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Eliminate Streets from being drawn while Laying Zones

Started by Kitsune, September 13, 2010, 04:17:25 PM

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Kitsune

Is there a mod out there that eliminates streets from being drawn while zoning? I find they just get in the way more then anything, and I'm quite sure others who there own street/road/ave networks wish they could be got rid of too.
~ NAM Team Member

Andreas

There is no mod, but you can simply press SHIFT while drawing your zones to deactivate them. With ALT, they change their orientation, and with CTRL, you can define a certain lot size. I use all three keys on a regular base, so a mod isn't really necessary. It also helps to build your transportation network first, and then fill in the zones.
Andreas

Kitsune

right, but it tends to not really work that well when it comes to industrial zones.
~ NAM Team Member

travismking

actually i find that it works just fine, industry does need to be no bigger than 8 tiles from the road (i think, maybe 4). It usually tries to build in 8x8 grids

Kitsune

but when you like 3RR-style farms(50x50).. it becomes a little bit of a pain. hmm, wonder if dedgren has come up with anything.
~ NAM Team Member

Andreas

Industrial zones are a bit different, as there are no predefined lot sizes and orientations by default. Only the "anchor" buildings need road access, and later, the game automatically fills the rest of the tiles with "mech" and "out" buildings. Theoretically, the zones can have an unlimited size, but I'd also restrict the depth to four or five tiles in order to cover the usual lot sizes. However, you can zone individual lot sizes with CTRL, and those are used by the game, if industrial lots of that size exist. Also, keep in mind that an anchor building only seems to support adjacent mech and out buildings of the same type. You'll frequently see some abandoned I-D or I-M buildings within newly developed I-HT areas that haven't "upgraded" yet. I'll simply bulldoze them and let the gaps fill with some I-HT mech/out lots.
Andreas

travismking

also, theres a mod somewhere that allows you to zone I-R one tile at a time instead of the minimum size of 4x4, ofc its pretty useless to zone less than 4x4 for farming, but it helps to create the "diagonal" effect, it also increases the maximum farm zoning size iirc, I believe its on the stex somewhere, if this is what your referring to

editfish

Quote from: travismking on September 13, 2010, 06:02:11 PM
also, theres a mod somewhere that allows you to zone I-R one tile at a time instead of the minimum size of 4x4, ofc its pretty useless to zone less than 4x4 for farming, but it helps to create the "diagonal" effect, it also increases the maximum farm zoning size iirc, I believe its on the stex somewhere, if this is what your referring to

I'm having trouble locating that mod.  Anyone able to point me in the right direction?  Thanks!


RippleJet

#8
Quote from: editfish on September 14, 2010, 06:12:40 AM
I'm having trouble locating that mod.  Anyone able to point me in the right direction?  Thanks!

Difficult to find if there is indeed such a mod somewhere out there...
It's very simple to make one from scratch though.

The minimum and maximum width and depth of zones is given by the properties kZM_mZoneMinCellSize and kZM_mZoneMaxCellSize in the Zone Manager exemplar (TGI 0x6534284A, 0xE7E2C2DB, 0xE9482490).
Those properties contain 16 values, each representing the following zones:


  • None
  • Residential (Low Density)
  • Residential (Medium Density)
  • Residential (High Density)
  • Commercial (Low Density)
  • Commercial (Medium Density)
  • Commercial (High Density)
  • Industrial (Low Density = Farms)
  • Industrial (Medium Density)
  • Industrial (High Density)
  • Military
  • Airport
  • Seaport
  • Spaceport
  • Landfill
  • Ploppable

The minimum cell size is set to 1 in all cases, except for agriculture, where it is 4, and landfills, where it is 2.
The maximum cell size is set to 32 in all cases, except for agriculture, where it is 48.

The attached mod sets the minimum cell size for IR zones (agriculture) to 1 instead of 4.
Note that you will still need to zone large enough zones for farms to develop in the first place.

This mod is incompatible with any other mod that changes any property in the Zone Manager, e.g. the zoning costs or zone colours (SimMars) or maximum allowed slopes.

As usually, ::)
I haven't tested this myself in the game yet, so I'd be pleased if you could give me some feedback. :)

editfish

cool.  should this thread be split and the min IR mod discussion moved to a new one?

I will try it out in game and get back with you.

RippleJet

Quote from: travismking on September 13, 2010, 06:02:11 PM
also, theres a mod somewhere that allows you to zone I-R one tile at a time instead of the minimum size of 4x4, ofc its pretty useless to zone less than 4x4 for farming, but it helps to create the "diagonal" effect, it also increases the maximum farm zoning size iirc, I believe its on the stex somewhere

Indeed, with the help of BarbyPædia I managed to locate fukuda's Ir placement mod. :)

That mod:

  • reduces the minimum farm zone dimensions to 1 (from 4)
  • increases the maximum farm zone dimensions to 64 (from 48)
  • increases the maximum farm zone slopes to 20 m (from 16 m)

Fukuda

Oh, indeed. I should've called that mod "Ia Replacement" back then, but well.. that was long ago  :D
Back to europe ;D