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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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zero7

kwakelaar - I think aesthetically it works quite well, but practically there'd be a lot of wasted space in the thick part of the base - although I guess mixed use office and light industrial could explain such a design.

ponnie - you mentioning using my old rp200x releases and Gascooker's make me think of 2005 when there was me, gascooker, ill tonkso and garyreggae all releasing British buildings at quite a high rate. 

SC4's BritProp explosion!   ;D

Call me Richard

callagrafx

Quote from: zero7 on September 06, 2009, 04:14:03 AM


Wot no net curtains?  How are the occupants going to be able to spy on their neighbours without being seen?   :D :D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

zero7

Quote from: callagrafx on September 08, 2009, 11:15:15 AM
Wot no net curtains?  How are the occupants going to be able to spy on their neighbours without being seen?   :D :D

Wireless webcam?   ;)
Call me Richard

WC_EEND

RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

zero7

#404
Time to give you an update on my current projects.

Firstly the tower.  I've now come up with a design for the back of the building.  The 'to do' list now consists of detailing, lighting and lotting.



Obviously after a week there should be more progress than that, but I started another project that is running alongside.  When it's finished this will be a government ministry - in the course of building my current region I found that there's not that many large government office buildings so I thought I'd make one.





Call me Richard

Sciurus

Just beautiful! Congrats Richard!

Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

ObladiOblada

In my opinion, this government office buildings looks actually very good. I especially like these elegant columns at the main entrance. I am really interessed in the final result of this building.

The design of your tower is definetly very special, but it looks very interessting. How tall will this tower be?

tr0ub1es0me

hi there zero7! i didn't know that you were "rp" until now... never spoke to you before but i have lots of your downloads from the ST days. i actually stumbled upon this thread by searching for the "mullion cottage" at this website. i'll definitely be downloading some more of your work now i've found you here.

the reason i searched for the mullion cottage was that i'm having problems with it not growing no matter what i do. i've tried zoning both 1x2 and 1x3 lots, i'm using DHamp's maxis buildings blocking mod, and i'm using the radical super demand mod at the moment too.

R$ demand is maxed out, any relevant stage caps (3 or 4 for R$) should be eleviated, and i've tried having just Euro building tileset active, or having all building tilesets active at once... and it won't grow. i tried redownloading it from ST incase the files in my plugins were corrupted, but replacing them has made no difference.  ()what()  any ideas? can anyone else get it to grow?

zero7

#408
Quote from: tr0ub1es0me on September 28, 2009, 04:18:41 AM

the reason i searched for the mullion cottage was that i'm having problems with it not growing no matter what i do. i've tried zoning both 1x2 and 1x3 lots, i'm using DHamp's maxis buildings blocking mod, and i'm using the radical super demand mod at the moment too.

R$ demand is maxed out, any relevant stage caps (3 or 4 for R$) should be eleviated, and i've tried having just Euro building tileset active, or having all building tilesets active at once... and it won't grow. i tried redownloading it from ST incase the files in my plugins were corrupted, but replacing them has made no difference.  ()what()  any ideas? can anyone else get it to grow?

Hi tr0ub1es0me

The mullion cottage is an old BAT that was created before CAM came out, so if you're using CAM it may be that it won't grow as you would expect or might be being out-competed by more recent models with appropriate stats for CAM.  In my region I have seen it grow (mainly the 1x3 version), but it grows in bigger cites than you might expect as I think it is stage 5 (1x3) or 6 (1x2).  I use Maxis building blockers and CAM for my regions.

I ran it through PIM-X and it came up with 34 residents and stage 4, so if you're happy in the Plug-in manager and lot editor you could alter it to that and see if it grows any better.

If not, let me know and I'll take a look at creating an updated version.


Guillaume and ObladiOblada - Glad you like the look of the government building.  It's progressed quite a way from the picture I posted - there'll be an update in the next couple of days - when I made the columns I was trying to create an entrance that would make visitors feel very small; I hope I've succeeded!

At the moment I'm completing detailing on the tower and hope to release it this weekend.  The tower's height is about 140m.
Call me Richard

Sciurus

For the entrance of the government building, I think you've succeeded ;)
We should feel very very small fornt of those columns! Like in the La Madeleine Church in Paris, or the Palais Bourbon!

Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

Cali

are those window sills in the top left of the gov building? and do u plan on adding more?. the front of the gov. building is very good. but i cant help but wonder if the columns would be too high in comparison with the sims that will go there?...just a question.
"It's not a design flaw, It's my signature"

zero7

A couple of pics of the tower in game - just nightlighting to do now.  This is almost certain to be released this weekend.






Cali - Those are window sills on the government building - I'd just started adding them when I posted that image.  The height of the columns is probably a matter of taste, but they are about 23m, so are comparable to real-world buildings as Guillaume noticed. 

The current state of the government building is this:



Call me Richard

Cali

looks very nice. sorry, didnt notice something about the columns were already posted..lol
"It's not a design flaw, It's my signature"

gottago

Very handsome start to your govt bldg, but you have too many interior courts, making the outer bldg. masses very thin and the courtyards themselves very narrow slits. it would be better to have 4, or most realistically 2, for this size bldg.

zero7

Quote from: gottago on October 01, 2009, 12:20:33 PM
Very handsome start to your govt bldg, but you have too many interior courts, making the outer bldg. masses very thin and the courtyards themselves very narrow slits. it would be better to have 4, or most realistically 2, for this size bldg.

I think you're right about the courtyards.  I'll rework them.
Call me Richard

gottago

Looking at it further, it would be natural in this sort of formal, classical bldg to have the courts flanking a central block extending back on-axis from the portico (where your middle two light-wells now are)--you might consider adding a low barrel-vaulted glassed roof if you put in such a central block, to give the roofscape more interest.

Fabian93

Great work on your government building so far. Can't wait to see that in my city.
Though I'd like to give my 2 cents now  :D:
Your building really reminds me of the former Interior Ministry of Germany in Berlin:


(taken from Bing Maps)

Maybe you could do the inner courtyard like this? Just my thoughts as I thought of that building when i saw yours  ;).

Fabian

Evillions

Quote from: zero7 on October 01, 2009, 12:06:09 PM
A couple of pics of the tower in game - just nightlighting to do now.  This is almost certain to be released this weekend.






Cali - Those are window sills on the government building - I'd just started adding them when I posted that image.  The height of the columns is probably a matter of taste, but they are about 23m, so are comparable to real-world buildings as Guillaume noticed. 

One the first image. The tower on the left. Could you make it for the SimMars project if possible? It looks aswome! &apls

The current state of the government building is this:





On the first image and the tower on the left. Can you make it for the SimMars project is possible. It looks like it will fit right in.

zero7

Quote from: Evillions on October 02, 2009, 04:15:18 AM
On the first image and the tower on the left. Can you make it for the SimMars project is possible. It looks like it will fit right in.

What would need to change?  Obviously, I'd need to enclose the open areas, remove the BATted paved area at the entrance and change the plane to give reflections of buildings mixed with a red landscape.  Possibly change the colour of the side panelling to be more metallic? 

Has anyone created a BAT4Max lighting rig to give more Martian lighting (dimmer and redder than standard)?

If I did make a Mars version it would just be the building I haven't got SimMars installed and so don't have any props or textures.




On the government building:

gottago - I'm not sure I like the idea of a glazed roof.  However, the picture that Fabian93 posted is very much in line with what I had in mind roof-wise - in fact the whole building reflects the kind of feel I aiming for - apart from mine being a little less subtle.  I like the curved wall inside the courtyard, but I think I'll file that idea away for use on another building.  I've got a large curved wall at the back of this building and I don't think the lightwells will be big enough to take a feature like that.

Call me Richard

Sciurus

Really good, as always Zero :thumbsup: &apls

Guillaume ;)
L'atelier d'architecture
* * * * * Longwy * * * * *