• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

mightygoose

rp this is great work i love the new building and own alot of your old stuff
NAM + CAM + RAM + SAM, that's how I roll....

zero7

Time for another update. Still lots to do - the base for each set of flats, all the roof detailing, the smaller service tower and, of course, lighting.

But here's a perspective view of where I am so far ...

Call me Richard

freedo50

Niiiiiiiiiccce, I love these towers, and I love the way that Max just makes buildings look that much more realistic.

Fred

mightygoose

NAM + CAM + RAM + SAM, that's how I roll....

bat56

#44
superb... I saw this building in the bat request tread. Really although you carries it out for truth...   :thumbsup:
Good luck with BATforMAX!

toxicpiano

Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice! What height are the floors?
I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

SimFox

This is a fantastic building, I do have somewhat soft spot for a touch of Brutalism...
But we must pay our dues where they belong! Not the max, but the modeler who's deserving all the credit!
  &apls

zero7

Quote from: toxicpiano on July 21, 2007, 12:17:57 PM
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice! What height are the floors?

toxicpiano - I'm using 4m - which is pretty much my standard for normal height rooms including the stretch to compensate for the game angle.

SimFox - I think most people who have an interest in architecture have at least a grudging respect for the honesty of brutalism even when they don't actually like it.  Me, I'm a sucker for the sheer presence that brutalist buildings have.

Call me Richard

jayo

#48
Wow!!!!!!!!! I didn't know you had a thread ,Fantastic work  :P More 60's blocks please! :thumbsup:
I'm back

Nardo69

In the first update of Urland there were dozens of your sixrow house - it stayed one of my favourite BATs till now.

And it seems to be you stayed the master of those spectacular unsoectacular lots for the poorer sims!

Take care and don't forget to make backups!

Bernhard  :thumbsup:

zero7

Quote from: Nardo69 on July 22, 2007, 01:57:15 PM
In the first update of Urland there were dozens of your sixrow house - it stayed one of my favourite BATs till now.

And it seems to be you stayed the master of those spectacular unsoectacular lots for the poorer sims!

Take care and don't forget to make backups!

Bernhard  :thumbsup:

Bernhard, I was looking at the new catenary lots that you were showing in Urland and I noticed you were making use of my old sixrow house.  I think that was one of my earliest models made in 3ds Max and seems to have stayed popular with people.  I should probably update it and render a matching diagonal version.
Call me Richard

jayo

I'm back

Nardo69

Quote from: zero7 on July 24, 2007, 12:54:10 AM
Bernhard, I was looking at the new catenary lots that you were showing in Urland and I noticed you were making use of my old sixrow house.  I think that was one of my earliest models made in 3ds Max and seems to have stayed popular with people.  I should probably update it and render a matching diagonal version.


Actually quite a lot of people asked me where to find the sixrow - I haven't counted the "where do I find the ..." - questions in my CJ/MD but I would say the sixrow was one of the most requested if not the most requested ....  ;)

I guess it is its spectacular unspectacular look - you find this type of house everywhere. And besides that at least I can make it grow easily ...  :D

An updated version plus a diagonal version of that classic would be great!   &hlp

Bernhard  :thumbsup:

BarbyW

I have been playing with the Royal Oak pub and made lots for some of the canal systems.

This is with the original simgoober canals:



With the reworked by callagrafx SG canals:



On a new rural canal system shortly to be released by citynut:



Hopefully if zero7 approves these will be released once the new canals are available.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

zero7

Three excellent lots there Barby - I knew that pub needed to be near water!

Approval is most definitely given to release these  :thumbsup:

I like citynut's rural canals too ... In fact the new water textures on this and Lee's should finally tempt me away from Oppie's canals.

Call me Richard

BarbyW

I have posted the two lots for SG's canals and also the new SG CAL Canals to the LEX.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

zero7

Thanks Barby - I've downloaded it, but haven't looked at it in-game yet.

For those waiting for news on the Trellick influenced apartment block - I'm making decent progress with it and will post a new picture once I can give you an in-game preview (hopefully tomorrow).

In the meantime here's something I found in the birds-eye view on Microsoft Live - this building is in Brighton, UK



;D /&HiPP/%
Call me Richard

zero7

 :angrymore: :angrymore: :angrymore:

The power supply on the PC I use for BATting has died (at least I hope it's as simple as that).  As far as I know the disk is intact so once I can get access to it I can retrieve all my models, including the almost complete apartment block.

Luckily I've also got a laptop, which has rapidly become a new SC4 machine.  I've got most things back on.  Just BAT4MAX to install and configure.

Oh well, I suppose it will mean I'll have a nice clean setup ready for the arrival of CAM!


Call me Richard

vester

#58
A small advice, go out and buy a external HD cabinet preferably with a fan inside.
Had a cabinet with out, the HD just get to hot if this isn't one.

Well that is if you are not going to use it in a new PC.

Could you post the texture, you have used for the walls on the bat in the last picture ?
(the one with love written on the roof)

Have really had a big battle trying to make textures for white buildings.
You have really close to a perfect result, not to bright and not to grey.

zero7

#59
vester - Thanks for the suggestion about the external HD cabinet - sounds like a good idea.  The building with 'Love' on the roof isn't a BAT (yet), that's a real birds eye image from Microsoft Live.

Well, following my PC failure I'm up and running on my laptop.  Max 5 wouldn't work with Vista; CDilla, the licensing component won't run.  So I downloaded the trial Max 9 and have got that working with BAT4Max.  I've tested it right from render to a plopped landmark (a box with a light in!) in game and everything seems OK.  I've now got 30 days to play with Max 9 and to sort out what I do beyond that.

So I'm now working on one of the buildings I was looking at Brighton for when I found the 'Love' building.

Along the front at Brighton are a series of whitewashed 4 -5 storey Georgian terraces and I am going to BAT a small selection of them.  Here's what I've started on for the first one:



Call me Richard