• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Moving tiles around.

Started by JoeST, June 20, 2009, 12:54:05 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JoeST

So, I have a new map that is 50 by 50 medium tiles of a blank variety. And I have 1 tile that I have filled with the basic grid that I want to fill the rest of the tiles with, but I definitely don't want to fill each tile individually, so would it be possible to copy that one tile, and edit it in some way (the reader I can use) to fill the map?

Thankyou for any suggestions.

Joe
Copperminds and Cuddleswarms

cogeo

I doubt if this can be done in some "automated" way. The region.ini file does not contain some sort of an "index", determining which city tile goes were. Apparently, this information is contained in each city file. So this is probably not possible. Unless wouanagaine knows were this information is kept, and then you go and edit each one with a hex editor. But still, you will have to edit 50x50 = 2500 city files! I'm curious how you will fill all these!

JoeST

oh, its 25x25 (50x50 config.bmp), but thats just a relatively low number. will probably reduce it. and I dont mind about hex editing it. There is no info on the Sims2Wiki [linky] and after looking quickly, found no obvious places it would be :D

Thanks for your warnings :)

Joe
Copperminds and Cuddleswarms

Jonathan

When you click on a city once on the bubble that appears there is an import button a computer with an arrow pointing down on it. Click on it and then you can select the city that you created the grid on I think it will copy the city to the tile rather than move it but I'm not sure.

You'd have to do it for each tile but I'm pretty sure you don't go out of region view and it will be fast than drawing the grid on each tile.
Jonathan

JoeST

#4
Thank you very much Jon, I forgot about that useless feature :D

Edit: Just tried this. It just moves the tile, rather than copying it. Maybe if I copied it x times out of the game and then imported ;)

Edit2: The copying seems to work :)...and I reduced it to 20x20 pix (10x10 medium tiles).

Joe
Copperminds and Cuddleswarms

Jonathan

Well it is useless feature, i just tried it in game and it moves the city instead of copying it.

I guess though you could copy the savegame out of the region folder, import it to another tile then restart and repeat, but it would take a while.

You can draw networks using the cheatbox and the grid coordinates, in which case a macro could be created that would draw the grid in each tile, but this would also take a while. And I'm not sure what the actaul "cheat" is.

Jonathan

JoeST

#6
Could you tell me how to do the cheatbox drawing?

Thanks Jon :)

Joe

EDIT: I guess this:
PlaceNetwork [type] [x1 y1] [x2 y2] - Draws network of specified type (type is an integer) from tile x1, y1 to tile x2, y2
is what is necessary
Copperminds and Cuddleswarms