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RHW-2 Textures

Started by Nique, January 21, 2009, 09:04:16 AM

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Nique

Quote from: Tarkus on January 28, 2009, 07:54:15 PM
I'd recommend maybe using 0x01,0x01,0x01,0x01 on the kPropertyID_NetworkPlacementPattern. memo did a little mapping of the different patterns in the T21 tutorial thread here.  That'll put it every 4 tiles (since the Pattern Size is set to 0x04).

-Alex (Tarkus)

Yes, i have that open in another tab, but i want to display those 'mile' signs only once in 4 tiles. .. like this:

Y
N
N
N
Y
N
N
N
Y
.
.
.
Proudly developer of

Nique

#101
i'm sorry to be such a hard learner :( but where do i set the group 0x0986135e? .. But the most important question, do i have to delete this one to?)

it's 5am in the morning.. maybe thats it :(

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Tarkus

0x01,0x00,0x01,0x00 may be your option, then.  You could also try increasing the Pattern Size, though it tends to be finicky with values other than 0x03 or 0x04.

And yes, I'd recommend deleting the 0x00000000 line.  Just leave the 0x00000001 lines.

-Alex (Tarkus)

Nique

#103
So, this should do it..



(on the screenshot i didnt reindex yet, but i've done it now)





Edit  ()sad() ohh for  :angrymore: sake .. it doesn't show up..

I don't understand as the Crash Barrier was a piece of cake..
Proudly developer of

Nique

#104
This is the piece of road (texture 0x5E004B00):


This is how it must look like ingame (don't mention the texture)


This are my settings now (after copying the LotConfigPropertyLotObjectData lines from the custom lotfile in the pic above )

The screenshot was made before i pressed 'Reindex Lotconfig'

It still doesn't show up..

Now, do i have to change the kPropertyID_LotConfigNetworkTileId ?

Edit: O my god, i think i put the wrong Exemplar ID in there.. :P i have to look for the right exemplar ID
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Nique

Proudly developer of

Nique

#106
Well at the start, i cloned an exemplar file.. so what happened..

There was a clone of the instance ID also.. but how in the hell can i change that Instance ID.. and to what? As i can never ever find the right Instance ID of that 0x5E004B00 (this is the texture ID of the RHW2 straight file). Where is InstanceID based on?

i'm really getting frustrated here..  &hlp



I'm @ the point giving up as i don't understand what i have to do. I've read the tutorial but this tut is based on already existing files.. The RHW2 straight has no T21 files yet. So i cannot 'modify' / copy or check any Instance ID's ..for that particlar tile.

I know it is possible, because someone has done it already on 'clean' transit tiles..

In my current exemplar everything just looks good.. and still it does not work in the game. i'm beaten up.. spended 9 hours on this one freaking little model.. T21 file.. 
Proudly developer of

JoeST

those lighter tiles are awesome :)

Joe
Copperminds and Cuddleswarms

Jonathan

If there is no other T21 for the RHW-2 the the InstanceID(IID) should be 5e004b00, the IID is in red below.

Also I have no idea if it makes a difference but in your picture there is "LotConfigPropertyLotObjectData" where in my pic (Which is part of the NAM I didn't make it)

It is "LotConfigPropertyLotObject"

Jonathan

Nique

#109
Quote from: Warrior on January 28, 2009, 11:47:17 PM
If there is no other T21 for the RHW-2 the the InstanceID(IID) should be 5e004b00, the IID is in red below.

Also I have no idea if it makes a difference but in your picture there is "LotConfigPropertyLotObjectData" where in my pic (Which is part of the NAM I didn't make it)

It is "LotConfigPropertyLotObject"

Jonathan

When there is a second prop there will appear a LotConfigPropertyLotObjectData, On your file there is only 1 light prop.

;)

This are my configs now


I wonder what i have to do with the 'group'
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Nique

#110
YEAHHH!

after 10 hours of messing!!

I rebuilded the DIR... changed group to all the other groupnames, and because there was no instance i set the typeID there. No doubt about my persistence

edit soon screenshot


But.. now im stuck with the west to east line. I'm looking for a solution to let it make apear every 4 tiles in both directions
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Nique

#111
Okay, as i don't know anything about these hex codes.. (yes i can count to 16 :P)

can someone tell me please how set the fallowing pattern?

North to south on every row:
1
0
0
0

East to west on every row:
1 0 0 0 ... etc
Proudly developer of

MandelSoft

Try 0x01,0x02,0x04,0x08.

You'll get this pattern
0 0 0 1
0 0 1 0
0 1 0 0
1 0 0 0
Lurk mode: ACTIVE

Nique

#113
Quote from: mrtnrln on January 29, 2009, 05:44:03 AM
Try 0x01,0x02,0x04,0x08.

You'll get this pattern
0 0 0 1
0 0 1 0
0 1 0 0
1 0 0 0


Yes that works  better, but it's not exacly what i want.. I want it realistic, those signs should be placed every 6,25 tiles but that is not possible so i have to make it 4 tiles.

The problem is that these are km signs along the road. they must be placed like this:

vertical

1 1 1 1
0 0 0 0
0 0 0 0
0 0 0 0
1 1 1 1
0 0 0 0
0 0 0 0
0 0 0 0


and horizontal

1 0 0 0 1 0 0 0
1 0 0 0 1 0 0 0
1 0 0 0 1 0 0 0
1 0 0 0 1 0 0 0


Posible?

i dont know... because on a 4x4 tile this is what you will get..

1 1 1 1
1 0 0 0
1 0 0 0
1 0 0 0

And those ones at the left and top are conflicting each other.
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MandelSoft

OK, another idea:

Make two exemplar files. The first file has a kPropertyID_RotationsAllowed with a value of 0x05 (north & south rotation) and the second 0x0A (east & west rotation). Then, the Pattern of the first file is 0x0F,0x00,0x00,0x00 and from the second file it's 0x01,0x01,0x01,0x01. See if that works.
Lurk mode: ACTIVE

Nique

Proudly developer of

Nique

Hello there, i'm designing again,

Done some 'basic' corners for RHW2:



Proudly developer of

Fresh Prince of SC4D

Thats what I talking about :satisfied:
Returning from Call of Duty . Must rebuilt what I destroyed....

Nique

When i'm finished with these dutch (green line) road, i will release a EU package (Only White lines) and later (I'll try to make) an American (with Yellow Lines) with this type of asphalt.

Maybe someone from America can do it using my Photoshop source file. It is a lot of work for just one man  :)
Proudly developer of

sithlrd98

Hey Nique,Great job so far  :thumbsup:  Glad to see you've gotten a handle on T-21-ing , not bad !

Jayson