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Fusion Reactor

Started by RadicalOne, October 25, 2010, 12:10:01 PM

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RadicalOne

I noticed that SC4 scrapped SC3K's Tokamak fusion reactor, so I decided to remake it. How is it, and what do I need to fix?

editfish

Looks good!   &apls I believe you would need some cooling towers and possibly an electrical substation.  I like your open (visual) concept but would have practical concerns about reactor containment.  &Thk/(

Terring7

This is great :thumbsup: Of course if i were you, i would rebuilt the original SC3000 reactor ;D

"The wisest men follow their own direction" Euripides
The Choice is Ours
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Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

RadicalOne

#3
Quote from: editfish on October 25, 2010, 12:19:29 PM
Looks good!   &apls I believe you would need some cooling towers and possibly an electrical substation.
You are right, I do need a cooling unit. I already have a substation, that building at right.
Quote from: editfish on October 25, 2010, 12:19:29 PM
I like your open (visual) concept but would have practical concerns about reactor containment.
You mean security, or safety? Fusion reactors, unlike fission ones, are completely safe to approach and be near, heat notwithstanding.
As for security, I do have a cage around it. I can - and probably will - put more fencing and that sort of thing.

Want to know the real reason for no containment building? Nightlight textures do not show through walls.

PS
Does anyone know how to animate-rotate the nightlight map, so the brightest spot on the torus appears to be moving around its circumference?

And how do I cut out part of the ground, like the NDEX GLR-to-subway transition and the Maxis hydrogen plant?