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SC4 Crashes when loading a city tile

Started by Pioneer, September 22, 2013, 06:17:08 AM

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Pioneer

Exception time: 09/22/2013, at 09:07:21.
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
Current thread ID: 5848 (0x000016d8).
Version information:
Application/module path: C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe
Application/module version name: SimCity 4
Application/module version: 1.1.610.0
System version: Windows NT 5.1
System memory: 2048 Megabytes total, 1724 Megabytes free.

Exception module:  C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe.
Exception address: 0x00748165. Section:Offset: 0x01:0x00341165.

Registers
   EAX: 0000c3d6
   EBX: 00000020
   ECX: 00000000
   EDX: 00000000
   ESI: 0a1a0014
   EDI: 000000c0
   CS:EIP: 001b:00748165
   SS:ESP: 0023:0012fa78  EBP:00000000
   DS:0023  ES:0023  FS:003b  GS:0000
   Flags: 00010246

catty


Hi Pioneer

Not sure what's causing the problem with your city ... Is it a new or existing City?

Have also noticed on your crash report that it says version 1.1.610.0 it should be 1.1.640.0 you need to install the updates for the game which you can find over here

http://sc4devotion.com/forums/index.php?page=6

-catty
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Ramona Brie

I had been having this exact problem on 1.1.640, all cities crashing within 30 seconds of loading the tile, after my massive move from a 2003 WinXP computer that was overheating playing SC4 to a VirtualBox virtual machine of Windows 7 x64 (on a 2013 MacBook Air; SC4 is the fastest I've ever seen it run, and that is so refreshing to see).

The culprit for me was Lowkee's Appalachian terrain mod. It used textures that require hardware acceleration, something VBox does not support. Everything else worked.