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NAM RHW Poll - Please Vote!

Started by Tarkus, August 20, 2009, 01:10:00 AM

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Do you use the RHW (formerly Rural Highway Mod)?

Yes
No

Tarkus

The NAM Team is interested to get an idea of how many NAM users use the RHW (Rural Highway Mod) plugin.  You can help us out by voting in this poll.  As in the other recent poll threads, you are also free to add an explanatory post if you wish, though it is by no means mandatory.

Thanks!

-Alex

MandelSoft

I use the RHW more and more. The Maxis Highways are slowly, but surely replaced by RHW.
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art128

I started used the RHW (for the second time I think, before I used the maxis highway more easy to place) like Maarten said, all the maxis higways I've done are started to be replaced.
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superhands

I ditched the maxis hwy for avenues or owr in the beginning. then switched to rhw for obvious reasons :P

elyk11

hi guys! i kinda tried using the RHW mod because it is very useful for big cities. but i had this problem with  creating 10 lane RHW because u can't create curves with 10 lane RHW. that's why i use the original highway from simcity4. i hope there would be a way for RHW to be more flexible so that it would be easy to use, plop and drag.

or maybe im just a noob with this RHW thing. but thats what i think. and i'm having a hard time trying to  make RHW work in my cities..

but overall RHW is very useful.. :)

gottago

I would love, but love to use the RHW but don't, for three reasons--

*interchanges are virtually impossible to build properly/realistically in most situations I've tried, because of the difficulty/impossibility of creating all the necessary flyover connections using independent game pieces for opposing traffic/independent routes. Creating a few standard interchanges (parclo, Y, etc) for the double-lane RHW would go a long way toward usability. Of course all this is compounded because it is after all a rural system, and thus you'd like to use it in hilly terrain, redoubling the difficulties in making interchanges.

*no dual-lane bridges. It would be great to see a lane-merge and a series of tandem-lane bridges developed

*no smooth transitions into avenues or the std highway (i.e., how do you start/end it when it approaches downtown?)

Just my experience so far. The look of it is stunning and it makes lovely winding highways once you get the hang of terraforming for it. But interchanges and bridges make it too problematic for me to use. terribly frustrating. Just my 2 cents; hope this helps you.

joelyboy911

I like the RHW. In my current region, I haven't started with it yet, since I'm developing rural and suburban areas and I want to wait for the new one.
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u.mueller

For quite a while I stuck with the old Maxis crapway errr highway, because its easyness to place and the prefab-interchanges. However, as noted elsewhere, it is horribly out of scale and the RHW just looks so much better. In my new city project, I solely use RHW!

Surely there are still limitations of RHW (some mentioned in this thread), but it is fun building with it!

meinhosen

I've had a new computer for a few months now and it gave me the opportunity to clean and organize both my plugins and regions.  An added benefit of this was being able to completely do away with the Maxis highways.  I'll echo the complaints of a few people above me that building complex interchanges can be kinda clunky, and making curves with anything besides a RHW-4 is next to impossible, but it works and I've made due.  Hopefully one of these days I'll get my developed and running and be able to showcase my efforts and give the you guys (the RHW team) the satisfaction of seeing your work in use.   :)
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RickD

Of course do I use the RHW. My current region is 100% Maxis highway-free. I have sworn to myself to never ever use it again.  ()stsfd()
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metarvo

I have been a loyal RHW user ever since the v1.3 days.  When v2.0 was released, I was glad to be able to use MIS ramps, and 3.0 has added even more functionality.  I tend to think of the MHW as more of an "urban highway" (in contrast to rural highway or RHW), as its concrete construction and narrow lanes closely resemble the older highways I have seen in some urban areas.  I use both types of highways, but I use the RHW when I want to build in a rural area or when I want a newer installation in a city.
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bthersh

The RHW mod is definitely one of my favorite parts of the NAM, and I use it frequently.

Also, Gottago, the RHW-4 does have pretty smooth transitions into avenues and Maxis highways that I actually use pretty often (well, at least the RHW to avenue transition), and I have used it several times in the case you are describing - ending a highway approaching downtown.  The RHW-2 also transitions nicely into a regular road.

Brian

deathtopumpkins

Quote from: gottago on August 20, 2009, 02:06:37 AM
I would love, but love to use the RHW but don't, for three reasons--

*interchanges are virtually impossible to build properly/realistically in most situations I've tried, because of the difficulty/impossibility of creating all the necessary flyover connections using independent game pieces for opposing traffic/independent routes. Creating a few standard interchanges (parclo, Y, etc) for the double-lane RHW would go a long way toward usability. Of course all this is compounded because it is after all a rural system, and thus you'd like to use it in hilly terrain, redoubling the difficulties in making interchanges.

*no dual-lane bridges. It would be great to see a lane-merge and a series of tandem-lane bridges developed

*no smooth transitions into avenues or the std highway (i.e., how do you start/end it when it approaches downtown?)

Just my experience so far. The look of it is stunning and it makes lovely winding highways once you get the hang of terraforming for it. But interchanges and bridges make it too problematic for me to use. terribly frustrating. Just my 2 cents; hope this helps you.

From what you just described it sounds like you've never even tried to use the RHW! :P

*In regards to flyovers, more and more possible overpass capabilities are being added with each version, but you must remember that this takes time to do, and I'm pretty sure most of us on the NAM Team have real lives too. But even with what we have right now, there aren't very many interchanges you cannot make. I've seen plenty of cloverleafs, volleyballs, turbines, cloverstacks, etc. And pieces to make a SPUI and a stack are both in the works. Those standard interchanges you mentioned (parclo, Y) are both extremely simple to do with the RHW. I've posted examples of both on the Show Us Your Interchanges! thread. Lastly, the R in RHW doesn't simply stand for rural anymore. It stands for any adjective you can think of that fits. I like to think of it as "Realistic HighWay," as I use it in urban areas as well. And hills only add to the fun of making interchanges. ;)

*What do you mean by "dual-lane bridges"? There are already bridges for the RHW-4 and -2, and ones for all the other widths will be included in an upcoming release of the RHW.

*To smoothly transition a RHW into an Avenue or Maxis Highway, simply drag the end of the RHW into the end of the Avenue or MHW. Though the RHW-MHW tile isn't that great, so I transition to avenue and then MHW back-to-back.

The RHW is actually very simple to use once you get the hang of it and explore all the options.
Oh, and to avoid having to terraform for it, get a slope mod that works with the RHW. ;)
NAM Team Member | 3RR Collaborater | Virgin Shores

secretformula

I agree completely. I had a little trouble with interchanges, but after a read some of the online tutorials I can make a Parclo-A2 like a pro ;)

bob56

I would say the RHW is the biggest NAM component I use. I love having the highways wind through rural areas, and creating ,large interchanges through cities
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beutelschlurf

moin,

QuoteI would say the RHW is the biggest NAM component I use. I love having the highways wind through rural areas [...]
thanx bob, that's what i whould like to say, too!

b_schlurf

Gaston

   I like to use it in it's purest forms.    I can't say I ever use anything bigger than RHW4.    Perhaps there are alot of 6,8,or more lane RURAL highways out there,   But I cannot say I have ever spent any time driving on them.   When originally discussed the RHW was gonna be multi lane (2 or 4 lane) semi limited access highway.    Similar to hundreds of "highways" here in the states.   I say "highways" as apposed to the "Interstate" system.     I think of anything with more lanes than 4 as either urban or "interstate".    To me "interstate" = GHW, Which was existing already in the game.    When we started expanding RHW beyond 4 lanes; IMHO, we should have been playing around with the GHW instead.
   
   Sorry guess I went off on a tangent there.

   As far as MIS, I think it is right on track and very useful.


---Gaston
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Ryan B.

Absolutely.

It's much easier to make signs for the RHW than the Maxis highways.

Chrisim

#18
I do not use the RHW, because I prefer the Maxis highway that takes less space. Yes, I agree that the RHW is more realistic, because it takes more space, like real life motorways. However, the game is an approximation in terms of scales, and the shorter Maxis highways fit better in Sim City 4 cities in my opinion.
Nevertheless, I think the RHW is a great addition to the game. It is fun to test it ... but then it is a different game

JoeST

I use RHW because it looks sooooo damn awesome :)

Joe
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