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007's B.A.T.ing Room

Started by peter007, October 04, 2010, 03:48:08 AM

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Une_ame

Should be residential IMHO.  :)

I've seen that you were taking request so thanks again for your answer and keep going cause what I've seen so far is top notch.  :thumbsup:
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

peter007

@Jmyers2043
Thanks, I'm glad you like it  :)

@Une_ame
I don't know the word top notch but I think it's good
and I think it would be better when it is a residential like you said. And now it is.  ;)


Update!!!

Did some detailing work at the entrance and the roof. i think those parts are done and I'm satisfied  ()stsfd()
If someone is seeing something what isn't in place you can say that. Lights will be added in the next update



sebes

Check my MD:               
Rhenen,NN

peter007

#63
@sebes Thanks!! Glad you've take a look in my BAT show case


Did the Lotting.And it's a R$$ building with 891 peoples

finishing pics are;




If the STEX was on-line I would aready have published it.  &sly

io_bg

Nice work! Unique buildings are rare ::) But aren't 891 inhabitants a bit too many? A number like 200 or 300 sounds more reasonable to me.
Visit my MD, The region of Pirgos!
Last updated: 28 November

peter007

#65
@io_bg  did some calculation and I came out on 780 so it could be a good number. And I also needed some more peoples you know.

Uploaded my first file on the STEX.

http://www.simtropolis.com/stex/details.cfm?id=25787

Just comment & rate.  ::)


maybe something next

peter007

To let you know that I'm still alive


vester

Great work on both the modelling and texture work. :thumbsup:

Keep up the good work, Peter!

jmyers2043

Nice farm building Peter. Good textures.

Jim Myers  (5th member of SC4 Devotion)

peter007

#69
@vester & jmyers Thank you

it's done I think


io_bg

Visit my MD, The region of Pirgos!
Last updated: 28 November

metarvo

The barn and silo are looking quite nice, Peter.  The two-tone paint job with red on the bottom and white on the top is eye-catching.  I must also say that I'm impressed with the rood texture.  :)  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

peter007

#72
io_bg & metarvo ; Thanks for the compliments I hope you like the result

The result



thanks to marsh for the nature around it

Une_ame

Very good even if I would have use it with a more open space and a larger field.  :thumbsup:
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

peter007

#74
@ Une_ame. Thanks, the building is part of the towne a role-playing game on CSG -forums so that's why.

Next building. Do you like it?
It's a town hall

DCMetro2834

I like it so far!

Plus, I really like your past couple buildings; great job!  :thumbsup:

Aaron Graham

Lovely those details are so perfect. &apls
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

metasmurf

I really like that town hall. It could be in any European old town district really, since it looks "generally European" rather than something from a specific region. Well done  :thumbsup:

peter007

Update!

@metasmurf
Thanks for your reply but you have to know that it's generally for a western city but European cities could do too, didn't thought about it  ;)

@Aaron Graaham
Thanks I'm glad you like the textures/details maybe you also like my wharf

@DCmetro
Thanks, I'm making a lot wooden buildings which would fit with each other.

But now I'm working on something difficultier. It's a wharf and I must say that it's hard to get the textures for it because they need very good mapping and it's very difficult to get not in a 'wrong' pattern. This is what I have at the moment.

I made the walls go 10 meters below z-as because the wharf will otherwise float on the water and that wouldn't be realistic. The white line shows the 0 on z-as. Right?

What do you think about it?

-Ernst

mave94

You've got great BATs, Ernst!
I like the wharf. I know what you mean about finding textures. For me it also takes time before I can the best texture...
Good luck and keep it up ;)

-Matthijs