• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

No Workers

Started by dafiden, February 22, 2009, 05:46:39 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

dafiden

My problem:
Large portions of my CBD have large buildings with zero workers using the route query.
Otherwise, everything is healthy.  I have plenty of demand in all developer types and my buildings have many available jobs (i.e. jobs available close to total possible jobs for a building).
I am using CAM and the newest NAM with traffic simulator Z.
So, based on my reading, I've gotten bits and pieces toward solving my problem.  I really can't figure out what exactly my problem is or how I can fix it, if at all.  It might be a CAM demand bug, or it might be a simcity bug.  And, I might be able to fix it with more mass transit.  I'm so confused.  Can anyone help?  It's really bothering me that many of my CBD buildings have no workers.  I know people are having this same problem, but it sounds like when their populations are much larger than mine (which is around 120k in my main city).

RippleJet

With CAM 1.0 you will always have a lot larger work capacity compared to your actual workforce.
The reason for this is that the demand simulator thinks the regional residential capacity and workforce is doubled compared to what it really is.

Usually this leads to the most remotely situated industry being without workers, but can lead to commercials being without workers as well.
Industry can function perfectly well without workers, and so can commercials, to a certain extent...
Commercials need at least some "customers", which is the same as working commuters passing them en route to work.

b22rian

Quote from: RippleJet on February 22, 2009, 11:49:59 PM


Commercials need at least some "customers", which is the same as working commuters passing them en route to work.

Ok. Because I always wondered exactly what "customers were or how they were calculated... ?
But if I understand you right , than it has to do more with the amount of road traffic directly surrounding a commercial building , that is independent of the amount of people actually working in that building..or is
"customers " calculated more like.. ( Customers= amount of traffic on rounds directly surrounding commercial
building  + workers in that building..),

Thanks Ripple...

Brian

RippleJet

Quote from: b22rian on February 23, 2009, 03:19:05 AM
But if I understand you right , than it has to do more with the amount of road traffic directly surrounding a commercial building , that is independent of the amount of people actually working in that building..

Yes, exactly! :thumbsup:
It's the same factor which is negative for residentials, in which cases it is called traffic (noise). ::)

The number of people working in the office has nothing with "customers" to do, only the amount of traffic surrounding it.

dafiden

#4
Quote from: RippleJet on February 22, 2009, 11:49:59 PM
With CAM 1.0 you will always have a lot larger work capacity compared to your actual workforce.
The reason for this is that the demand simulator thinks the regional residential capacity and workforce is doubled compared to what it really is.

Usually this leads to the most remotely situated industry being without workers, but can lead to commercials being without workers as well.
Industry can function perfectly well without workers, and so can commercials, to a certain extent...
Commercials need at least some "customers", which is the same as working commuters passing them en route to work.

Thank you for the explanation.  I've been pulling my hair out trying to fix the problem.

Now, is this just something we put up with as a consequence of using CAM, or can it (will it) be fixed?

Now that I know what I'm looking for, I found some more information with this issue.

This post talks about where Z stumbled onto the problem.
http://sc4devotion.com/forums/index.php?topic=2488.80

This post is all about a possible workaround for the CAM Doubled Workforce problem, as it's come to be called.
http://sc4devotion.com/forums/index.php?topic=3632.0

It seems the CAM Doubled Workforce problem will be fixed in CAM 1.1.

RippleJet

Quote from: dafiden on February 23, 2009, 08:57:04 AM
It seems the CAM Doubled Workforce problem will be fixed in CAM 1.1.

Actually, the testing we've done so far shows that anyone running CAM 1.0 will not get a fix.
The reason for this is that the demand simulator doesn't like it if the regional residential capacity suddenly would be halved... ::)

Thus, instead of CAM 1.1, we are aiming directly at CAM 2.0, where the problem will be fixed.
However, the recommendation will certainly be not to install CAM 2.0 to be used on a region previously run with CAM 1.0.

gabrielbyrnei

is there any approximate date??

RippleJet