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Updated Puzzle Piece Models

Started by smoncrie, September 30, 2009, 05:37:04 PM

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Monorail Master

I have a small request. Can you make a version that instead of guardrails, it would have curved in fences. You know, the ones you can find in large cities, and the fence that prevents people from falling off the overpass and into the road/rail/ground below.  Example below.



http://viewmorepics.myspace.com/index.cfm?fuseaction-viewImage&friendID=416805349&albumID=505599&imageID=19149558
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tahill79

I was just stopping by to see how this project is going? 

SimNation

I will be keeping my eye on this thread..very nice work so far

ecoba

Hey, smoncrie!

This is a very interesting project you've got going on here and I think I might download the Beta! Do you think that they are compatible with Euro Textures and are the on-slope pieces retextured, as I would need those the most in my cities!

Thanks,

Ethan

Xyloxadoria

I dont know if my request would be that hard to implment becsue of how your models currently work, but would it be possible to include the gaurd rails as part of the t21 model? That way it would be possible for someone to replace or redo the guard rails.

I was hoping that you were going to make the supports t21 based for a while now as this will greatly help with my wall project,

k808j

Xyloxadoria idea brings an idea to mind. Would it be possible to create a draggable Highway wall barrier? In this instance a individual would not loose valuable space due to the plop method.

L i s t e n  T o  O u r  F a m o u s  T h e m e
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tahill79

I think this project is dead.  He hasnt loged on since November 7th.  Sad.

dragonshardz

Tahill, I doubt it is dead. Smoncrie is probably just going through a rough patch of RLS.

SC4BOY

lol.. he's died a thousand deaths.. he'll be back whenever

Chrisim

Unfortunately there are no news from Smoncrie on his fantastic models, but for users of elevated road, there is a new puzzle piece consistent with the old models in the May 2010 NAM. The transition from orthogonal to diagonal elevated road (top-left):

j-dub

I don't know if anyone else saw that, but when I got to tab through it prior this last week, I thought how useful it would be for some people. No more weird angular choppiness!

gn_leugim

finally, that transition I so requested :)

smoncrie

#52
Hi everyone,


I have been away for 1 ½ years, but I have not abandoned this project.  I have completed many orthogonal and diagonal models for both road and one-way road.  Here is a sample:



Girafe

The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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jmyers2043

Hey Smoncrie

Quote from: smoncrie on August 18, 2011, 04:15:12 PM
I have not abandoned this project.  ...  Here is a sample:

Wow, that's nice.

- Jim


Jim Myers  (5th member of SC4 Devotion)

xannepan


sffc

This is awesome! This is certainly going to be one of the best and most important visual upgrades when packaged with the NAM. :thumbsup:

SC4BOY

We've missed you, but it's good to see you seemed to have used your time well.. :D

joelyboy911

They look awesome! A vast improvement over the originals.

SimCity Aviation Group
I miss you, Adrian

Dexter

These look great, a vast improvement of the current models  :thumbsup:

However I thought that Tarkus had already implemented replacement viaduct models for the next NAM that look similar to the EL-RHW.  Are these going to be an alternative option or something?
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