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Why are my Sims behaving this way?!?

Started by Pythias900KMB, May 11, 2016, 09:22:28 PM

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Pythias900KMB

Many salutations, everybody!  I have been hard at work replacing the Maxis highways with the RHW and the Monorail with Hi-speed rail in my existing cities; still, something is happening that has me rather perplexed and not a little concerned.  It seems that my Sims are frightened of the changes I am making for their sake and are leaving my cities in droves.  I do have some cities that are large work districts, of course; still, that does me no good if my Sims will not take up residence in spite of me having done all the right things to make them feel that they are welcomed as valued citizens -- schools, hospitals, emergency responders, parks, etc.  Please, guys . . .  I need some counsel on what else to try because it hurts to have finished revising the highway system only for the SimCitizens to reward me with a ghost town for my troubles.  I need to do something about the inverse residential demand, but what?!?

Themistokles

A common problem that would give this result is if there might be some problem with the neighbour connectors. In the "work cities", are people entering the city in the morning using the RHW? If not, you could try to replace the two/three tiles nearest to the tile border with MHW or avenue, just to see if the problem goes away.
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Pythias900KMB

I have been revising my RHW Loop Connecters so that they are oriented parallel to the carriageways rather than perpendicular.  Is this the correct way to do it?

APSMS

Quote from: Pythias900KMB on May 12, 2016, 11:53:58 AM
I have been revising my RHW Loop Connecters so that they are oriented parallel to the carriageways rather than perpendicular.  Is this the correct way to do it?
No.

The pieces clearly state that the arrows need to be pointing to the RHW networks, not along them.
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Pythias900KMB

Oh, damn . . . so I had it right the first time!!!  How many Loop connectors should I use?  Does it matter which carriageway they are placed next to?

woodb3kmaster

You only need loop connectors if your carriageways are separated by at least one empty tile, and in such cases, you only need one of them (with the arrows pointing to the carriageways, i.e. parallel to the city border). The neighbor connector pieces that matter the most are the ones you plop on top of the carriageways themselves, and again, you only need one per carriageway, right at the city border. Here's a crude ASCII diagram depicting a working setup:

NLN
|  |
|  |

where N = neighbor connector piece, L = invisible loop connector, and | = any RHW network. Note that not all RHW width/height combinations have neighbor connector pieces, and there aren't any for diagonal neighbor connections. We're working on a new neighbor connection method which will eliminate the need for all but the loop connector, but it's far from ready for release.

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