• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Show us your Rural areas

Started by mjig_dudy, December 18, 2006, 12:39:54 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

alan_vzla

It's a custom lot... a very good one, you can only see the transition from the lot to the terrain where the locomotive is

Ennedi

#701
A sunny place to visit during cold days (at least in Europe  :))



Adam
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine

ShultzCity

Wow! Love the warm glow and especially the path. Love to know how you did that one  ::)

What are the structures in the top right and bottom left of the image?
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

Girafe

Amazing picture   &apls &apls &apls &apls

the paths are your ?

:thumbsup:
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Silur


Ennedi

Quote from: ShultzCity on January 05, 2010, 02:10:16 AM
Wow! Love the warm glow and especially the path. Love to know how you did that one  ::)
(...)

Well, this is one of my tips for you  :).
1. To make a path I used the PEG's Ballast texture designed to use along trails and roads. It is grainy and blends very well with other ploppable stuff (Most of Chrisadams' ploppable paths have a bit "flat" texture which is good in some cases but it sometimes don't fit in rural landscapes. Most often I use his Gravel Path).
But PEG's ploppable paths and pebbles are too large, so I use to place grass along them to cover the path partially according to my needs. This way I can achieve narrow and windy nice path. I use both PEG's grass and Chrisadams' RRP Green Rye Grass depending on terrain textures.
2. Another thing is a perspective, I suggest you to think about it.
- When I'm planning a path, I always try to imagine how would it look in the real landscape. Paths and roads can greatly increase a feeling of the depth. But to achieve it we should avoid placing paths which look vertical on the picture. You did it in the picture you sent to the Picture Competition lately and paths look a bit unnatural there. It is very difficult to make a path looking good from every side, usually we should choose one or two viewing directions (we will use it later to make a picture  :)) and do everything to achieve a nice look from these directions.
- You can make very nice pictures when you look down from the top of the hill (as it is showed on my picture). Terrain textures also look different in that case and they can increase the depth feeling.
The warm glow is an effect of a little postwork in Photoshop  ;)

Quote from: ShultzCity on January 05, 2010, 02:10:16 AM
(...) What are the structures in the top right and bottom left of the image?

These are ploppable items from the last SFBT Mayor Mode ploppable set, mate by Mathe Man and released at the LEX in December 2008 (they are also showed in SFBT Advent Calendar). I suggest you to look at them  :)

Adam
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine

Girafe

The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Ennedi

Girafe, I hope you see your pines on my picture?  They are realy fantastic, thank you for releasing them!!!
(BTW I remember about our discussion about the seasonal stuff  :))

Adam
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine

bat

That's a beautiful place there, Ennedi!!! Great image! :thumbsup:

Rady

If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

ShultzCity

Thanks a million Adam  :thumbsup:

I just want to clarify the depth issue - what you are saying is that you should always have paths going on an unnatural angle? I only ever work from the one viewpoint, so that shouldn't be a problem.

I'm going to give it a try today, I'll post a (hopefully) result later in the day on my MD.
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

Ennedi

Quote from: ShultzCity on January 05, 2010, 02:02:06 PM
Thanks a million Adam  :thumbsup:

I just want to clarify the depth issue - what you are saying is that you should always have paths going on an unnatural angle? I only ever work from the one viewpoint, so that shouldn't be a problem.

I'm going to give it a try today, I'll post a (hopefully) result later in the day on my MD.

Well, I'm not a professional painter or photographer, so it is a bit hard for me to explain the use of perspective in our pictures  :). Basically, if you would lead straight parallel lines from various points of your picture, all of them will meet in the point on your eye altitude at the infinite distance. I suggest you to search the Web and look for perspective tutorials for painters and graphic artists. You will get to know much more than from any of my explanations  :D

1. That's great to break the game grid with ploppable stuff, FAR roads, FARR rails etc., but it must be done in a thoughtful way. If you are creating a ploppable path, it is even wise to have the grid turned on. This way you know where your path actually goes.

2. You should always try to follow the terrain shape when you are making a path. Try to imagine how would it look in the real world on a plain area, on slope or in the valley. Where curves are reasonable and where they aren't? If you will remember it, your path can even emphasize the terrain shape.

3. The viewing direction is important too, slopes play a great role here.
Maybe this isn't the most apropriate place to make a (mini) tutorial, but I'll show you three of my very old pictures. After all they are rural ones  :D

This is a Chrisadams' path - only orthogonal and diagonal pieces. We are looking at it from the valley uphill.



The same path, but now we are looking at it from the side. I can only say: nothing special  $%Grinno$%



And now we are looking downhill and this time it looks really nice (at least I like it  ;)). We can even see some depth in this picture.



I hope it will help a bit  :)

Adam
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine

jmyers2043

Hey Adam

Even I can tell the difference.   ::)  Great tip on how to take a scene and make it into something special.

Best Regards
Jim

Jim Myers  (5th member of SC4 Devotion)

Floydian

Here's a picture to put perspective... into perspective. (LOLPUN)


Ideally, when all horizontal lines, if extended, meet at one or two points, it creates the illusion of depth and 3-dimensionality.

adroman



A simple Rural Bridge from my MD... I brightened the picture to give it a soft, Spring morning feel too it...
737s, Air Force, Australia... what next?

firdausabdullah

#715
Thanks Adam for the invaluable tips. I thinks I'm far way behind you guys in creating beautiful scenes but I guess I'm getting better. Having only had the SC4 last year, I took most of my inspirations from this wonderful website. Here is one of my rural scene picture of a waterfall viewing point, seems that the visitors are taking some snapshots with a waterfall background. It is a custom lot and the fences are from Chris Adam RRP. Appreciate your comments and suggestion.

Adrian, I have the same bridge not far away downstream  ;D nice picture.



-firdaus-

SeanSC4

 &apls I love the little overlook! Well done firdausabdullah.

ShultzCity

Wow! What a difference the different view made. Thanks for the clarification Adam. Floydian, that picture definitely did put it into perspective  $%Grinno$%. Despite the fact that the track in Adam's last picture is the same size, it does somehow seem to get smaller as it goes down the mountain  ???
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

bat

Great work on that path there, Ennedi!
Nice river and bridge picture, adroman!
Your rural shot is also beautiful and nice waterfall, firdausabdullah!

Ennedi

I like your picture very much, firdausabdullah!  :thumbsup:
You have choosen a great viewing direction to look at the waterfall, the vewing point and the foam under the waterfall look fantastic! The whole picture is very good composed too  :)

Adam
New Horizons Productions
Berethor - beskhu3epnm - blade2k5 - dmscopio - dedgren - Emilin - Ennedi
jplumbley - moganite - M4346 - nichter85 - papab2000 - Shadow Assassin - Tarkus - wouanagaine