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VDK Bats

Started by vester, August 16, 2013, 03:16:42 PM

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droric

That looks simply excellent. Is this being rendered in HD?

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

Aaron Graham

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vester

Thank you.
HD ? Well its going on the cathedral and that is a bit to big for HD.
I might export the gate itself alone in HD.



Still a little to add between the two triangles.

MTT9

The level of detail is just amazing!!! This will be great :)
You can call me Matt

gn_leugim

please, when I need some artistic stuff for my house, do the sketches, will you? :p

vester

#225
Have been thinking of doing something like that in my hall way. Have a 5 meters long wall that I had been thinking of doing something on, but it hasn't come to anything so far.


The writing over the door is the motto the Danish monarch, Christian IV, king of Denmark and Norway.
REGNA FIRMAT PIETAS is Latin which means Piety strengthens the realms.

Have to go and take some pictures of the gateway and the door.
Then I need to figure out how to include an ambient occlusion in the diffuse. Its something about doing unwrapping and baking textures :P
Anyone got a good link ?

Girafe

That's amazing modeling  &apls &apls
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

Shark7

Vester, with the amount of detail in that gate you could make a simply awesome landmark or park with just it and a bit of greenery around it.  You have a real eye for detail.  :)

droric

Quote from: vester on December 06, 2013, 10:43:01 AM

Then I need to figure out how to include an ambient occlusion in the diffuse. Its something about doing unwrapping and baking textures :P
Anyone got a good link ?

I saw this link from Mike Pinkton.  You will need a UV layout template created already (unwrap rendered to texture).

http://www.youtube.com/watch?v=frPuPNA0daY

Are you rendering this out for another game?

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

vester

#229
Thank you, Mark. No I am not rendering it out.

Just making a canvas to paint in dirt ect.

droric

Quote from: vester on December 07, 2013, 11:22:07 AM
No I am not rendering it out.

Just making a canvas to paint in dirt ect.

It might be easier to use the Viewport Canvas in 3ds max or use Mudbox if you have access to that.  Viewport canvas will allow you to paint directly in 3ds max right on the diffuse maps.  You can use a composite material to combine the dirt with the regular texture.

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

vester

But how do I add the "shadows" from the AO rendering ?

droric

Quote from: vester on December 07, 2013, 11:29:10 AM
But how do I add the "shadows" from the AO rendering ?

Can't you just enable AO on the material being used?  Use the composite material to combine the dirt with the material that has the textures and AO.

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

FrankU

Quote from: Jmouse on November 28, 2013, 07:04:51 PM
This is going to be a beautiful addition to the cathedral. I love all the detail work, but it looks a lot older than the church itself.


Joan, you refer to the gate? No, I am quite certain this is some kind of Neo-classicism or eclectic style from the 19th century. They all look quite alike and even specialists do confuse these 19th century neo-styles, but it must be something like that. The church itself looks mainly Gothic, making it about 14th or 15th century, I guess.
Am I right Arne?

Your church is nearing perfection with every step you take.

vester

Sorry Frank, but no.

To say when the church is from is a bit hard. As written earlier, construction was started around 1200. A big approx to add to this.
The main church (nave, aisle, chancel and transepts) with the southern tower was done by before a big fire in 1832. The northern tower was finished in 1400.
The main church is in Romanesque and turn over to Gothic.

Christians IVs chapel and the gate is in the style called Dutch Renaissance.
Its was the style in use in Denmark from 1550 to 1730 and again around 1890.
Construction on the chapel was started in 1619 and finished in 1641.
The gate was constructed 1634-35.
The hole western portal (the wall above the door and between the two towers) was altered around the time the chapel was builded.

The church was renovated around 1850, were it got its original appearance where it was possible.
Here the western portal got back its original Gothic appearance.


Maybe its time to read up on the different architectural styles.

For Denmark its a bit like this:
Romanesque (1050-1200)
Gothic (1150-1550)
Renaissance (1500 - 1660)
Baroque 1640-1730
Régence (1720-1740)
Rococo (1730 - 1760)
Neoclassical  (1760 -1860)

Modernism
- Industrialism
- Functionalism
Postmodernism

There are more style than the above, but these are the main styles in Denmark. Again it varies from source to source.

FrankU

Hmmm, yeah. Maybe I joust should have shut up....

Thanks Arne,
I did indeed read some of your previous posts about the complex growth of the church. That is quite common, by the way. Many churches in Europe have been built, changed, extended, broken or burned down, rebuilt, re-extended, additionally extended etc etc. That is one of the main things that makes them interesting.
Anyway, when I read Joans remark on the gate looking older than the churcht I thought: that is not true.... And I admit that I did not take enough time to really look what has been going on and I just did a guess about the ages.
Maybe I should say sorry?  :-[

Frank

vester

#236
Quote from: droric on December 07, 2013, 12:51:50 PM
Can't you just enable AO on the material being used?  Use the composite material to combine the dirt with the material that has the textures and AO.

Sometimes the way looks difficult, can in the long run be the fastest.
At least its for got me further in my batting.

Remembered a tool/script I have installed: Textools.
It rendered out AO-maps, Lighttracer-maps and more.
This tool hasn't been devolved and further. Some of the features is actually in cooperation into maxs UVW editors.

The AO map:


I also use polyunwrapper for unwrapping.

While we are at script/plug-ins have you checked out scriptspot.com ?

droric

Interesting... How well does the UVW unwrap work versus using a pelt map or such?  Do you still need to make cuts in the UV template for it to lay flat?

I have checked out Scriptspot.com  I have used greeble and a couple other sweep scripts from there.  I mostly just use the native tools in 3ds max for everything I have done so far.  I made a Chicago style prop set for RTMT pics are over on my private thread in the NAM board.

Another handy one is the copy-paste script from scriptspot.  http://www.scriptspot.com/3ds-max/scripts/copy-and-paste-objects

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro

vester

Pelt map is just one of the techniques of unwrapping.

Problem with pelts is that the size of the texture density can varies a lot, sometimes even get total screwed mapping.

droric

Sorry I meant to say how well does polyunwrapper work vs a pelt map and cutting.

PC Specs: i2700k @ 4.9 Ghz, 16 GB @ 1600-8-9-8-16, 2X GTX 580 SLI, Gigabyte Z68XP-UD3R, 120 GB Vertex 3 SDD, 3 TB RAID1, 1200W SilentGold, Antec P180B case, Win 8 x64 Pro