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Vario's Bat Shed- Current Project: Apartment block

Started by Vario80, April 28, 2007, 02:42:29 PM

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0 Members and 3 Guests are viewing this topic.

callagrafx

If it doesn't, post the texture here and I or one of the other texture specialists will be able to sort it for you,
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Vario80

Thanks mattb, your little instruction helped me a lot, i would never have found that gradient function without your help.  :thumbsup:

And also many thanks Cal and Andreas for the help offer, but i think i got it done now. :)
Update:


Also started partly with night lighting, the apsis has a yellow spot on the diagonal walls, however the light cone seems to be way to big. It actually only touches the upper part of the windows. Does anyone know which settings do i have to enter to make the light cone much shorter?


Vario
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

HabLeUrG

really nice church! very detailed  &apls

bat

Great progress, Vario80! And a wonderful detailed church! :thumbsup:

rooker1

Great work, your church is coming along very well.

&apls

Robin   :thumbsup:
Call me Robin, please.

Vario80

@Thanks a lot guys for the feedback.  ;D

Here's some more nightlighting, for the windows i used the nightlighting windows setting.




I plan to leave the windows of the apsis to remain dark since this part is usually not lighted anyway.
(The yellow cone is from the spot above the windows)

Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

rooker1

This is fantastic.  I can't wait to DL this.  I think it looks very realistic.  How big is it?

&apls

Robin   :thumbsup:
Call me Robin, please.

vester

The nightlight is a bit to bright for my taste.

kwakelaar

The rooftexture is a big improvment, looking very nice and the same goes for the spire copper roof.

You can reduce the intensity of the nightlights texture under the BAT roll-out menu (look at the parameters), also you could try to reduce the yellow of your spotlight to get a bit more neutral colour. If you want a shorter beam you can adjust the target distance by picking the spotlight target in your drawing window and then move it around.

Vario80

@Kwakelaar: Thanks again for the helpfull advice, it took me quite a lot of hours of tweaking and trying to finally get the desired result.
@vester: You are right i had the "nightlighting window" option turned on, one thing i noticed when i set the lighting lo a value of less than 1.0 the window becomes unlit. Does anyone knows why this happens?
@rooker: Thanks for the nice comment, as for the size well it looks like that the lot could take up about 5*6 or 5*7 tiles in space. So it won't become as large as i have assumed first.

Anyway i completely skipped the idea with the nightlighting windows and tried a different approach with a free target spotslight. I make the light appear orangeish, since it usually appears that way in the interior of a church.

Here's a new preview of the (hopefully) improved nightlights:


Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

DebussyMan

It's looking good. I like what you've done with the nitelights


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jeronij

You have made a great work so far  :thumbsup:

Keep it this way  ;) ¡¡¡
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


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kwakelaar

Well I think your nightlights have improved a lot, and I can only agree with Jeronij's comment above.
And by the way thanks :D

Vario80

Thank you very much!  :thumbsup:

Q-Tips send me some additional pics (mange takk for det! :) ), especially of the entrance of the church, so i reworked it, i did the same with two crosses. It should now look even better.
Unfortunality it is hardly recognizable with this preview (Gmax is acting very weird at the moment when i click to preview :()


I'm going to render it now (shouldn't take all too long), and see how it looks ingame.
If i like it, then i'm going to start with making the lot.
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

FromTheAshes

Very good work!  :thumbsup: But in my opinion the wood texture on the tower is to much scaled. Maybe you let it render in "draft" quality. Select "High" to get a better look. But I guess you know that  :-\
Visit Vorsfelde.

Q-Tips

Nice to see you are about to end an long lasting project. The church looks good.
I can see you used my picture of the front door for texturing. But i am a bit affraid those who dont know how it looks in real, will find the front door on this BAT weird. You did get the front cross good. :thumbsup:

Vario80

@Q-tips: Thanks a lot for that nice comment. Yes the door looks a bit strange (also to me) ;), however i think i'm going to leave it for now.

@FTA: Thanks. Yes, i do always select "High" when i render a BAT.

Well and here is the result how the church looks ingame: :)






For the props i used Porkissimos seasonal trees, i think they looked good together with the BAT.
I also put some gravestones on the church yard. Textures and props are default Maxis stuff so besides the trees no additional dependencies are needed.

The file is already available for download on the STEX (Tromsoe Domkirke). Hope you enjoy it and i hope would be happy to see some feedback.

Vario
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

kwakelaar

It is a nice looking church, and you have come a long way from where you started.

I have two commments however, first about the green lines and small turret on the choir roof, seems there is no texture?
Second the roof of the tower, the copper looks nice but the next level, is a texture that does not fit very well. Maybe you could use the same copper or the texture from the main roof.

But anyhow good work on this one.

Vario80

Thanks for the feedback and the suggestions Kwakelaar.
The green lines have been fixed now, i've applied a green painted wooden texture to the bracings. I also discovered a wall of the extension building was left untextured this has also been fixed with the current update. (1.1)

Not sure about the turret (i didn't found a suitable texture so far yet, first i wanted to texture it with that green wooden texture like the bracings but that didn't looked right to me.
So i left it untextured for now, but i could still try to find a solution.

For the (lower) steeple roof texture, well that was the texture which looks best to me.
That roof does neither look like the main roof texture nor the copper texture of the upper steeple. I will see if i can find something better than this.


Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

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