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T.E Help/Question

Started by stickinc, January 14, 2016, 03:14:20 PM

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stickinc

I've read through the tutorials figured out most of what I needed/wanted to do, I am how ever stumped on how to connect the two one ways to the street. I've tried multiple combinations and none seem to work properly. I started by editing  Main Railway Station by logan so it would have RRW rail textures. Attached screen shot shows the connection I am trying to make.  :)

mgb204

Sorry, going from B-C (road/OWR) is not possible. You need to use road or OWR throughout.

Personally I'd remove all the road TEing and just TE the entrance/exits of the lot. It might seem nice to have automata running around the lot, but actually it will probably not look how you intend in-game.

You are better off using props to simulate the cars on the lot. Use of prop timing will allow it to change the cars shown throughout the day too. SHK's parking pack is wonderfully flexible in this regard and contains everything you'd need.

stickinc

#2
Quote from: mgb204 on January 14, 2016, 05:41:47 PM
Sorry, going from B-C (road/OWR) is not possible. You need to use road or OWR throughout.

Personally I'd remove all the road TEing and just TE the entrance/exits of the lot. It might seem nice to have automata running around the lot, but actually it will probably not look how you intend in-game.

You are better off using props to simulate the cars on the lot. Use of prop timing will allow it to change the cars shown throughout the day too. SHK's parking pack is wonderfully flexible in this regard and contains everything you'd need.

That's what I was afraid of, I thought about using timed props but I already had issues getting the lot to save properly until I discovered a thread stating the max amount of props/textures on a lot. I had to remove quite a few get my changes to take since the lot used NCD's rail textures instead of the default maxis ones, preventing the rrw textures from showing.

Thank you for your help and your sidewalk repository, it's saved me lots of time  :)

Simmer2

Do what I did with my gigantic freight station lot.
Split it in two.
It's a bit of work but if you really want something.......

________________________________________________________________________________

mgb204

It's a cheap trick, but if you took the overlay textures and base textures and combined them into a single base texture, that would save you a fair amount of textures. It's not without compromise though, but might alleviate the problem.

Otherwise consider how you could modularise the lot, breaking it up into smaller pieces that fit together is often a better strategy than making huge mega lots imho. A recent discussion on this might be helpful. - Just as I'm typing that the man in question pops up   $%#Ninj2.

Always glad to hear of people making use of my texture work  :thumbsup:.


stickinc

Quote from: Simmer2 on January 14, 2016, 06:40:49 PM
Do what I did with my gigantic freight station lot.
Split it in two.
It's a bit of work but if you really want something.......

Never really thought about that.  :-[


Quote from: mgb204 on January 14, 2016, 06:46:23 PM
It's a cheap trick, but if you took the overlay textures and base textures and combined them into a single base texture, that would save you a fair amount of textures. It's not without compromise though, but might alleviate the problem.

Otherwise consider how you could modularise the lot, breaking it up into smaller pieces that fit together is often a better strategy than making huge mega lots imho. A recent discussion on this might be helpful. - Just as I'm typing that the man in question pops up   $%#Ninj2.

Always glad to hear of people making use of my texture work  :thumbsup:.

Most of what you have both mentioned is beyond what I want to get into, I will happily leave that to you guys :). I don't mind losing some props as they were mostly under the building on the platform.

And I learned a bit from your repository and the forums. I was able to take your NGN mod and change the textures in one of the files  to match the ukold tuleps for a basic avenue intersection.

Thank you both for your advice and help :)

mgb204

Quote from: stickinc on January 14, 2016, 07:02:43 PM
And I learned a bit from your repository and the forums. I was able to take your NGN mod and change the textures in one of the files  to match the ukold tuleps for a basic avenue intersection.

I could have given you those files, they are part of the sidewalk repository rather than NGN. Anything non-RHW texture related that you want, feel free to ask in future :).

stickinc

Quote from: mgb204 on January 14, 2016, 07:10:44 PM
Quote from: stickinc on January 14, 2016, 07:02:43 PM
And I learned a bit from your repository and the forums. I was able to take your NGN mod and change the textures in one of the files  to match the ukold tuleps for a basic avenue intersection.

I could have given you those files, they are part of the sidewalk repository rather than NGN. Anything non-RHW texture related that you want, feel free to ask in future :).

It was rather easy all I needed to do was take the files from the repository that have the basic avenue intersection figure out which was which and then make the file with the ukold tuleps. I tried various loading orders but no matter I did the avenue intersection always had the dotted lines since those appear to be the ones in your NGN Mod.
Thank you for your offer on the textures, but I think i'm good atm, all I have left to do is edit some NWM textures for railroad crossings so they show how I want the edit