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NAM 31 Central Bug Tracker Thread

Started by MandelSoft, March 02, 2013, 07:24:51 AM

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Carny

Hi guys,
I don't know if you already found this bug:



Also, after NAM 31 installation, I noticed also i haven't anymore the turning lane in simple road crossings, as you can see in the following pic:



any suggestions? Thanks in advance.

MandelSoft

#1: Known and fixed
#2: Use the rail tool and click on the intersection.
Lurk mode: ACTIVE

Kitsune

Has it been reported that you cant make a 90 degree turn with L1 MIS?
~ NAM Team Member

Tarkus

Quote from: Kitsune on March 10, 2013, 03:31:12 PM
Has it been reported that you cant make a 90 degree turn with L1 MIS?

I don't know if it's been reported, but I am aware of it.  It'll be taken care of as part of the controller shrinking process.

-Alex

michi_cc

Quote from: Tarkus on March 09, 2013, 01:31:06 PM
Thanks for that report, Sirial--it's the first I've heard of an AMD system having difficulties.  Sounds like goal #1 should be to shrink the controller, which means that the original goals of ultra-stability are unattainable.
My system's very similar except for nVidia graphics, and interestingly the game actually feels smoother with the new NAM compared to the old. The thing that has gotten slower for me is the time to load a city, almost trippled I'd say. So whatever effect is at work here, it doesn't seem to be raw performance.

Tarkus

Quote from: Tarkus on March 10, 2013, 01:48:29 AM
Quote from: itsacoaster on March 09, 2013, 10:57:03 PM
I've been dying for more interfaces between RHW and AVE-6 so I'm just thrilled with the capabilities of the new NAM.   &apls

Glad to hear it!  :thumbsup:

It seems all MIS/NWM intersections lack paths--Vince reported it as Issue #5.

-Alex

Issue #5 has been corrected.  L1 EMIS 90-Curve is corrected on my end as well.  The Controller shrinking process is going along and seems to be addressing the crashes.

-Alex

DJSun1981

So, I moved my pluginfolder, and I started the Nam31 without my plugin-folder. The game dont crashed  ()sad()

I cant place some pieces from the STR, bec. the game freeze. I can only move the mouse

Are there filler - pieces for the RHW avaiable yet? I cant find them...

alphaprior

Here some bugs I found when I started building a new city with NAM 31.

missing short elevation transition


no working path or I do something wrong?


bumpy! I used the avenue on slope and its fine but the rest are bumpy especially 6C.

westamastaflash

Not sure if this is a known bug or unsupported:

Diagonal crossing with L2 MIS over L1 MIS deconverts no matter how I try to build it.
I was hoping to build a semi-directional T interchange with the new diagonal overpasses.


Indiana Joe

Quote from: alphaprior on March 11, 2013, 09:09:38 AM

missing short elevation transition


The short transition wasn't done because it's considered unrealistic.

Quote from: westamastaflash on March 11, 2013, 09:49:04 AM

Diagonal crossing with L2 MIS over L1 MIS deconverts no matter how I try to build it.


They know that L2 MIS is really unstable and that will be fixed.


Anyway....how goes progress guys?

westamastaflash

Also, The MIS L1 Starter, in some rotations (and depending, apparently, on the rotation of the view), seems to cause the land to be suddenly be lowered to the maximum depth below sea level, but it only seems to happen if I build the starter on non-flattened land.

Tarkus

#271
Quote from: Indiana Joe on March 11, 2013, 12:41:32 PM
Anyway....how goes progress guys?

I'm in the process of rebuilding/shrinking the RHW code, to allow for a reasonable amount of stability while minimizing potentials for heavy RAM usage/crashing.  The L1 RHW-4 has gotten this treatment, the L1 MIS is in progress.  I've gotten the full per-network code down from 131,000 lines per-network to about 46,000, and I may remove some stability from the L3/L4 networks to ease the burden further.

Quote from: westamastaflash on March 11, 2013, 01:36:27 PM
Also, The MIS L1 Starter, in some rotations (and depending, apparently, on the rotation of the view), seems to cause the land to be suddenly be lowered to the maximum depth below sea level, but it only seems to happen if I build the starter on non-flattened land.

We're aware of that one--it's happening for reasons different than the usual cause of so-called "Sinkhole to China" bugs (usually a faulty ConsLayout entry in RUL0), so it's taking longer to nail it down.

-Alex

itsacoaster

Having trouble with RHW-6C L2 over AVE with the old-style transition.  Maybe this is part of the L2 problems in general but I thought I'd share.
I should mention that this same problem occurs when Flex-SPUI is used.



Also, the Flex-Height transition doesn't work whatsoever for RHW-6C.  The bridges become invisible.  Maybe you're aware of that one too.

Tarkus

The FLEX Height Transitions have been given a thorough overhaul, so they're working quite well now.  The L2 RHW-6C will be getting a thorough thrashing once I get an L2 template in place.

-Alex

DJSun1981

Hmm, nobody can help me with my plugin-folder? ()sad()

I dont know why, but I can build the STR now...

alphaprior

anything from NAM team about the bugs I reported?   "$Deal"$
really need this avenue - highway transition.
Highway needs to end somewhere!   ::)


ps: why posting is so complicate?? verification image which is very hard to read and 5 questions for a simple post?  ()what()

Swordmaster

We're working on. . . basically everything.

The verification process was put in place after serious spambot attacks last year. Sorry for that.


Cheers
Willy

alphaprior

ok keep up the good work  :thumbsup:

and for verification I understand but maybe it could be simpler

metarvo

#278


I'm sorry if I'm being a bother reporting so many bugs, but I've found a few more that I couldn't find reports of.  For all available DxD L1 RHW-x (except RHW-2) over L0 RHW-8C overpasses, there are missing textures for the outer tiles of the L0 RHW-8C as it goes under the L1 RHW.  This includes L0 RHW-8C under MIS, RHW-3, RHW-4, RHW-6S, and RHW-10S.  I couldn't get the overpasses to draw at all for diagonal L1 RHW-8S, diag L1 RHW-6C, diag L1 RHW-8C, or any higher level diag RHW over diagonal RHW-8C.  As you can see, there are a few missing paths for DxD RHW-10S over RHW-8C, but nothing that appears to make it unusable.  It totally blew me away that this overpass was available, so good job!  :thumbsup:

Sadly, there are critical missing paths for the DxD L1 RHW-10S over L0 RHW-6C, unlike its 8C counterpart, so I guess it would be unusable.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Jack_wilds

couple of questions: is the 'bullet train mod' meant to override all elevated rail and mono?... removed the 'bullet train mod' but the mono-rail is still 'rail' models... is the mono rail fixin to be changed out due to low popularity?...

Like the bullet train mod as I like the sound wall, the fencinging surround the r/w and the gravel in the fenced in areas as it adds some finish to the entire r/w trhough town... and then does the bullet train only function in well developed cities or can it also work in rural ares shuttling between cities...

and then the tram works barly as in a barly get to see a tram running is that due to no-to-low demand?...

over all luv the latest NAM  &apls

and trusting for PS to include what wasn't, to finish it out and then to add about project symphony, is there a way to make it easier to find teh parts and pieces needed to make the interchanges?...

thoughts respectfully submitted...  :)