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RHW-2 Textures

Started by Nique, January 21, 2009, 09:04:16 AM

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0 Members and 7 Guests are viewing this topic.

Nique

Quote from: ebina on January 31, 2009, 02:22:29 AM
0x5DE951F0 is IID of darkened texture, tile itself is 0x5DE95100. I just used 0x######F0 for darkened texture according to regular OWR roundabout ARP.

Thank you!!  :thumbsup:
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Nique

#161
Still no props visible..  &Thk/(



()stsfd()
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Swamper77

Looking good there, Nique.

In the NAM, there is a sign prop based on the European "Roundabout" sign, if you want to use it. It looks a little like a yield sign and there is only an orthogonal version of it. I made it back when the NAM's roundabouts were first being created.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

Nique

#163
Quote from: Swamper77 on January 31, 2009, 02:54:59 AM
Looking good there, Nique.

In the NAM, there is a sign prop based on the European "Roundabout" sign, if you want to use it. It looks a little like a yield sign and there is only an orthogonal version of it. I made it back when the NAM's roundabouts were first being created.

-Swamper

Thank you for mention it!

I'll check it out. Couldn't find it  ()sad(). What's the name? But if it is to high i replace it ;). Dutch Roundabouts have little roundabout signs.
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Nique

#164
Well... little details bring much joy!


I think it fits better in the middle ;)
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Swamper77

Quote
Thank you for mention it!

I'll check it out. Couldn't find it  Sad. What's the name? But if it is to high i replace it Wink. Dutch Roundabouts have little roundabout signs.

I just looked for in the NAM files, and I couldn't find it either. I'll talk to the NAM Team about that because the Road Roundabouts Plugin references that sign prop for the T21's. The sign was 4 meters tall, like a normal road sign, so it would probably be too tall for your purposes.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

Nique

#166
Thanks for batting to ehbk2006



Hmm, i made the guardrails darker





Resulting in:


Edit, a little more space in the middle



Let's hope the other EU set (for basic roads) will come out soon (not by me), this bridge looks weird :P
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Jonathan

The double guardrail at the edge looks a little strange, but still great.

You changed the RHW-4 Texte !?!?!

It looks great, much UKish than the Euro textures :thumbsup:
It might be an idea to import the barrier as a true 3D model (but still T21ed)  so it has better detail,

I love what you have made, and it quite a quick time too. I am tempted to give you another K point.

Jonathan

Nique

#168
Quote from: Warrior on January 31, 2009, 02:51:18 PM
The double guardrail at the edge looks a little strange, but still great.

You changed the RHW-4 Texte !?!?!

It looks great, much UKish than the Euro textures :thumbsup:
It might be an idea to import the barrier as a true 3D model (but still T21ed)  so it has better detail,

I love what you have made, and it quite a quick time too. I am tempted to give you another K point.

Jonathan

Yes thats true, i need to do some curves of RHW4 roads. Maybe in a later stage i will expand the set with support for RHW6 and higher, first things first ;).

Do you mean the middle Barrier? or the sides that look strange?

About the true 3d model.. how do i do this? This would be very very cool :P

Thank you!
http://img155.imageshack.us/img155/2623/video20090131220914pt5.swf
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Jonathan

I'm not 100% sure how you'd make it 3D and make it a prop,
but if you export it from Sketchup (That's what your using?) as an 3DS file, then get a random S3D file from a dat, and copy it to a new one.
Then click the 3DS function and press import, then open you 3D model you exported from Sketchup. Then skin it in the reader.

And in the exemplar file which points to the model set the Resource Key to Type 0, and point it to the model to save doing all the rotations.

And I meant the side barrier, the middle one looks great.

Jonathan

Nique

#170
Quote from: Warrior on January 31, 2009, 03:21:35 PM
And I meant the side barrier, the middle one looks great.

Jonathan

Thank you,

What should i do with the outer Barriers? more widen? or smaller?
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Fresh Prince of SC4D

Will you make that an option?
Returning from Call of Duty . Must rebuilt what I destroyed....

sithlrd98

You are definitely taking this to a new level!  &apls Lookin real sweet , keep it up!

Jayson

Nique

What option?

--

Thank you

--

i don't know how to skin in the reader. When i import my 3ds file, it puts the barrier on his side, without a skin.
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Howling

Ziet er goed uit Nique  ;D Die vangrails ziet er goed uit. Toch vind ik die gele stangen bij de borden van de rotonde lelijk. In de werkelijkheid ook, dus helaas :)

(Translation: Looking good, Nique. Those guardrails are looking good. Even so I think the yellow bars on the sign at the roundabout are ugly. But then again, so are they in reality :) )
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Bldng. | my BATs and research into urban density | Sebasvandenbrink.nl | Help grow Hopburg!

Fresh Prince of SC4D

#175
Sorry I was repling to another forum by accident my posts were mixed-up

What wanted to say was this " Those barriers are nice and really an improvement to the RHW, though the seem a little strange"
Returning from Call of Duty . Must rebuilt what I destroyed....

Nique

I'll have to remove the crashbarrier. There are problems with heights..

How to make the barrier go on like this fence

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metasmurf

I would send a pm to buddybud about that. He knows how to make stuff slope tolerant :P I'm sure others like jeronij know as well.

Swamper77

Quote from: Nique on January 31, 2009, 04:59:16 PM
I'll have to remove the crashbarrier. There are problems with heights..

How to make the barrier go on like this fence

In the prop exemplar, set the property "Orient to Slope" to "True". The hex value of True = 1 (False = 0)

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

Nique

#179
Quote from: Swamper77 on January 31, 2009, 06:50:28 PM
In the prop exemplar, set the property "Orient to Slope" to "True". The hex value of True = 1 (False = 0)

-Jan

Wow Thanks man!

Now, my latest piece of work.. It's not sure if it will be implented this way, but this is amazing! (i say it myself.. ) Toke me 4 hours to design..



Now, i have calculated this,

Every lane is at least 3 meters in width. The turning lanes are 3 meters in width, the others 3.125 meters
And believe it or not.. there is also 1 meter of sidewalk space.. ;P

By the way, those lines are 'layers'. so i can remove them easily
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