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The University of Clayhurst

Started by JBSimio, February 17, 2009, 05:44:35 PM

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io_bg

Very nice idea for these overpasses :thumbsup: And the more diversity we have, the better off we are $%Grinno$%
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Last updated: 28 November

Girafe

Good job JBSimio, but why not putting the red brick texture on the bridge too  ;)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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seraf

These bridges looks really nice. On the first brigde I think the bricks should be bigger, now it is difficult to say from what material bridge is made. The last bridge remind me an old brodge from NY Central Park :)
You did great job with fitting these bridges to the game, I still can't do that with my Central Park bridges :(

Sciurus

Excellent, keep it up! &apls &apls And I still wait for an answer... don't forget this time $%Grinno$% :D

Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

jgehrts

No idea where you draw your inspiration from... but it never fails. I was a little skeptical about extra bridge designs, but wow. Those look really sharp.

Ramona Brie

I love that last bridge. It has a "modern design" flair that the others don't and that this set needs so dearly. (Though I am sure EP1 has a bunch of that type of stuff.)

antn

Nice set of small bridges, they could fit in any park, these are always useful. I agree with seraf on what he said on the brick textures, either make it bigger or increase the contrast between bricks and mortar and maybe slight diffrence in color between bricks. About the Memorial Coliseum I really like the angled positioning and on the curved walls I would use smoothing groups to make it look really curved, this is of course only if your'e going after the curved look rather than what it looks like now.

Jack_wilds

#467
Hey JB...

Like the bridge a lot  :thumbsup: the design variations are neat, unique, flexible... as for the base question I'd keep it the grass you have it or a 'clear' base texture to be what it is, where its placed...

I like the solid arch, and the thru arch look for the texture possibilities using a stone (field or limestone look) and/ or Clayhurst brick

then the suspended arch is a neat notion and the railings give it a neat look too... I'd play with colors for this one...

my notions are that a 'post-n-beam' bridge is missing from this set and that it would use railings on its deck... like the deck concrete color/texture so I'd keep that for all the  bridges... also like the lighting notions of alternate lamps on narrow decks and opposite in wide decks... then the use of stone for a older solid arch bridge using an older lamp style on it... am I being clear or getting muddy  %wrd

the potential for differing style and design is really varied and your the one that will have to weed trough all the possibilities... but anyway, be watching what you'll come up with for this bridge set -four types  ()what() perhaps

Jack

threestooges

Excellent looking bridges Jon. I particularly like the arch on the bottom left of the set. The top left one's brick texture looks a little washed out, or it could use a bit more definition on the bricks. Aside from that, I like the styles of all of them, and can think of several instances where I've seen types of each.

As for the base texture question, I think that, since the paths are textured, and the paths generally appear in landscaped areas, a base texture might be the best idea. I guess it all depends on what the user plans to do with the edges. I can see instances where retaining walls would be used (I'd need to double check how the underbridge sections look when plopped) and it might look odd having them stop suddenly for a patch of grass. The texture-less side looks great where it meets the ground.

I'd say go texture-less if underbridge sections of retaining walls work with the paths, otherwise stick with the grass base.
-Matt

CabraBuitre

These look pretty good!

A couple of things...  I wonder how realistic it is to have the bridges on slopes like this as opposed to being an overpass that has stairs from street level, though... Certainly, with the canals, this would make sense, but over a street, unless it is a very hilly area, it wouldn't have made sense for the road (likely built first) to be built in a depression between two hills (unless it was a ravine or something else like that, but the university probably wouldn't be built in such an area).





Above is one in Chicago.  Now, yes, it does go over Lake Shore Drive, so it's much wider, but it is the same sort of idea.

Now, certainly, in Illinois (which is flat as a pancake) there aren't a whole lot of hills... up by where I live now, though, there are lots of ravines on the North Shore, north of Chicago... and also farther north in Milwaukee where there are ravines as well.  But they aren't small differences in height... the ravines are pretty deep and though they're not streams or canals (usually) they were cut by water and do provide drainage during heavy rains/snow melt.

For the texture of the bridge path, I wonder if the coloring of the concrete of the path shouldn't match the street texture below it better (brighter, perhaps?) or some other brighter, white stone (like the sidewalks under the bridge). 

Check out Abelfarei!

Aaron Graham

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JBSimio

Io-bg:  Thanks!  Naturally, I couldn't just make one and be finished... I always have to make my life more complicated!  :D

Girafe:  Thank you!  About the paving style:  First reason is that I'm just not very good at matching GMAX textures to the game's base textures.   ::)  The second, and more important, "real" reason is that the paths use the BSC park compliant texture which could be any one of five(?  I forget how many choices there actually are) different paving styles.  I'm already up to 12 different bridges... multiplied by how many more textures?  Sorry, but no thank you.  :D

Seraf:  Thanks!  None of these overpasses are in their completed state... fear not about the tiny bricks.  ;)

Guillaume:  Thank you!  I remembered...  ;)

Jgehrts:  Thanks!  I'm glad you like them.

Raymie:  Thank you!  There are a number of more modern looking buildings in EP1, yes.

Antn:  Thanks!  I can't really smooth the coliseum walls because of the way they were made.  I don't really believe in perfectly curved walls anyway.  :D

Jack:  Thank you!  The base textures will be either the grass or none at all... those are really the only two options I'm considering.  I'm saving the post and beam look for something to come later.  I will probably still add one final style to this collection with more of a field stone type of look to it and possibly some "older" lamps.

Matt:  Thanks!  All right already... I knew the bricks weren't showing up well.  You all have completely lost faith in me... :D  Truth be told, that may not have even been a high quality render... I can't recall anymore as I've exported some of these options four times or so to test and tweak.  I still have to check the under bridge options for retaining walls, but I'm saving that for the final exports.  If it works, great... but if not, there will be very little I can change here to make them work.

CabraBuitre:  Thank you!  Flat landers (like I used to be) will be covered... all in good time, my friend.  ;)

Aaron:  Thanks!

Just a quick stop in to say hello.  Hi!  Alright... see you later.  :D

I've gotten all three of these styles completely modeled for narrow, wide, short, and long options.  As of this writing, I've finished exporting 6 of the 24 models needed to get these in game for good.  (For those of you who are now questioning my math skills, each overpass has a "building" and a "foundation"... one basically being the bridge deck and the other being the support structure below said deck.)  The longer overpasses will export next and then all the foundation pieces (which only take about 1/3 of the time to render).  Putting everything on lots and into the game doesn't take too long... so with any luck I'll have some "final" views in the game sometime tomorrow.

And after that?  I don't know yet... we'll see  ;)

JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

Jack_wilds

Hey JB...

Thanks for the update... will be standing by for further updates... ;D

ITS JUST SO HOT here!!  :sunny: 95 that feels like 103 with a 60+% humidity... so how the weather there? :P ::)

Jack  8-)

JBSimio

Jack:  Wait no more, my friend!  The weather here continues to be strange.  We had a pretty wet weekend with more rain in three days than we normally get for all of June (although that normally only amounts to 0.2 inches this time of year... but we had a bit over an inch).  Supposedly summer may finally arrive this week, and I'm more than ready for it!  I certainly don't miss that humidity though...  $%Grinno$%

I got all twelve overpasses reassembled and in game.  Here are the final exports of the 3 different versions in all their various sizes:







I tried some of the banked sets with underbridge pieces and the JRJ set shown at the top seems to be the best bet.  I think there are 4 different options in this set, if I recall.  His original set with the bridge support built in sort of works with the wider overpasses, but even then it looks a bit off.  I don't have a whole lot of other sets to experiment with, so I didn't spend a LOT of time trying all the options.  I did wind up leaving all of these with no base texture for now, but I may still go back and add the grass texture if it seems needed.  I should also mention that the longer overpasses don't handle shallow slopes quite as well.  Well, let me rephrase... they will work with shallow slopes but some of them may not look quite right with smaller support pieces disappearing into the bank without the larger foundation showing up.

I've also got these all fully modded (except for menu icons) and they all light up.  I made them similar in function to the campus path pieces.  They cost nothing to bulldoze or maintain, they're basically nuetral lots (no pollution, but no benefits either).  The cost for each is slightly different based on length, width, and style.  They will count as campus lots but NOT as campus buildings.

I think that covers the basics for now,
JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

Sciurus

Wonderful pedestrain bridges!! &apls &apls But how do you plop them on the game?

Guillaume :thumbsup:
L'atelier d'architecture
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supremec

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TS007

I really like the idea of bridges and they looks amazing.  :) Thank you for all your hard work.  &apls  &apls

rooker1

When I was talking about jeronij's walls, I was thinking these ones.

RESIDENTIAL / RURAL DIAGONAL WALL SET V1 BY JERONI


or even Mas71


But even if you don't go with my favourite.....I'm pretty good with LE. ;)

Now for those bridges.....they look awesome, especially the last two types.  I can't wait to get my hands on these.

Robin  &apls &apls
Call me Robin, please.

Jack_wilds

Excellent!!  :satisfied:
ta-ta for now
Jack

JBSimio

Guillaume:  Thank you!  The bridges plop very easily, to be honest.  The paths you see are the standard pieces included with the University Starter Pack.  The bridge itself is plopped on the tile between the last path and the road (the sloped tile... it makes no difference which side).

Supremec:  Thanks!

TS007:  Thank you!

Robin:  Thanks!  I have the JRJ Residential/Rural Walls... but I don't think they have an "under bridge" piece.  I'd have to check, but I think those might be texture based (not models) which should make it simple to add in LE if you prefer.  I don't have the Mas71 Set you've shown   :o  so I can't speak for those right now.  I'll try to pick them up and give them a look though.

Jack:  Thank you!  TTFN yourself.... ;)

Just stopping by again to get some opinions.  I started playing around with some ramped overpasses similar to what CabraBuitre showed the other day.  The biggest problem I'm having so far is that they take up a LOT more room than I had hoped.  To make the ramps even remotely believable is going to take two tiles just about anyway I've come up with so far.  Here's a look:



On the left is the option that would use two tiles fronting each side of the road (or whatever)... on the right is an alternative which uses two tiles away from either side of the road.  Both examples have nearly the same total height for the bridge deck (around 10 meters) which I'd still have to check before knowing for certain is tall enough.  I'm partial to the first option, but I see some advantages to both.  The second option could easily zig-zag back and forth instead of going in a large circle, but the total footprint would still be about the same.  Oh... and don't ask for a tight spiral ramp like a parking garage, because it looked horrible.   ::)

Your thoughts are next...
JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion