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Xannepans creations

Started by xannepan, October 05, 2007, 06:52:11 AM

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0 Members and 3 Guests are viewing this topic.

Should the weather plugin include a version with destructive effects (e.g. associated with tornados and lightning)?

Yes
41 (57.7%)
No
30 (42.3%)

Total Members Voted: 71

Voting closed: January 26, 2013, 06:50:01 AM

xannepan

Quote from: callagrafx on September 06, 2010, 01:18:22 AM
The only solution is a dirty one but it generally works, but it means a bit of reworking.  Export the mesh as a .3ds file, then import that into Max 2009.  You will probably have to retexture and everything will become editable meshes, but it will work fine.  But there's no need to export, as the B4M scripts should also include the original light rigs, and all you have to do is choose Scanline as the renderer.

Call; I figured this out last night :)... Question however: does bat4max v3 work in max 2009? or max-9? (i believe there is a difference between these version, but i'm not sure)

callagrafx

Hi Alex... Sorry, I mistyped the 2009 bit  &ops

ChrisAdams version (which is here) works with Max 2008 and lower.  Simfox's v.3.5 should work with v9 but I'm sure just how compatible.  If you want to use Max 9, then Chris's would be your better bet.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

N1_2888

#362
Quote from: xannepan on September 05, 2010, 11:29:02 PM
However, I think your criticism is partly based on a misconception about Paris buildings and proportions and number of windows per story from your side :-). Have a look at google streetview and you will find a lot of variety.
Sorry, I should have expressed myself more clearly. I referred to already existing BATs and not to already existing real buildings. Even those Parisian w2w BATs with seven or eight windows per storey (which I consider as a kind of standard) look very bulky if you compare them with central-European w2w models having up to ten windows (cf. Ferox' W2W Pack).
QuoteHowever, it may just look better the way you suggested.
I'm sure it will though it already looks very promising. :thumbsup:

Meine Region E Pluribus Unum

xannepan

Okay guys. So i have exported the 3ds to max-9 and managed to render it.
Appart from the too bright colors I have an issue though with ALN bat4max v3 render...: it looks smoothed, not as crisp as I'm used to. Have a loook at the screenshot. The version on the left is the max-9 version rendered with ALN bat4max v3. The version on the right is Simfox bat4max rendered in max-2010.
I suppose i missed a config setting in max-9... any suggestions?

Thanks

DebussyMan

Are you using Catmull-rom antialiasing?


Visit my new MD: Emerita Augusta 1910 - http://sc4devotion.com/forums/index.php?topic=15184.0

Sam Johnson

There are a few of possible settings that could be responsible for this result. Probably it's a combination of many of these. A few examples: Which Exposure Control do you use?, What kind of gamma setting do you use? I'd recommend to check these 2 settings. Usuallay you don't need anything of these both for a "game like" render, that means, turn off any exposure control and any gamma settings.
I guess even if those settings are right, you'll need to adjust your textures. And as Debussyman said, it seems like you aren't using Catmull-rom antialiasing, without it the BATs will look very blurry.

I hope I was able to help  :)

vester

Quote from: DebussyMan on September 06, 2010, 01:13:20 PM
Are you using Catmull-rom antialiasing?

DebussyMan stop quoting yourself :P

Got that comment from him a few times myself. But a very good thing to do.


Love your work, X.

xannepan

Okay. Catmull did the job. Here are some screens from the 3dsmax9 rendering. Still thinking about how to tune the nightlights.


xannepan

corner version

Sciurus

Oh mon Dieu mais c'est magnifique!! :o

Oh my God but it's wonderful! :o

Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

xannepan

In game picture of the two buildings at night.

Girafe

#371
excellent  ;)

ps: your facade is very clean in the sense it's very vertical it's ok for Rue de Rivoli however Haussman buildings have a lot of flowers / plants or something else on the balconies which puts more details and "breack" the vertical facade
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

N1_2888

I fear this is going to be out-dated soon. :(

:D

&apls &apls &apls

Meine Region E Pluribus Unum

Une_ame

babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

mcarch

Are these gonna be ploppable?  Ploppable with CS jobs would be great  ;D

Badsim

Quote from: N1_2888 on September 08, 2010, 03:11:37 PM
I fear this is going to be out-dated soon. :(

:D

&apls &apls &apls

Absolutely !  :o

I fear we're going to have a new extension to the T.W. Project . :(

:D

&apls &apls &apls

Cédric.

°   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °


serebii666

Your buildings look wonderful! keep up the great work!  :thumbsup:
"If Kyle has 3 apples and is shorter that John who has 7 and if John is taller than Jenny who just graduated from Harvard, how old is Karen?"


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xannepan

another variation in progress

callagrafx

Nice rooftop terrace, but the table and chairs look a little overscaled.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Gilikov1994

very very nice :), btw.. your BAT's are only in Parisian style?

groet, Giel :thumbsup:
Check out my LOT thread, and also the EBLTeam!

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