• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Textur Problem by rendering in GMAX

Started by Maffylein, January 07, 2012, 02:32:34 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Maffylein

I have a model with a grass texture creat in gmax.
The problem is that this texture to the render brighter than the original lot in the texture editor

jmyers2043

#1
Quote from: Maffylein on January 07, 2012, 02:32:34 AM
The problem is that this texture to the render brighter than the original lot in the texture editor

I find my self making a lot of color adjustments when adding grass or a bush or a weed. Such as grass growing up through a tire prop.  The grass will look perfect in the gmax test render but will be a completely different brightness/saturation when exporting. I usually make several models. Each with a slightly different saturation or darkness. Make them into props. Then judge them in the game on a test lot.

Trial and error.

Good Luck

- Jim

<edit> I will say as an example, the wall of a building, when doing a gmax test render with detail set to high is very close to how it looks in game. My experience is that grass, tree leaves or other organic things are not too accurate and need in game evaluation.


Jim Myers  (5th member of SC4 Devotion)