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Canal Addon Mod (CAN-AM)

Started by daeley, April 23, 2009, 11:35:42 AM

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Shadow Assassin

It's entirely possible that ferry ports are subject to the same restrictions that govern seaports... though there have been other functional ferry ports released in the past. The worst case scenario would be that two adjacent transit-enabled lots would need to be placed next to each other: one for CANAM buses and the other a ferry dock. Both would have transit switches allowing people to switch between both modes of transport if necessary.
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Tilarium

Pretty sure this isn't the right spot for this BUT.... looking for advice on how to go about making a regional canal system (CAN-AMed and not CAN-AMed)... doing one city is sorta easy, but I really don't know how one should look regionally... should it just be a straight line?  Should it twist and turn?  How does it end?  Things like that, I don't know and is usally why I end up not using canals in the first place....

k808j

I've been trying to locate the CAN-AM pieces in the Misc, Road and Hwy to no avail. Pls help.

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tamorr

   Aren't they either in the Seaport/Water Transit menu, or Parks menu... I would check those as that is where I remember them being...
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bob56

   Correct me if I'm wrong, I think
-The main CAN-AM stations/terminals are in the seaport menu.
-The Middle TEd canal pieces are in the misc. transit menu.
-The edge non-functional canal pieces (for walls to contain canals) are in the parks menu.
-The venetian buildings for CAN-AM are mostly in their respective menus (fire station in fire menu, police in police menu). I think the normal buildings for this are in the landmarks menu.

I may have just confused you more, but I hope this helps. :D
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tamorr

  Ok I had to check readme and yeah you are correct, exception nothing is in the landmarks menu far as I know ... The Venetian stuff beyond the Civics and dock terminals are in the park menus with their canals. :)
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

daeley

Quote from: bob56 on November 22, 2009, 03:09:44 PM
   Correct me if I'm wrong, I think
-The main CAN-AM stations/terminals are in the seaport menu.
-The Middle TEd canal pieces are in the misc. transit menu.
-The edge non-functional canal pieces (for walls to contain canals) are in the parks menu.
-The venetian buildings for CAN-AM are mostly in their respective menus (fire station in fire menu, police in police menu). I think the normal buildings for this are in the landmarks menu.

I may have just confused you more, but I hope this helps. :D

come to think of it, this does look a bit complicated... I was trying to think of a solution but it's difficult to group them better:
- the middle canal pieces (no TE lots by the way, but actual puzzle pieces) are a real transit network, so they should be somewhere in the networks menu
- the docks make sense either in the misc. transport or in the seaport menu. But the misc. transport menu is already pretty full and they function like ferry stations, so the seaport menu makes more sense. When developing the CAN-AM, I also tried to move the network pieces to this menu, but that was not possible.
- the canal walls are not transport pieces, nor stations, so they really fit best in the parks menu. Besides, some people might prefer to use those pieces without the CAN-AM, if they just want eye-candy canals. For example, the CAN-AM needs a minimum width of 3 tiles, which is not always an option.

so that's the story why they are spread out.I hope that makes some sense... Also, there's a couple of DAMN sets for several types of canal walls, so that should help a bit too.
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k808j

I found it, thks everyone. What I am eventually going to do is change the order of my menu to suite my needs. (If I can find that tutorial  ()sad())

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tamorr

#188
Quote from: k808j on November 23, 2009, 02:06:21 PM
I found it, thks everyone. What I am eventually going to do is change the order of my menu to suite my needs. (If I can find that tutorial  ()sad())

Well the property you want to pay attention to is "Icon Order" in the building exemplar, if you just want to arrange them in the current menu it is in, as long as it is not the network menus... Those work a little differently. :)
  Just search Icon order here and you should get a few results, information-wise.

EDIT: Sorry about that I was looking at both Item Icon and Item Order and kinda mixed the two when typing, and yeah I meant to say "Item Order".
   Bad habit when I think of too many things sometimes it gets jumbled... My appologies... :-[
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

FrankU

It's not "Icon Order" but "Item Order".
And what is quite useful also is to use the same number for all related items and then organise the order by using different plop cost: the more expensive, the lower in the list.

And this is the tutorial you need:
http://www.simtropolis.com/omnibus/index.cfm/Main.SimCity_4.Custom_Content.How_to_organize_your_ingame_menus

z

As I've been cleaning out my Misc Transportation menu, I've noticed that I've got two identical entries for the basic CAN-AM piece, both with FLUPs underneath.  This would seem to be a bug, no?

Diggis

Sounds more like you have 2 controllers installed to me. :P

z

That was my first suspicion.  But it doesn't appear to be the case.  However, I am happy to double check.  What's the name of the controller file in question?

Tarkus

Actually, there's no way that duplicated RUL controllers could be causing that.  Sounds to me like you might have a couple Plugins installed twice.  Each icon, even if it's got the same IID, will appear on your menu each time for each copy of the file that exists.

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Andreas

Indeed, it's not the controller, but the exemplar file that references to the icon. You'll get the same duplicated icon if you install a mayor mode tree mod twice, for instance.
Andreas

z

Further investigation has shown that this problem is related to DAMN.  I while ago, I condemned all my canal lots with DAMN, and marked them to be hidden.  Only then do I get this double lot.  If I remove the list of DAMN hidden lots, I get a single lot.  So it's not a CAN-AM bug.

Diggis

Sounds like you have hidden the CAN-AM icon with the rest but because it's transit it's still showing up maybe.

Hyronymus

#197
Not entirely sure this is the correct place to post a request but it is CAN-AM related.

SimGoober once made a nice drawn bridge for railroad. I really like the model but it doesn't match with callagrafx' remastered canal set. Does anyone know if the drawn railroad bridge has been redone to match CAL's release? It's mainly the water colour and sidewall colour that's off.

EDIT: it's this bridge I'm talking about :).

BarbyW

That brdige hasn't been redone for the CAL remastered canals as callagrafx would have needed the model from simgoober.
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Hyronymus

Quote from: BarbyW on February 28, 2010, 05:40:41 AM
That brdige hasn't been redone for the CAL remastered canals as callagrafx would have needed the model from simgoober.
OK, I understand that. I'll stick to SG's original set for now as I also found that there are no el. highway bridges in CAL's release. That quite sucks as I'm just (years too late probably :P) getting into canals in my cities and I'm already showing a preference for CAL's stuff :).