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What is Prop Wealth?

Started by Lowkee33, December 17, 2010, 02:35:50 PM

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Lowkee33

How does the Prop Wealth property work?  Maxis seems to have used these props just like any others.  Thanks.

Edit:  Or Prop Requester Satisfaction?

I am trying to make a lot that will upgrade it's props as the surroundings get better.

Here's a neat one.  "Prop Destroys Lot" - "Whether or not this prop destroys the whole lot when it burns down.  Default is true for flammable props"

MandelSoft

As far as I know, Prop Wealth determines when a prop appears on which wealth level. This may come handy when you're having a growable building, which can drop one or two wealth levels. Some props don't fit at that lower wealth level and some props do. So I think it has to do with that.

Also, "wealthed" props also appear at the T21ns for the roads (the standard networks from Maxis)...

Correct me if I'm wrong.

Best,
Maarten
Lurk mode: ACTIVE

cogeo

I think I had read somewhere that if a lot dilapidates, the normal props will disappear and lower-wealth props will show-up in their place. For example, a pool may be replaced by a clothesline. Haven't looked into this though, and I don't know how this is implemented. Maybe check some Maxis lots, preferably low-density ones, eg how a 2-story R$$ house dilapidates to R$.

I don't think that it is possible to make a lot "upgrade its props as the surroundings get better" though, as lots have their own wealth level, and props will conform to this one, rather than the "surroundings". But it may work the other way, eg if you develop R$$ and then build a landfill nearby, the lot may degrade to R$, and cause the low-wealth props to be displayed.

RippleJet

Quote from: cogeo on December 17, 2010, 03:01:25 PM
I think I had read somewhere that if a lot dilapidates, the normal props will disappear and lower-wealth props will show-up in their place.

Yes, that's how they work. ;)
Note that you need to have props of different wealth in the same family for that to work.


Quote from: Lowkee33 on December 17, 2010, 02:35:50 PM
Edit:  Or Prop Requester Satisfaction?

I think that for the above to work, each prop in that family must have Prop Requester = Wealth.
If the prop family contains a prop with Prop Requester = Crime, that prop will appear instead, whenever there's a crime in the neighbourhood.
One such prop is the toilet paper tree.


Quote from: Lowkee33 on December 17, 2010, 02:35:50 PM
Here's a neat one.  "Prop Destroys Lot" - "Whether or not this prop destroys the whole lot when it burns down.  Default is true for flammable props"

Quite so. If you create props in PIM-X, only "building as prop" will get values for flammability, and thus be flammable.
All other props (ordinary props, trees, flora, etc.) will not burn down.

Lowkee33

#4
I am reading "T21" more and more these days.  I imagine they use the wealth levels better than anything else.

Quote from: RippleJet on December 17, 2010, 03:29:05 PM
Yes, that's how they work. ;)
Note that you need to have props of different wealth in the same family for that to work.

I made a R$$ with such a family and the props did not change when the building dilapidated.  The props get picked just like any other family, as a R$ can have props of all wealth levels on it.

Quote from: RippleJet on December 17, 2010, 03:29:05 PM
I think that for the above to work, each prop in that family must have Prop Requester = Wealth.
If the prop family contains a prop with Prop Requester = Crime, that prop will appear instead, whenever there's a crime in the neighbourhood.
One such prop is the toilet paper tree.

Trash too.  Ingred.ini is a terrific piece of knowledge. :) (in the apps folder).

Edit:  Thanks for reserving space for more stages!

RippleJet

Quote from: Lowkee33 on December 17, 2010, 03:43:43 PM
I made a R$$ with such a family and the props did not change when the building dilapidated.  The props get picked just like any other family, as a R$ can have props of all wealth levels on it.

Hmm... maybe they need to be made this way... :-\


Quote from: Lowkee33 on December 17, 2010, 03:43:43 PM
Trash too.  Ingred.ini is a terrific piece of knowledge. :) (in the apps folder).

Hmm... my computer got the death sentence earlier this week, and currently I haven't got SC4 anywhere,
so I cannot check ingred.ini or any other game files at the moment... :'(
(I'm currently using my company laptop) ;)

Lowkee33

#6
Hmm, unfortunately that did not work either.  I tried one R$ prop and one R$$ prop in both orders.  They behave just like a family.  Has anyone ever seen a prop change?

Ingred.ini actually has a ton of stuff in it.  It basically lists all of the properties (and their hex code) and how to use them correctly.  For instance, The Growth Developer Properties section lists every property that would go into the developer exemplars.  0x87cd6369-0x87cd636f are reserved for more stages (do I need to say CAM here?). 0x87cd6370 is the water cap.

Pretty much every section has IDs that have been specifically left open for "someone" to use (automata, new pollution types, filter bits).  Do you want a list of every occupant group?

I had some fun today.  There are the properties involved in the Shimmer Exemplar.  These are the sparkles on the water surface.  This exemplar isn't even in SimCity_1.dat, but it is of the Terrain filter type, and there is a strange lack of Instance 0x00000003 for that filter...  The exemplar and it's properties work too... it's just not that interesting

The document ends abruptly before explaining the Resource Key Types Tables.  Makes me look for an ient.ini 

Sorry, I will let you get back to work.  (or I could attach it)

RippleJet

Quote from: Lowkee33 on December 17, 2010, 04:39:39 PM
Ingred.ini actually has a ton of stuff in it.  It basically lists all of the properties (and their hex code) and how to use them correctly.

Ingred.ini was an important source when iLive made Reader. ;)
Most of the info available within ingred.ini is also available within Sc4Exemplar.xml (most notably the help texts for the properties).


Quote from: Lowkee33 on December 17, 2010, 04:39:39 PM
For instance, The Growth Developer Properties section lists every property that would go into the developer exemplars.  0x87cd6369-0x87cd636f are reserved for more stages (do I need to say CAM here?).

Yeah, without that info CAM wouldn't have been possible. ;)


Quote from: Lowkee33 on December 17, 2010, 04:39:39 PM
Sorry, I will let you get back to work.

I wasn't at work, I was at home, with the laptop taken home from work. ;)


Quote from: Lowkee33 on December 17, 2010, 04:39:39 PM
(or I could attach it)

Got it from another source already... (thanks Barby) ::)
I'm quite well aware of what it contains anyways... it was just ages since last time I checked it. ;)