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Becca at BAT

Started by RebaLynnTS, December 31, 2007, 01:11:18 PM

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RebaLynnTS

#500
The step is not rounded, it is a simple slope. I have not added the turbulence effects yet, and that might make a difference. I'll get a picture of the slope, so you can see it. I'd love any hints or suggestions you have.


Edit: Here is the pic.

Becca

Look for me at ... Becca At Bat

Pat

Becca I take it that is just for the water falling per say for the transition? Is it possible to have a raising piece where the water goes up or is that not feasible?

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RebaLynnTS

Not only is it feasible, but I am working on it (lots to do, no time to it all). I have plans for 6 different locks, just be patient with me :)

When (or if) I am ever done, this will be the most extensive Canal / River Project ever done.
Becca

Look for me at ... Becca At Bat

Nardo69

I bet about this!

About the step:

There is a relationship between speed and water height as well as between speed and slope.

The steeper the slope the faster the water

That was the easy part, now let's go to the harder part:

With a constant flow rate Q the faster water flows the smaller gets the water level. (Interesting fact that for most Q there are two different water levels: a low one with high speed and vice versa).

You can watch and measure this with only some percent difference in the slope. With such a high slope as you modelled the water will flow rather slowly with a rather high level just until the step. Then it'll accelerate fastly and the depth will decrese significantly. With a big slope like on your step you are able to see it easily.

Because of this you should modell a weir or another kinf of overfall here as the step wouldn't work this way IRL.

Hope that wasn't too confusing ...

Bernhard  :thumbsup:

Pat

LoL Becca thank you I soo couldnt think of the proper name earlier... God I feel like a NoOb lol

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

RebaLynnTS

Nordo, thank you very much for the information. Since I am still working on it, I see no reason I can't make some adjustments, and I have a few in mind, once I finish them, I'll post the update, and see what you think.

Pat, I get those kinds of brain farts all the time. Thanks for stopping in with the encouragement.
Becca

Look for me at ... Becca At Bat

zero7

Lots of interesting things going on here, Becca.  I really like the raised canals.
Call me Richard

RebaLynnTS

A few new pictures:







Becca

Look for me at ... Becca At Bat

Nardo69

I do like the second pic even though I have some suggestions for it (they may be VERY picky though ... )

1. The turbulences ususally begin shortly before the slope. How much I can't tell - in SC4 modelling it's kind of try and error

2. the water level before the slope should be a bit lower - actually the water level followss a parabolic curve there. I just dunno if such a detail can be seen later ingame ...  &Thk/(

3. IMHO you should reduce the steam a bit -even with the full 15m SC4 standart height difference this seems a bit too much for me. Instead of the steam prolong the white water a bit downstream.

4. again a water level thing where I am not sure if it will show ingame or not: where the water from above hit the water in the lower level the water level is smaller for a short distance, then the water level of the slow flowing water in the water level will try to flow back (prevented by the falling waters).

Especially 2 and 4 are very detailled and most people might not recognize ... anyway ...

Bernhard  :thumbsup:

RebaLynnTS

In response.

1. If there is a bit of a "wall" at the end of the upper flow (like a dam) then the turbulence would not start early. That was the idea behind this model.

2. Not only would it not be seen, but in this case it would not occur

3. I was thinking the same thing :)

4. You would never see that kind of detail in this game.

I took a ride out to a man made, low, dam near here yesterday, and this new model (except for the mist) is as close as I can get to it.

I do want to make some cosmetic changes to the whole system, but rendering all those pieces is a pain. I saw that someone had made a batch render script for gmax, but at present it does now work right (no textures). Once that is fixed, then I can make my changes, and just render everything while I am sleeping.
Becca

Look for me at ... Becca At Bat

JoeST

those corner pieces are awesome :)
Copperminds and Cuddleswarms

RebaLynnTS

Thank you very much Joe.
Becca

Look for me at ... Becca At Bat

jijdlswns

those canal pieces are very cool~ :)

just_a_guy

Looks great!

I have a suggestion though, check out the third picture

I think it would look better with an extension of the concrete walls on the slope there how I put it in your picture. This would also make more sense becuase with all the humidity around the waterfall, it would probably cause the surrounding slope to erode. By injecting concrete into the surrounding cliff, you're making sure the cliff won't erode...
... Or at least that's what I think. Anyone here knows some engineering? Let me know if I'm wrong about this, because I'm not 100% sure.

Either way, At least cosmetically, It will look better.

Keep it up because it's really great!
Come and check out my BATting works at:
   
Just_a_Guy's attempts at BATing

RebaLynnTS

I had already thought about that, but thanks for the suggestion. Honestly though, I had intended the waterfalls to be used with Pegs PPond kit below, as in this picture.

Becca

Look for me at ... Becca At Bat

RebaLynnTS

More cool stuff for the ARS.

Becca

Look for me at ... Becca At Bat

JoeST

thats pretty cool :D

Joe
Copperminds and Cuddleswarms

Pat

Becca I am sooooo drooling!!! WOW!!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

BarbyW

Wow, Becca, your ARS is getting very extensive now.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

rooker1

The ARS package is becoming very big.  I like what I see.....I think I'll have to give this ARS a try once you release it.
&apls
Robin  :thumbsup:
Call me Robin, please.