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The University of Clayhurst

Started by JBSimio, February 17, 2009, 05:44:35 PM

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peter007

OMG! Those bridges are wonderful.
You've done a great amount of work on it I guess.
and it looks great.

Two of your last bridges are just awesome too. So I won't worry about the space. It isn't that big you know.

-Ernst

rooker1

WOW!!

The files that I pointed you to are just textures.  But my thought was you could make the base textures optional.  ;)

As for those new bridge paths......to die for.  Great work.  I do have a small suggestion, see below.



If you were to use all the space of the one single tile and run the path around the outside of it with the base to the middle as it is now, maybe that might look pretty good.

my two cents...
Robin  :thumbsup:
Call me Robin, please.

Jack_wilds

Hi JB...

weather report: after all that heat for the first part of the week it changed dramatically from highs  :sunny: into the 90's down to highs low 60's...  ??? very odd... but garden progress is happening and hopefully not too late in the planting...

I like 'em both for their functionality over a road or water way  :thumbsup: ... however I like the 1X4 bridge better, particularly its matching walkway intent, but the 2x4 config would appear to work -look, better over the wider right of ways

Jack  8-)

jdenm8

I prefer the 2x3, mainly because the path configuration would be more flexible, it's also far more prototypical for what I've seen.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

TiFlo

This keeps getting better every day.

I'm with jdenm8, the 2x3 make much more sense. At least they seem much closer to what I've seen. Question : do you have plans for an avenue overpass?

Florian

banditp61

GREAT BRIDGES! :thumbsup: By any chance while any of these go over RHW?

JBSimio

Ernst:  Thank you!  You're right... I have wound up spending a bit more time with these than I originally thought.  I figured the overpasses would be a nice quick way to clear my head before going back to the larger sports complexes.  But then (as always!) I got carried away and made my life more difficult.   :D  At least the responses tell me it was worth it.  ;)

Robin:  Thanks!  At this point, I plan to use no base textures on the slope as shown in the most recent update.  I might (heavy stress on the word might) try one more idea which will make both slopes able to recieve a plopped piece like the ones you mentioned.  I'm not totally sure how well it will work yet, so I won't say anymore until I've experimented a bit further.  As for your other suggestion with the approach ramps... I tried your configuration, but there just wasn't enough room on a single tile to get the necessary height.

Jack:  Thank you!  Weather here has been much more California like... I even got out in the sun yesterday!  :)

Jdenm8:  Thanks!  The option you suggest is also the one I see more often.

TiFlo:  Thank you!  Yes, I will also make longer versions of these for two tile networks.

Banditp:  Thanks!  These will go over anything you like as long as they are one or two tile wide networks.  I don't have plans at this point to go beyond those two lengths though... so I guess the wider RHW options would be out for now.  That could always change if there seems to be enough interest though.

Well believe it or not... I've actually had a fair amount of free time this weekend!   ???   :o  I even managed to get out and enjoy some of the wonderful weather and small town life of the wine country I call home.  Yesterday found me at a fundraising event for the <a href="http://www.forestvilleyouthpark.org/>Forestville Youth Park [linkie]</a> which turned out to be a great time.  Good food (which I didn't have to cook for once!), great weather, a couple really fun bands, and the chance to realize just how many people I've gotten to know out here.  Since I rarely venture beyond walking distance of my own little town in Occidental, I tend to forget how interconnected all the other towns and villages around here are.  Some of Graton's volunteer firefighters were helping cook... people in Bodega Bay donate the oysters... Occidental, Guernville, Monte Rio, and Santa Rosa all represented in various ways... and all for the good of a park in Forestville.  Great times aside, it's nice to remember that "community" does still exist in some places.   :thumbsup:

But enough about me... let's get back to work here, shall we?  I started with the ramped overpass using two tiles of road frontage (what appeared to be a 2x3 in the last update) and fine tuned most of it.  I also made the longer version right away for avenues, highways, and other two tile things.  Here's a look:





I'm still debating the railings here.  I tried a number of different things and finally settled on this "painted" look.  Most of the untreated metal railing textures I tried left it looking very dull and "shades of grey."  But I'm still not sure if I like the painted look either as it seems very uniform.  I'm still going to try and dirty the paint up a bit, but it's tough to tell since the railings are really only a few pixels wide anyway.

I'll probably work on the same style with the other ramp configuration next.  I'm not sure if there will be more than that for these or not.  I haven't really thought of any decent alternate styles yet, but I'd be open to suggestions.

More to come,
JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

Jack_wilds

Hello JB...

Thanks for the update with home stories and progress... Occidental sound like a good place to be. 

The weather here is 10-15 degrees cooler than typical, and it felt like April all day yesterday.  But it was better as than last years 80's and humidity, as yesterday was the 61st Appleton Flag Day parade, the longest running -largest too, consecutive Flag Day parade.

About 60,000 -maybe more, people showed to watch a 2 hour parade -interrupted twice by long trains apparently CP & CN didn't get the memo  &sly... the marching bands were particularly good especially the Luthern Vangaurd... the theme this year was honor of desert storm vets... last year was the big one honoring all vets and Flag history, that one lasted nearly 3 hours over a 5 mile run...

concerning the bridges... I like the progress and the tweaking and I like the painted railings -black, brown or a green,

then a thought for one one of then to be a chain link cage look as its become a WI code standard that all over passes be caged -it seems years back a rash of 'people' thought it funny to drop rocks and other material onto passing vehicles; it killed too many for just cheap fun and some others thought it made for easy places to die too, terrorizing motorists as they leap to their death into a passing vehicle... trouble was that all of them who tried this didn't die but wound up crippled  ()sad() just all too sad... HOWEVER, that notion may not work nor look good in game so it may need to be disregarded...

Thoughts for now

Jack

threestooges

I kind of like the painted look. I see what you mean by it all looking uniform, but I think that's good for the rails. I think, to break up the uniformity, a bit of dirt to the concrete would be more appropriate. Not much happens to rails besides a few chips which can be painted over, but even the best power-washed concrete will pick up stains, gum spots, and bits of dirt. I think that might work better than trying to tweak the railings. The overpasses look like they'll be great additions though.
-Matt

Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

TiFlo

I like the painted railing. It seems it would blend really well with all your other lots.

rooker1

I really like the overall look right now.  The painted rails looks great the way they are.  If you can add in some dirty details than that would be great too.  But sometimes everything cant be too perfect.
&apls
Robin  :thumbsup:
Call me Robin, please.

jdenm8

What's the plan for these overpasses?
Overhangs or TE'd LOTs?

I've got a nice section of RHW-4 I'd love to stick one over.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

art128

Nice overpass, I liked it alot.  :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

JBSimio

Jack:  Thanks!  I'm considering the "cage" look for an alternate version, although we'll see what happens.  I know they're necessary from a safety standpoint, but they tend to be pretty ugly in my opinion too.

Matt:  Thank you!  I dirtied up the concrete a bit more, but I fear I may have gone too far now.  I did also brighten the railings a bit, which helped that side of things.

Guillaume:  Thanks!

TiFlo:  Thank you!

Robin:  Thanks!

Jdenm8:  No TE'd lots here... these (and the previous "sloped bank" overpasses) are all overhanging.

Arthur:  Thanks!

Sticking with the same style for now, I got both ramp versions and both lengths finished for these.  I also made "Landing Lots" to cover the opposite side of the road.  Here's a look...



The height looked good as I watched the trucks pass below.  (LOD's also seemed alright for letting the traffic show through without being cut off.)  Since these don't cross the center of the tile like the other ones do, street lights don't get in the way as often.  There are still a few places where trees might try to grow through the bridge deck, but some bulldozing and rebuilding usually fixes that!  :D  My only fear at this point is that the scale may be a bit large in comparisson to other campus buildings.  I'll have to actually build complete test campus (you'd think I had one already, but I actually don't!) and check that part.  More on that next time...

Oh... and did someone ask about RHW options?  Perhaps the old highways too?  What else can you do with them?



Pretty much anything you want, I guess.  ;)

JB


Never trust a god who grins all the time and wears a top hat, that's my motto.  -Terry Pratchett

It's from JBSimio.  Need we say more?  -BadgerBoy of SC4 Devotion

metarvo

While there are other footbridges available, these are just right for UC and its many satellite campuses which are bound to be out there by now.  The newly-redone deep red rails convey the school spirit quite well IMHO.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Jack_wilds

#496
Hey JB...

I like the updates on the overpasses :) very much :thumbsup:

the overpasses are so multi-purpose any place, any application, for any site... I think its a well done for using in different places  ???... also, the cage notion was a thought and I agree -ugly looking too, but not to use on these overpasses -although my post seems to imply that  $%Grinno$%.  I think they are good as is, plus whatever tweaks maybe needed  ::)... but I don't see any issues...

thanks for all the work your putting into this project as its neat watch unfold and expand... I am hoping that the ep1 can be modded soon; not complaining mind ya jes' standing by til it shows up on the lex... it just a bummer how RL can be such an inconvenience at times; it just heightens the anticipation, right?

Jack

CabraBuitre

Those look exceptional!  Bravo!!   :thumbsup:

Check out Abelfarei!

Zacharuno

JB, they look great. I'm sure they will be used extensively by your many followers. But seriously, how do you not have your own campus, with the new buildings, and such??? HUH? HOW?!?!!?  :)

Zach

peter007

Oh great.
Those bridges look awesome in game.
Nice colour BTW

-Ernst