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Xannepans creations

Started by xannepan, October 05, 2007, 06:52:11 AM

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0 Members and 3 Guests are viewing this topic.

Should the weather plugin include a version with destructive effects (e.g. associated with tornados and lightning)?

Yes
41 (57.7%)
No
30 (42.3%)

Total Members Voted: 71

Voting closed: January 26, 2013, 06:50:01 AM

noahclem

Awesome work Alex  :o  Love the video and, more importantly, the mills!  Hopefully you don't get too sick of SimCity too fast  :thumbsup:

metarvo

Good job!  :thumbsup:  I don't see too many water mills for SC4, so this one is a welcome addition.  The wind mill looks really fine, too.  The SC4 burnout isn't good, but it happens to the best of us.  I'm sure you'll be back into the game again before too long.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

NCGAIO

Quote from: jmyers2043 on December 04, 2012, 05:11:05 AM
that may be the case. But I'd rather have them turn clockwise, the same direction as the Maxis Wind Power generators.



Same plane with another texture as i suggested for those who always insisted on doing it at BAB.


Result much prettier and lighter, congratulations!


I hope fervently that his "burn out" SC4 still take too long to happen ... not before concluding with effdir edition. OK!

QuaPolska

Hi there. I have a question. Will there be more models of this period? How so, you can specify what you plan to do? And so overall a very good job  &apls

xannepan

Thanks for all the nice comments.

To avoid a burn out maybe an intermezzo change of theme would be nice. How about a nice airport terminal building. Not sure however which one to choose. Dulles, TWA terminal at JFK?... Any suggestions?

(BTW: believe it or not, I actually HATE flying ;-)

art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Andreas

Well, looking at the pictures of TWA terminal, and the fact that you hate flying, Sydney Opera House came into my mind as an alternative immediately. I'm well aware that this would be a very ambitious project, and so far, no BATter ever tried to pick up the challenge, but if there's one BAT request of mine, it would be this one. :)

That said, yeah, I know I'm crazy, but after browsing your thread, and looking at your portfolio so far, which had me hitting the floor with my jaw more than once, I'd say you'd be one of the very few people who would master such a project. "Sloppy" modeling or not, your creations keep me in awe, and regardless how you decide, I bet it will be another masterpiece.
Andreas

xannepan

CDG would be extremely ambitious.. :S

Andreas: even though I hate flying, an airport would fit nicely with my effectdir mod (in progress) that allows multiple planes and functional diagonal runways... The opera is nice though :)... maybe later...

peterycristi

Well, great work so far! Who woudn't love that mills! Concerning the airport i don't know, if this would fit with your efectdir, but i think, that there is a lack of historic airports, even if in real there are not many of that buildings left. So i would suggest and love to see ingame Tempelhof Airport, Berlin:


Built in the 30's it should be a perfect object for your BAT skills, as it is a mixture between classic and modern architecture. If you need more pictures, just ask

saludos

Peter
H I S T O R I S C H E S   B E R L I N

NCGAIO

#969

Well .. considering that you want to make use of diagonals to show something totally different from what has been seen before.



International airport of Dallas / Fort Worth




International airport of Barajas in Madrid

..                                                                     Or for something more symmetrical...

                   


Chicago O'Hare International Airport                Chicago Midway International Airport

whatevermind

Whoa, weather effects! I'm wondering if these could be built into extensions of the clouds, or are they entirely separate parts of the game?  Excellent work on those mills too!

xannepan

After some experiments, and many problems getting max to work on my new laptop (still dealing with viewport refresh bugs ~nvidia and windows-8) I have decided to start with a relatively easy airport model; Dulles. I really like Saarinen's work, so maybe I'll give a go at JFK TWA terminal after this.

The screenshot is really early work, much needs to be done, esp textures and adding details. At the same time I am facing some tough design choices. Saarinen designed the airport with mobile lounges, and much of the terminal is designed to fit with these. I am considering to go with my own interpretation and leave out the mobile lounges and associated docking ports, but replace them by something else... not sure yet how to deal with that. Additionally I have a hard time of finding pictures of back side of the Original Saarinen terminal design (that is the side near the tower) so I need to go with my own interpretation here too.

That's all for now folks.






art128

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

xannepan

and a few hours later...

noahclem

Excellent work on the terminals Alex  &apls  I'm quite curious to see the front. And good terminal choice, I'm a big Saarinen fan too  :thumbsup:

@NCGAIO - the last terminal you suggested is actually Chicago Midway, an older airport mostly used for shorter flights and perhaps most famous for jets flying into neighboring buildings on numerous occasions. Chicago O'Hare is much, much larger and less symmetrical  "$Deal"$

NCGAIO

#975
Quote from: noahclem on December 09, 2012, 06:22:02 AM


@NCGAIO - the last terminal you suggested is actually Chicago Midway, an older airport mostly used for shorter flights and perhaps most famous for jets flying into neighboring buildings on numerous occasions. Chicago O'Hare is much, much larger and less symmetrical  "$Deal"$


Exactly  was a inattention... were actually two images but I had to leave before combining them with the text. I forgot to go back to correct. Done !


Thanks! :thumbsup:

Serkanner

That terminal looks very promising Alex.

xannepan

Some in game WIP. I am creating the terminal as an overhanging model, so no need to transit enable it. With a tight fitting LOD (still issues that need to be resolved) it is now possible to use elevated road puzzle pieces at the front side of the terminal. The tunnel can be used for any 16m network pieces, but I like train or light rail :). Here is a quick and dirty screen shot. I would have prefered a road height of 7,5 meters, which would better fit the model proportions, but since there are no elevated road puzzle pieces for that height I had to use the 15 m height...


Schulmanator

Looking good! My airport is perhaps a bit small and plain in comparison...

http://www.flickr.com/photos/mcgheetysonairport/3654065739/lightbox/

I look forward to seeing your new work :)
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0

krbe

The Dulles Terminal would be a great addition - finally putting some soul into the airport! If you're making a series, T3 (wouldn't mind the saucer part as a standalone) and T5 at JFK would be great siblings to Dulles-Saarinen.

I must admit that the lower level entrances do look a bit odd. That being said, will there be a possibility to attach the standard modular pieces to it in any way (possibly with a separate lot with a small extension piece on the side(s))?

Now I just wish I had some mobile lounges lying around!