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Three Rivers Region

Started by dedgren, December 20, 2006, 07:57:49 PM

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Ryan B.

#6500
3RR is now Deuces Wild!   :P    &apls

EDITAnd that's Double-0 Club honors for you, Ryan! -DE

OP EDIT:  It's not the first time.  Pretty sure it won't be the last, either.   :P

EDIT2Better not be, my friend. -DE


threestooges

Impressive undertaking David. Does this mean the 1 pixel mirroring issue will be a thing of the past, as well as creating some sharper looking bits and pieces?

Congrats Ryan for the newest 00.
-Matt

bwatterud

David, that is looking awesome!  I can't wait to see how the rest of this turns out. 

girlfromverona

Quote from: dedgren on January 24, 2009, 12:01:36 PM
We're redoing all the default rail textures- watch for news about that on the RAM Team thread.

Do you guys ever sleep??!!  $%Grinno$%

Seriously, I cannot believe this is the same game I purchased a few years ago!

pvarcoe

Very cool Rock Mod find, David.

Has anyone tied to swap it for a CPT_No5 rock mod ?
I swapped out a No5 (MissouriBreaksRockMod) but am experiencing CTD.

Is it a loading order issue perhaps?

Phil

metarvo

So, all of the default rails are getting overhauled?  My, my, that's incredible.  It's no wonder that the view number is increasing exponentially.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

thundercrack83

I'm with my friend metarvo above--a complete overhaul of the rails is indeed incredible!

Just another walk in the park here in 3RR!

Brilliant stuff, David, as always!

Dustin

dedgren

Can you guess which are "game" default rail textures and which the RAM Team has redone?



These actually go pretty quickly after a while.

Later.


David

222726
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Alfred.Jones

Damn David! They look fantastic :thumbsup:

Sim City 4 Devotion

Korot

I gues it are the pieces on the right that are from the RAM, and those on the left are Maxis ones. Why I think they are? Because the curves looks smoother (read: more realistic) and have more 'things' below the rails (forgot the word) and ofcourse, they look great (like there's anything you made that didn't)

Pat

David far as the 2 is concerned at least its not one of those pink twotoo or however you spell that lol...  WOW just stunning stuff as always here sir!!! I do believe Korot has hit on the head there about the smoother curves of the tracks and rail is RAM too the right....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Albus of Garaway

Oh wow, I seriously need to check out the RAM thread!

choco


bat

Nice work on those rail textures there, David!
Looking forward to more stuff...

-bat-
btw, my 6700th post...

dedgren

The RAM Team's dual rail retexturing project is showing it's first fruit.



That was then.

This is now.



We may have another couple done today, and should be making them available on a rolling basis as things move forward.

Later.


David

223219


D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

deathtopumpkins

#6515
Ooh looking great RAM team!  &apls

Though I have one thing to say: Why would you use that tight, obsolete curve anymore in the first place?  :D

EDITHeh, dtp!  I wouldn't.  But there's a big, big world of folks out there who do- so we'll make it just a little nicer for them, as well. -DE
NAM Team Member | 3RR Collaborater | Virgin Shores

io_bg

Amazing work! (as always) &apls
Visit my MD, The region of Pirgos!
Last updated: 28 November

JoeST

Quote from: deathtopumpkins on January 25, 2009, 01:22:16 PM
Ooh looking great RAM team!  &apls

Though I have one thing to say: Why would you use that tight, obsolete curve anymore in the first place?  :D
yeah, would it not be possible to RUL (or something) a smoother curve?

Looking AWMAZING :O

Joe
Copperminds and Cuddleswarms

Jonathan

David, that is by far the best, I have no idea where the grid is, whereas on the Maxis ones is the grid even turned off??

Joe it should be possible, (the HSRP is like that), but we can't add tiles onto the curve only replace the existing tiles.

I'll give it a go after finishing the last piece of RAM (See your PMs David) if noone else has.

Jonathan

gardenwong

#6519
wow.....the new texture of the maxis rail curves are great!!
and........let's make a target on what will the ram team will do in this year?
set up a target is good,whatever will it be done or not  :D :D

Also,today is the first day of chinese(luna) new year(年初一)
happy Luna new year :D

EDITHow about February for the STR, and the first glances at STR Set 2 showing up this summer.  The dual rail retexture should take a couple of weeks from right now.  A very Happy Luna New Year to you too, my friend! -DE
俺がã,¬ãƒ³ãƒ€ãƒ ã wwwwww