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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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Pat

#60

Zero wonderful job you are doing here... Keep it up most defintly...  The door is it supposed to
be a brite red btw?

.......btw welcome to pg 4.....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

zero7

Quote from: patfirefghtr on July 26, 2007, 05:46:43 PM
Zero wonderful job you are doing here... Keep it up most defintly...  The door is it supposed to be a brite red btw?

The doors are meant to be a proper gloss paint red, but they're probably over bright for the game at the moment.  The walls are probably too white as well.  I'll need to see what it looks like in game before I know how much the textures need adjusting, but you can be sure that it will be toned down a little from where it is now.
Call me Richard

Pat


OK kewl thank you Zero for your response - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

baconrocky

I like what I see, keep up the good work!

jayo

 :thumbsup: Looking hot my friend ;) Why arn't you uploading on STEX anymore.Seems odd to me :'(
I'm back

zero7

Quote from: jayo on July 28, 2007, 11:36:12 AM
:thumbsup: Looking hot my friend ;) Why arn't you uploading on STEX anymore.Seems odd to me :'(

The pub was an SC4D exclusive, but most things will get posted to both exchanges.  The main reason there's been nothing new from me is, first, because the tower is a complicated model and so it takes longer than my normal small buildings and, second, because of my PC problems which I've had to deal with before I can get BATting again.

Good news following my PC problems - I've pulled the disk out of the old machine and, following vester's advice, put it into an external enclosure.  So I've now got the Trellick-style tower back and am aiming to get it finished over the next couple of days.

Call me Richard

zero7

We have  pictures ....  :)

Having recovered the model for Trellish Tower, I've added a few bits to the model and have got it to the stage where I can do an initial in-game test.  The LODs aren't going to change now, so I can send the unfinished model off to Barby to run through X-Tool to get CAM compliant building values.

There's still a couple of unfinished areas on the model - notably the entrance, which has no sides, and the secondary service tower, which has no roof.  Other than that there's some minor detailing and lighting to do.  I'm not too far from finishing this now  :thumbsup:

In-game zoom 4:




In-game zoom 5:




- Richard

Call me Richard

jeronij

 &apls  &apls

It looks really excellent in game  :thumbsup:
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jayo

Great work mate :thumbsup: I will be downloading it  :P
I'm back

callagrafx

Agree with the others...that's one realistic tower block, nice one  :thumbsup:
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

rooker1

Wow.....super work on that.  It looks very unique and realistic.  It has very good textures and yes the in game pic does look great.

&apls

Robin   :thumbsup:
Call me Robin, please.

BarbyW

I had the model and have made the exemplar and basic lot in the X tool. It has now been returned to zero7 but I left it in my plugins to see if it would grow without problems.

This is one of 4 that grew ;D



The X tool makes a basic lot with Maxis textures according to the wealth level.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

zero7

#72
I don't think the lot is up to your normal standard   ;)

Nice to know it will grow OK.  I worked on the lighting last night (lots of omnis, so I need to make sure it will still render in BAT) and really only need to add a little more comms equipment to the roof of the service tower and it will be ready for lot-building.

I think I should be able to release it to the LEX by the end of the week.
Call me Richard

BarbyW

QuoteI don't think the lot is up to your normal standard
Thanks for the compliment ;D but that is what you get at the moment from the X Tool. Just the building on the minimum lot with Maxis textures. No lotting done at all. I have been testing again this morning and it is a very useful lot as there are few R$ stage 7s of this size. It grows at about the right proportion.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

zero7

Time for a night view, I think.  This is at zoom 4.  I've got the readme and packaging to do, but this should be on the LEX and STEX in a few hours.


Call me Richard

jayo

yey!!! :P Thanks for the lovelly BAT :thumbsup:
I'm back

zero7

I'm still working on the Brighton Terraces.  Here's an idea of what they'll look like in rows ...



And I've also started playing with some canal-based stuff.  One of the things that I've always preferred about Oppie's canals compared to SG's is that their depth means that they can have bridges that boats can pass under.  So I decided to have a go at some canal pieces that would take the CAL/SG canal style down to Oppie canal depth.  Here's the basic straight piece in game ...



(I've got one of those weird lot editor kinks in the prop at the moment - ignore it)
Call me Richard

Pat


Zero that is looking soo much better the Red on the door aint as brite....
The canals are intresting i cant wait to see what you do further with them... - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

Wow!  Looks really great!  :thumbsup: The idea of making the canal deeper is a good one.

zero7

It's been a little while since I've posted any BAT progress - blame the arrival of CAM for that!!  (Too much playing; not enough modelling).

But anyway, here's the current state of play with the things I'm working on ...

First, the Brighton terraces.  The first one is finished and I just need to create a few variations:



And here's the basics of a bridge for the canals (quite a way from being finished, obviously):



Once the bridge is done I'll start on one of the most important components, the lock that will transition from the SG-CAL canals to my deeper ones.
Call me Richard