my city  :D
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choco

@dtp: nope....you can expect a beta.....very soon....  ;D 

@Pat: thanks again sir!  its included in the HSRP pack now....

@gwong: its all about variety....even a few choices is better than none.  thanks for the comment...


all catenaries have been removed, will be waiting for the new ones.....

fence props fixed....

should finish the packaging today.....keep your ears on folks.... :thumbsup:

ScottFTL

Those are some fantastic HSR and monoral bridges, Choco!  I like and would use all of them, but I am especially impressed by the cable-stayed HSR.  I know you've been working on these and many other bridges for a long while now, but your work has really paid off.  I can't wait to get my hands on these!   &apls

And I don't have any problems with dependencies for bridges.  It sounds like they will be minimal anyway.

choco

thanks scott!  its my hope that you'll enjoy this as well.... :thumbsup:

have 38-84 done.....on to 255.


Andreas

Ohh, that looks splendid! Really well done.  :thumbsup:
Andreas

LE0

#177
The rail bridges are excellent! I wish I knew how to do that ;) Do/will you also make bridges for the Rural highways?
Leoland coming Spring 2009

Pat

Hey Choco congrats on becoming a NAM associate!!! That is soo cool and well deserved too!!!

Love that overview of the cable HSR bridge!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

threestooges

Ah, you're getting into RUL work I see, excellent. Hope it doesn't take you too long. The results look pretty good though. Also, congratulations on the NAM Assoc. position.