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buzzits power project

Started by Buzzit, August 10, 2010, 02:52:23 AM

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0 Members and 2 Guests are viewing this topic.

Buzzit

#80
a small update:



The diagonal pylon and the Deviation pylons.

and the shot from the farest zoom:


don't mind this area its my test area ()stsfd()

i think this pylon is finished by tonight

Jack_wilds


Buzzit

Hmm
suddenly i got an render error..
i will turn off internet and every other thing that comsumes alot of memory..
i hope it works after that!

Girafe

thanks, it seems that there is the same "aesthetic bug", the cables are very big even at far zooms.
If you LOD precisely your pylon models, you can try the method of "cable following the slope which works quite correctly) however it takes lot of time.

Anyway good job  ;)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Buzzit

#84
Quote from: Girafe on October 18, 2010, 02:33:41 PM
thanks, it seems that there is the same "aesthetic bug", the cables are very big even at far zooms.
If you LOD precisely your pylon models, you can try the method of "cable following the slope which works quite correctly) however it takes lot of time.

Anyway good job  ;)
hmm well i don't think its that big of a bother. but its there anyway to remove that bug?

haha well im not that skilled yet and i dont have time for that kind of things aspecially with 6 more packs to go! :P

edit:
i had the corner pylons and the diagonal pylons finally wired but they did not connect as planned. thus i remodeld the cables and i currently render the new diagonal wired version

tag_one

The pylons are wonderful, can't wait to try them  &apls

Small tip: if you make the cables black and about 0.15 thick, you'll see them only in zoom 5 and 6. In zoom 1,2,3 and 4 they're too thin to appear (like in real life). I tried that myself and it looks pretty good to me ;)
You can also make the cables a separate prop and make it only visible in the closest zoom levels. I suggest doing that anyway for those who have hills in their region :)


Buzzit

Quote from: tag_one on October 19, 2010, 12:45:16 PM
The pylons are wonderful, can't wait to try them  &apls

Small tip: if you make the cables black and about 0.15 thick, you'll see them only in zoom 5 and 6. In zoom 1,2,3 and 4 they're too thin to appear (like in real life). I tried that myself and it looks pretty good to me ;)
You can also make the cables a separate prop and make it only visible in the closest zoom levels. I suggest doing that anyway for those who have hills in their region :)


great idea
i will certainly try!
but first i want all the models in game and working properly(like connected wires instead of overleaping wires  :-[..)
after that i will retexture the wires and make them like you said thinner but i first gonna try 0.02(i think you mean 0.015?)
because i also have some smaller pylons wich may require even more thinner wires like the 0.015 you adviced!
im gonna play with this some more :)

Lowkee33

Looking forward to seeing more pylons :)

I don't think they or the transistors should create power though (consume if anything).  I just had an idea though.  These structures do make electricity more efficient, perhaps they could add a small income to the budget.  That way an intermediate town could get paid to move power from the station to the city, and then pay for that highway.  Just a thought, no need to worry about the mechanics of that.

Did you get the rendering issue sorted out?

Buzzit

yes
i cleaned up my hard drive and did a virus check and removed 4 virusses.
and it works again.

but i had another issue now.. i saw a brownbox just like the boxes? box... and thats weird if you ask me ???..
but anyways i rerender the model with the newly modeld and textured wires..  :)

Buzzit

#89
what the hell!
my render time was -80.000 seconds! ???
thats ~equal to a day if im correct! ???
stupid bat is broken or something!
anyways

here are the diagonals with new wire textured and thinner wires.
tobad the problem still occures so tomorrow i will rerender them again

here's a picture

the wires have a special texture wich is not completely black

Aaron Graham

#90
I hate Viruses, I wish there were no such thing as computer viruses. :thumbsdown: :thumbsdown:


Exellent Job!!! on the powerlines. &apls I love stoppping by here to see what the powerline guys is going to do next. :D A question what about powerlines crossing rivers, have you made them were they can cross a wide river?
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

MandelSoft

Ooh, looks excellent, Buzzit  :thumbsup: Keep it up!
Lurk mode: ACTIVE

Girafe

The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

peter007


Buzzit

#94
great...
this will be the most ironic picture you will see for today :-[...



anyways its my latest progression of this type
im almost done
i only need to rerender the diagonal(AGAIN.. because i totally forgot to delete some wires...)

how can i turn the power consumpsion into 0? without making a powerplant from every pylon?

MandelSoft

Simple: turn it into a park lot with 0 effects and usage.
Lurk mode: ACTIVE

Aaron Graham

-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

Buzzit

i solved the power problem :)
solved it with Ilives reader i think i will be able to render 2 more pylons tonight and than i will finally be able to say
pylon type 6 is fully functional :)
after that i will add a medium voltage pylon to the game  to try something out more on that later on!

metarvo

Good going, Buzzit!  I like the double circuit wire groups you have there.  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Buzzit

damn its late!
after this pic im right of to bed!
but i finally have the 5 pieces needed for the first line of my pack $%Grinno$%



as you can see they accually 'carry' power now ;D