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CityMania

Started by Nique, February 03, 2009, 11:33:52 AM

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carkid1998


I would love to help but can't code, so I'll set up an Ideas/requests archive/board on the forums if  you want! :thumbsup:

Ryan
Sendona... Coming soon!

Nique

Quote from: carkid1998 on September 02, 2009, 05:25:34 AM
I would love to help but can't code, so I'll set up an Ideas/requests archive/board on the forums if  you want! :thumbsup:

Ryan

You can't, but i've already asked for it. It will be done soon i guess.

But in the first place, i don't think any request or idea's will be implanted in the first versions of this game. You guys just have to deal with what the game offers in these versions. When the game is stable enough we can take a look inside the idea/suggestion area.  ;)
Proudly developer of

carkid1998

Sendona... Coming soon!

Nique

tomkeus, i have send you a pm
Proudly developer of

Nique

To maintain some order i will close this topic.
Proudly developer of

Korot

Yet still I can post here and no lock Icon appears in the sub-forum.

Regards,
Korot

Nique

Yes, i kept it open because i think its better for the questions / answers..

Anyway, I have a problem here, should i remove the complete branch ? and leave the /Server/server.py croxis commited? The branch that's there for now, is written in C# and depending on .NET / XNA.. while after a few days of discussing here on this forum, i've seen it's better to do it tomkeus 's way. So, should i clean it up there?
Proudly developer of

Jonathan

Will there be able to be an aerial view so you can see short buildings that are blocked by skyscrapers, even if it doesn't have perspective, so it is actually 2D.

Jonathan

tomkeus

@Jonathan

That is one really good suggestion. Straight top-down look is extremely useful not just for being able to pick occluded buildings, but also for planning. We are planning to implement planning layer within GUI, so player can make his own urban plan before he builds.
#define TRUE FALSE /*Happy debugging suckers*/

Nique

It's kinda like a mini sandbox mode inside the city building mode.
Proudly developer of

MTT9

Oh my! I can't believe what you guys are trying to achive. I hope you can make it to the end  ;). I wish i could help with the code. But all i can offer is my ideas and translating the game to spanish when the time arrives.
I look foward for more.
You can call me Matt

Nique

Graphics / Programming topics are moved to the right sub boards
Proudly developer of

JoeST

Sorry I havent been around, my internet stopped working last Sunday, and hasnt worked since :(
Copperminds and Cuddleswarms

townscape

#273
I have been watching your project and wish you good luck.

I really hope you won't get to an final  ugly state in which Opencity is now



also inspired by your will to make this game I am making 2 possible versions of the UI.

chris0101 suggested in the simtropolis 1000 thread :
QuoteI think that we are going to need a very modular system for this to work (each section will need to be programmed, and people will program them whenever they have time to spare). And we are going to need a very elaborate plan. Having written simple computer programs before, whatever plan we write will also have to be flexible, as there will be quite a few bugs that will need to be ironed out. Open source is a necessity as we'll want many people contributing and it will have to be for free, purely reliant on donations.

Graphics-wise, I would actually argue that we adopt modern graphics and full 3D! Why? This project will take YEARS. By the time that it is released, people will have already upgraded their computers and the like and graphics will already have moved on. (SC4's graphics already looked primitive in 2005, let alone today). We could have a very flexible graphics system for those with laptops and older PC's, while those with the top notch PCs can experience really great graphics. For this reason, I recommend adopting the latest and greatest gaming engines. We could also add on realistic physics engines such and incorporate other things such as OpenCL and OpenGL (be careful NOT to use things like CUDA or AMD FireStream as they are corporate specific).

Another thing we need to do is to unify anyone that wants to do so. This will be difficult as everyone has competing ideas and communication could be difficult as everyone is in different time zones, has different times when they are free, etc. We need as many hands on board as possible for this to kick off and produce a game comparable to what they best PC programmers can make.

the original post:http://www.simtropolis.com/forum/messageview.cfm?catid=39&threadid=89591&STARTPAGE=26#1576947

If you want I can start searching for people which wanted to help canceled projects . I can "advertise" your project on the simtropolis forums.

Thank you for your time.
http://hongkong.edushi.com/Default.aspx?L=en


funny how I link the banner to the only place I ever post :)
The Greatest place to get a game name

tomkeus

Quote from: townscape on September 13, 2009, 05:49:13 AM
If you want I can start searching for people which wanted to help canceled projects . I can "advertise" your project on the simtropolis forums.

Thank you for your time.

We will definitely need help, but first we have to work out basic framework. Until that is complete it wouldn't be to wise to have too many people wanting to do too many different things. Democracy should lay low for now. We don't want to have more managers than people doing the actual work.
#define TRUE FALSE /*Happy debugging suckers*/

j-dub

When I had SimCity 2000 on Playstation, thats how the game looked like, with those graphics. SC2000 on the PC was flat, but on PS1, that is what we had to look at. The buildings did not go that high, and there only was so many buildings. This even has more. Here, it looks like there is more variety. Those trees, are not so bad. They could be blured 2% and look better. The water could use a retexture, but for that matter... ...well, it is all a start.

Eliteforce

I love the idea of this project and I hope things go well!  I can't really help, except with testing the game.  I have a pretty good eye for bugs and anything that seems out of place.   :thumbsup:

LucaPdor

Hello all!

City Mania is really a good idea!

How can I help you?
I'm a software developer by profession, and altough I usually code hardware interface softwares, I can surely help you!

I usually write code in C# or Delphi, so, if you need help, just ask!
I'll be very glad to help!

:-)

Luca.
semel in anno licet insanire

croxis

Nique is working on a C# client, while the server is a python/c++ hybrid. 

Sartoris

Quote from: LucaPdor on September 22, 2009, 09:10:46 AM
Hello all!

City Mania is really a good idea!

How can I help you?
I'm a software developer by profession, and altough I usually code hardware interface softwares, I can surely help you!

I usually write code in C# or Delphi, so, if you need help, just ask!
I'll be very glad to help!

:-)

Luca.


Same here. I do C#/Java at work and know a little C++. I would also be willing to learn python (since using a different language would probably be more fun).