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Can't find lot

Started by Kack, June 19, 2012, 08:35:06 AM

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Kack

Okay guys. I give up. I feel stupid for asking this but I just can't figure it out.

I made a texture and I managed to find it in the LotEditor.

Save the lot.

My problem is that I just can't find it in the game, nor in the LotEditor.

Am I doing something wrong?

vortext

Did you see the .SC4Lot file in your plugins folder after creating the lot?

Secondly it depends on what kind of lot did you made. If it's a park, it should be in the corresponding menu. The same goes for civic lots, landmarks etc. If, however, it's a growable lot than it's no wonder you kind find it  $%Grinno$%

Of course, you could also use the 'buildingplop' cheat and see if your lot is listed.
time flies like a bird
fruit flies like a banana

Kack

It is in the plugins folder.

I took an airport lot. Should't it be in the airport menu then?


vortext

Quote from: Kack on June 19, 2012, 10:45:14 AM
I took an airport lot. Should't it be in the airport menu then?

Did you take an existing lot and modified it? If so, it should be in the menu where the original creator put it. The airport menu most likely indeed.

If, however, you've created an airport lot yourself it would explain why you can't find it. Airport lots are a class apart (just like seaports) and don't appear ingame unless one adds the proper occupant groups manually, if I remember correctly. In case you're making an eyecandy lot I would suggest making a neutral lot, or a small park. Otherwise you might have to do some digging around to learn how proper airport lots are made. 
time flies like a bird
fruit flies like a banana

catty


"Here be Dragons"

Anything that's a functioning air or sea port has a controller, and making changes to the airport or seaport controller is not for the faint-hearted ... get it wrong and any city that has the new airport will CTD whenever you try and access the city.

-catty

I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Kack

Thank you!

It helped making a park lot instead of an airport lot.

But now there is a new problem. How come I "painted" the lot with 4 different textures and only one of them shows?

vortext

Quote from: Kack on June 19, 2012, 12:30:13 PM
But now there is a new problem. How come I "painted" the lot with 4 different textures and only one of them shows?

Simcity only allows 1 base texture per tile. You can use multiple overlays on the same tile, though make sure they don't overlap each other.
time flies like a bird
fruit flies like a banana

Kack

Here is my problem. Don't mind the bad textures, but it is only a test.

My problem is:

In the Lot Editor, the lot looks like this.



But when I'm in the game it looks like this:



I made the textures for the tiles there looks weird.

vortext

There could be a number of causes.

1) Those tiles have two (or more) base textures on them. Erase all the textures from the lot (either with Ilive's Reader or SC4PIM) and reapply the textures to see if it persists.

2) There's a texture with the same IDD as the one used which thus overrides your custom texture. Do you already have a personal texture range?

3) By the looks of it, however, it seems most likely there's something off with the texture itself, by which I mean the original .png file. The dimensions should be 128x128 pixels and base texture files shouldn't contain transparancy.

Mrbisonm initially had some problems creating textures as well but once he succeeded, he wrote a pretty decent tutorial which is available over here.

Hope this helps and you'll be able to get it working properly. If not you can always sent me the files and I'll have a look.
time flies like a bird
fruit flies like a banana

Kack

Vortext, you are such a great help! I'll have a look at the tutorial and see if I'm able to fix my problem or not.

I have my own texture range, so I don't think thats the problem.

Kack

The tutorial helped me a little.

But I think it's when I have more than one texture in a .dat file my problem starts. Would you mind taking a look at my file? I've tried to make this work for 3-4 days now and I'm kind of starting to give up.

I would be so cool. Thank you!

vortext

Took me a while to realise this but the cause for the weird behaviour is the obscure fact textures can be wealth dependent, which yours are as indicated by the 0 in the LE. Simcity treats wealth dependent textures like they're in a family, similar to propfamilies and it will display only the first texture in line, in your case the grass texture.

Now for the solution; wealth dependency is indicated with the 5th digit in the ID, whereby 0=no wealth, 1=low wealth, 2=medium wealth, 3=high wealth.
In short, start using 4 and up in the fifth position of the IDs. This means your range would start at F7A84000.

If interested, here's a longer and slighty confusing thread on wealth dependent textures.

Also I've noticed texture E is an overlay, however, the alpha map is blank. Or to put it in other words; while ingame it has the appareance of a base texture, it acts as an overlay which is inconvenient in case you want to put another, proper overlay on top. Minor mistake though and it still happens to me too from time to time when I forget to eliminate the transparency from the .png files.
time flies like a bird
fruit flies like a banana

Kack

You are my hero, Vortext!  &apls

It works! Now I can finally start making some lots. Thank you!