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on slope T-RAM to FLUPs portal piece inside

Started by gtaki, November 29, 2010, 01:25:59 AM

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gtaki

Hi all  :)



Nothing more to say, I have made such a piece. And I would like to show this to NAM team. Please tell me what you think  ;)
I originally wanted to make a neat intersection of HSR and T-RAM networks. But it could be used in other ways.

Ps. This is a transit switch, still under modding. I need help for UDI it before release. It seems it is possible to TE two network types in one tile, just like the RTMT tram to subway in avenue/road LOTs.

Ps2. I have posted my progress on simtro a while ago. original thread here

superhands


louistsw

WOW :o

&
Is it work with FLUPs?
I see that the road traffic can pass under this.

Also, your location. $%Grinno$%
A lazy fox (=^ω^=)

Canidae Inu Republic League
犬科大犬和民共和國聯盟

tag_one

Wonderful work gtaki! This will be useful to a lot of people  :thumbsup:

FrankU


teddyrised

Wow, that's some really awesome work that you have churned out :) and I'm already starting to think of others working to add more different 2-tile wide puzzle pieces to your model. I can foresee people requesting of plain avenue/highway tunnel entrances just like that :D

You've opened up a whole lot of possibilities ;) thanks for sharing and... sorry to hear about the gmax problem you've encountered, glad to hear that it has been fixed!

io_bg

Great work, gtaki! This'll come in handy :P
teddyrised: Buddybud's on-slope Avenue/Road/One-way can also be used with the FLUPs pieces so there isn't need for them IMO ;)
Visit my MD, The region of Pirgos!
Last updated: 28 November

Ciuu96

I saw this in Simtropolis a while back, and was amazed. Now I see it here functional in in-game screenshot and I'm even more amazed. Great work, hillside FLUP transitions are something that we really need!
Has it really been almost 2 years?
Must return. :)

Girafe

The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

gtaki

Hi all I am back from the progress.

Bad news I haved skipped UDI it. I read Andrea's GLRinA station tutorial, but got no sucess %wrd. I will open a help thread and retry in some other ways, but

Should I make a major release with no UDI functionality (v0.9) first ?

The readme is almost finished. I just need to capture some screenshot for tutorial and the release post. Maybe completed in 1 to 2 days.

~replies~

superhands : Thanks  ;D

louistsw : It is designed to used with FLUPs. The functionality is rather simple, just let traffic pass through directly. And I am Taipo ::)

tag_one : Thanks! Your works are also wonderful ;D

FrankU : Thanks! ;D

teddyrised : Thanks! I still cannot figured out why gmax is messed up on my win7, but thats not a problem since I have a XPmode now. For road/OWR2/avenue networks you can simply remod the buddybud's passes. Mod them so let all traffic goes through directly and take out the subway convertion :)

io_bg : This handy toy is now running in my cities, and hope will be in yours soon :)

Ciuu96 : I am planning making the Tram-in-Road version :)

Girafe : I hope this is useful to the mayors  ;)

teddyrised

Quote from: io_bg on December 04, 2010, 04:13:15 AM
Great work, gtaki! This'll come in handy :P
teddyrised: Buddybud's on-slope Avenue/Road/One-way can also be used with the FLUPs pieces so there isn't need for them IMO ;)
Oh boy, silly me. I just conveniently forgot about those!